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Jahju

186
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26
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A member registered Feb 09, 2024 · View creator page →

Creator of

Recent community posts

Thank you so much it means a lot! im actually shocked 

Thanks !! i would love to eventually try fleshing out the jumping mechanic and figure out what kinds of other ways to use the targeting mechanic.

nicee thanks!

Thank youuu !!!

Thanks!! the music i got from artlist by Dan Mayo - Leaving

this is the most thorough feedback ive ever gotten so first thank you soo much! you have so many great points. 

if i come back to this project i will surely fix all the jerkiness of the camera when it comes to the targeting system especially when you kill an enemy and it spazzes out swapping to the orbital camera, that would definitely be my #1 priority. 

i was very excited when i got the camera tilting to work im glad it seems to work

my reasoning for the eye auto reseting position on target was so if someone was really struggling with adjusting the rotation it could kind of give them a shortcut to just have to retoggle and then move forward one rotation to have a consistently reproduceable way to aim, so i wasnt even considering how annoying it would be if you lined up your aim before toggling and then it just fully messes it up. 

i think the switches having a different model is a good idea, like if certain types of eyes could hint at different mechanics. 

i like the grapple idea and the dangling nerve, i actually was considering having the nerve feel like this dangling tail but i was concerned that it would look too much like it should affect the mesh geometry and not feel like you could roll as a perfect sphere, but maybe if its subtle and doesnt affect the silhouette too much it would look good.

id like to show the player + enemy hp i think i would try to do it in a more diagetic way tho to preserve the horror aspect like have the eyes getting redder = less health or pupil size telling you some information.

enemies not resetting after death wasnt really even a design decision i even considered I just didnt have time to get that system up but im glad that you and  other people like how it makes the game more forgiving. personally i wouldnt have considered it, i probably would have leaned into a less forgiving system to make the player feel less powerful to increase the horror vibes.

hopefully i can get back to this project sometime, ill definitely be using this comment as a resource

Cheers !

thanks!! i was a little skeptical about the central mechanic of moving is aiming at first so I'm really glad you liked it !

Thank you so much!! im glad you liked the boss cause i really wanted to make this experience feel full despite being very short. from all the playtesting ive seen the camera is definitely one of the areas that could use the most improvement, its probably one of the areas i struggle most with game dev but i will for sure try to focus on improving that for my next game jams.

Thank you for this amazing comment!!! I love your suggestions and agree completely, i think the jump mechanic would be aligned more if you were like shooing some sort of trigger that shot you up from the floor or just incorporated into the world design better. one of the limitations i set for myself for this jam was no animating, but it really would add so much to the experience i almost wish this was a two week jam

really strong game loop here with going between the starfox like gameplay to on the ground action. the sword mechanic felt really satifying to cleave off alien heads also if i just pushed it forward without swinging it would kinda juggle them which felt cool. i think the ship section the asteroid hitboxes felt a big and unfair but when i realized you could turn the ship wing it helped with that. great work !

thank you mungus!!

thanks! good point about the health i wish i had more time to make that clear

I had a lot of fun maxing out the cash register until i could basically one shot spider boss, also the bandaid is actually op lol, wish it got harder late game but of course this was only made in a week so extremely well done to yall i played for way longer than i expected

thank you !!

Thank you so much!! really appreciate this, you made my day

thanks that means a lot !

Monkey ball x Little Nightmares

https://itch.io/jam/brackeys-15/rate/4310580

Thankss!! haha janky camera shakes make for great jump scares

Thanks !! appreciate youu

Very nice game, im glad you were so forgiving with the hearts.  once i got the shotgun i locked in

thanks so much !!

thanks ! i feel the same way about the rotate mechanic im not really so sure about it. my goal was kind of to replicate the difficulty of aiming of early retro horror games like resident evil to push the game closer to horror instead of actiony.  

thanks, yea i really need to figure out a camera system with collisions because everytime i tried to get cinemachine to have collisions it becomes so jerky and terrible

thanks! and this is such a good point, after i submitted and went to bed i was just thinking wait why didnt i make the enemy projectiles purple 

thank you thank youu

the link on the home page of the jam is invalid

I loved this, especially the ending ahaha . so cute! i wish the inventory could store more than one item at once this kinda confused me at first

Thanks! I wish i had more time to optimize 

ooh ill check that out

I want to play any 3D platformers so link them below

ill be giving  honest critiques

heres my game, its like monkey ball x little nightmares

https://itch.io/jam/brackeys-15/rate/4310580

I Love honest feedback, helps me improve the craft!

https://itch.io/jam/brackeys-15/rate/4310580

love the aesthetic and the protagonist design

I also was trying to recreate that N64 aesthetic, one thing i learned is that is that i could do a better job of stress testing each mechanic to make sure that i put myself in the perspective of someone more casual or more agressive etc. 

https://itch.io/jam/brackeys-15/rate/4310580

great visuals, i almost felt bad beating the cute birds with a lollipop

Monkey ball with a horror twist

https://itch.io/jam/brackeys-15/rate/4310580

thanks!

haha yea its certainly a tricky mechanic

Thanks!! glad u liked it

okay nvm

just wanna post here in case