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ColorCrawler's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment (how much enjoyment/fun did I have?) | #15 | 2.593 | 2.750 |
Remix Quality (how cleverly are the mechanics incorporated?) | #15 | 2.475 | 2.625 |
Visuals (game look good?) | #16 | 2.475 | 2.625 |
Audio (game sound nice?) | #21 | 2.003 | 2.125 |
Originality (is this a unique experience?) | #24 | 2.121 | 2.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How are the key mechanics of the original game incorporated?
1st & 2nd Law - Collectable swaps colors and increments score
3rd & 4th Law - When the timer ends the game ends
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Comments
Very cool visual ideas! The constantly shifting colours when you restart is a very nice touch. But I did notice there were fruits that would sometimes spawn way too close to the wall to be collected without dying, or maybe I'm just bad at snake
I really enjoyed cool game, some propper nail bitting segments when you are watching it slowly shrink as you get close. Only thing I would say bad is the fact that sometimes you are the thing your chassing blend into the background making it invisible and sometimes an object is too far away for you to get.
Thanks for playing! Glad you enjoyed it. I noticed that there is a small chance for the Player or Collectible to blend in with the BG. I'll call it a feature, not a bug ; )
JK, I do have checks to make sure the Player & Collectible aren't the same color, but I need to include the BG check as well.