that did it! thank you! i appreciate you taking the time to help, i didnt realize i needed certain dependencies or visual C++ redistributable :O
Jindatesha
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im downloading the project and opening it in GMS, it says it needs project tool to update. afterwards i try to hit run and it says the dlls were missing. i imported the yymps and replaced the extension and the project runs but gives the same compile error as its not working for me:
LoadLibraryW("C:\Users\Jinda\AppData\Local\GameMakerStudio2\GMS2TEMP\file_dropper_23_45FC0D0A_VM\file_dropper_x64.dll") failed with error code 87 ("The parameter is incorrect.")
Hello, I hope you are alive and well. I cant seem to get this to work :O im on the latest gms2.3 version and have used var value = file_dropper_init(); in the create event but it returns 0. only on start does a single async system event occur and never when i drag in a image. (which displays the cancel icon (even tho i also put in file_dropper_set_default_allow(true); ))
Not bad, world one's boss was pretty tough for 1 player i had to try like 8 times XD It was somewhat tough to know where I was to go, there wasnt a clear indication for patterns in the boss fight and the sound effects were a bit jarring esp the eyeballs death sound when you shoot multiple arrows that play the on death sound each. Music was fantastic
I have 2 years+ professional experience working on paid projects.
1 project ive worked on was my own: Blockouts, which could be found on googles app store for mobile
another is with T4T games working on their turn based RPG game ACRAS* (release: TBA)
Ive worked in group settings, making use of discord,trello and use github and git kraken (and others) for repositories/gui amongst the team.
After creating working prototypes of most game genre types (all 2D as GMS is primarily used for) with clean,commented and easy to read code; I feel confident that I could complete the coding requirements for whatever project you have in mind.
I look forward to working with you and/or your team!
Please feel free to contact me via discord,
Jindatesha#9904
looking good! I like the concept...the alchemist needs his/her ingredients = )
Couple of things that if changed, i think would benefit the game:
have the items needed to collect count upwards rather than downwards (3/3 to me means ive got them all)
the plants shoot seemingly random, should be a pattern to help the player time their movements
the jumping doesnt feel like there is gravity but instead a linear movement up to a fixed point and then back down (feels very strange)
add sound and music (they make a huge difference and you dont have to go all out. try audacity and use sound effects from your mouth/or things around you ie: breaking celery makes a good bone breaking noise)
when you die...restart that mission instead of the whole game...i wouldnt of minded playing the whole thing but because of the seemingly random shooting from the plants it got me
I enjoyed the artwork and soundtrack!
I think it could be cool if there was some soft ambient noises based off the artwork near the ink/player. So if the art was a birdlike thing, maybe you hear some soft bird noises
I fell off the right side and it kept going and when i hit escape it didnt bring up a menu but instead simply exited the game.
lastly i enjoyed the freedom to roam but couldnt find out what the goal/objective was so I couldnt win/beat/finish the game.
Tried 3 times, Intro makes my computer lag but everything else runs smooth.
I dont gain money from killing enemies and without a tool tip explaining drummers give money it makes level one pretty tough.
Music is loud and repetitive and when i go into settings to turn it down the settings dont save so in match i still hear it.
No sound and whole game feels slow and sluggish.
Best of luck man!