Ok, now i understand. I like both ideas, will add to my list of stuff to do! Thanks for the help.
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Thanks for the suggestions!
I will try to fix the touch and grab as soon as I can. The Cam Move problem should be a easy fix, will work on it as well.
I agree with more jiggle options, i most likely will focus on those once the bugs are fixed. I also have in mind some neat new features, but will take some time to make those.
Can you please elaborate your suggestion to select an area for the jiggly? Like having different settings for each area?
Feel free to suggest any new effects that you may find cool, i can try to add them as well. Thanks for the support!
Please post any feedback with the VR experience here, any feedback is welcomed.
So, i just tried to make a VR version of the tool, right now is really crude, but i need to know what is working and what is not.
To use it, just download and start the VR version, make your image like always, and after you press "Create 3D image" you can put your VR device. To reset the camera you can press the Space key.
I need to know if it worked for you, what gear you have, what can be improved. Thanks!
- Quality now affect the generated mesh quality, so on Fantastic setting, the mesh will be of great quality, but it may slow down the fps. (Original quality is in good quality)
- Fixed some stuff in the "Load Image" option, now it can be used all the tools
- Changed a little the Effects menu, so it work better in bigger monitor resolution.
- Minor change in the fluids.
- Improved record quality for WebM
- Recording resolution can be changed with the "U" hotkey
- Further improvement to fluid
- Effect force can be changed
- Effect speed can be changed
- Improved Fluid render and collisions
- Fluid test (Point with mouse, hold E)
- Record can be done in GIF or WebM Format (R or T)
- Added the option to set the Z index
- You can record WebM files using the T and Y keys
- Effects can be added with the hotkeys 0-9
- You can now access the gallery with saved images from the app
- Created a WEBGL Client, currently it can only show one image per player.
- There is a new "Save image" Button to show the image latter on the WEBGL player.
- To Use It:
- Set up the image the way you want it.
- Save the image with the "Save Image" button
- Go to "3DImages" folder and find the created image
- Copy the image.png and data.json files to the "3DImage" folder in the client.
- Open index.html and test it out.
Hey there. There was quite a few updates after i made the Save/Load tool and i forgot to update it, sorry about that, i will try to fix it as soon as i can.
Giving more options for the Cam. Move is a good ideia, i will add this as well.
Been some time that i wanted to do more tools than the ellipse one, but is a little complex so i currently working in some easier stuff before getting to that. Right now i am trying to make it work with SteamVr, is a little hard because i don't have any Vr gadget, but i getting some progress.
I didn't made the first time to save the On/Off effects, but wil try to add this once i fix the save/load
You mean removing the white space in the left and right of the picture? I think i can manage, i will have to change some stuff in the code, so i can take a little time.
For now i improved the quality of the record, and you can chose the resolution. Gonna keep working on it later.