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JBroook

63
Posts
45
Followers
6
Following
A member registered Jun 18, 2019 · View creator page →

Creator of

Recent community posts

Thanks for playing!

Thanks for playing! Yup, I wanted a score counter too, but it was just too much of a rush haha

Thank you for the kind connect! Would have loved to add the sfx too haha but definitely weren't enough time lol

true

Thank you for the kind comment!

Thanks for all the valid criticisms!

Unfortunately for our team, we started a day late to the jam due to personal issues, and the idea was just kind of scrambled together on the night of the first day. I think one of the big mistakes I made with design was the inclusion of heals when killing an enemy with a risky play. After a few waves, there's pretty much no incentive anymore to even play with a real strategy. As for what you pointed out though, the idea was that the play of choosing a position with knowledge of your attack pattern beforehand would be punished with less damage, but I do suppose that it wasn't really punished as well as it could have been!

Thanks for bearing with the text tutorial! Glad you liked the game :

Thanks for playing! Glad you liked the hand haha. I got it as a result of a mis-input but it was too funny to remove

Thanks for playing! And I have to agree with you haha . Hopefully, after the jam, we'll have more time to rebalance the game!

Thank you! I just watched the video of you and your friend trying the game, and I'm glad that you guys liked it so much!

We've decided to hunker down for a few weeks and completely finish the game, then release it as a full game. At this point we've already finished some big systems that'll hopefully make the game much better! For one there's actually a quest system now!

Boss refilled my health to 100 and then instakilled me after that, 10/10

Amazing game, wish you included the exe in the file too, but amazing regardless

Thanks!

Thank you! Glad you enjoyed the juice!

Really neat concecpt! Unfortunately, I just couldn't play the game for too long, the timer on the bullet seems to run out really quick

Really simple concept, but executed quite well! Wish it was a bit faster paced tho

Really fun game! Pretty hard tho, couldn't get anything higher than 83

Solid game!

Really cool idea! Got a bit dizzy from steering the bullet around so much tho haha

Cool game! I actually killed borg like 5 times before I figured out I was supposed to help him lol

Thanks a lot for playing! Glad you enjoyed it :)

Thank you for playing!

Really juicy sfx and beautiful art!

Cool game! Wish the obstacles would stand out from the background abit more tho, I kept running into bushes that I didn't see, haha

Thanks for playing! Unfortunately I didn't have enough time to establish a proper gameplay loop and the game just ended up really confusing 

:(

Glad you liked the tasks tho!

Tysm for playing! I appreciate the kind words!

Thanks!

Thanks for playing! It is hard isn't it? My current high score is 33 after grinding for hours

Thanks!

Thanks for playing!

Thanks!

Thanks for playing! The music was scrapped together at the last second so I get what you mean. It's actually named hellnoise.mp4 in the game lol

Thank you so much! 

Yep, I joined the jam quite late so I didn't have time to add in some stuff

Thanks very much! That's exactly what I was going for

Had me fr scared the whole way through. Phenomenal work with the glitching doors and enemy ai. Though I wished that the enemy had at least a little indication as to when he's nearby. Overall terrifying game lol

Loved the visuals! Sound was very atmospheric and the music was very fitting, though I didn't really see how the game fit into the theme, and the rover was quite confusing to pilot, I had no idea what direction I was moving or facing. Otherwise a great project for something made in 5 days!

Thank you so much! I really enjoyed making this game, it's refreshing to see someone else enjoy it! 

Thanks much for playing! From your comment and others, I noticed that some people think the game is too hard, while some thought it was too easy, but I can see how different play styles may lead to different results, I'll try to keep this in mind for my future games

I suppose it's true that it gets quite chaotic over time haha, but that was actually what I intended for the game, it makes it all the more satisfying to run through hordes of debris, but I can see how people may not like that. But thanks for playing!