Thanks for playing!
JBroook
Creator of
Recent community posts
Thanks for all the valid criticisms!
Unfortunately for our team, we started a day late to the jam due to personal issues, and the idea was just kind of scrambled together on the night of the first day. I think one of the big mistakes I made with design was the inclusion of heals when killing an enemy with a risky play. After a few waves, there's pretty much no incentive anymore to even play with a real strategy. As for what you pointed out though, the idea was that the play of choosing a position with knowledge of your attack pattern beforehand would be punished with less damage, but I do suppose that it wasn't really punished as well as it could have been!
Thank you! I just watched the video of you and your friend trying the game, and I'm glad that you guys liked it so much!
We've decided to hunker down for a few weeks and completely finish the game, then release it as a full game. At this point we've already finished some big systems that'll hopefully make the game much better! For one there's actually a quest system now!















