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Jahju

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A member registered Feb 09, 2024 · View creator page →

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Thanks!! =)

Thanks for taking the time to write this!

Yo Thank Youu!!! appreciate it! good suggestions here

Thank you !! this is great feedback too, i was moving pretty fast and never really considered how jarring the changes in atmospheres would be. I personally love games that feel mysterious and slightly dark and so i wanted to capture some of that but also wanted the upbeat vibe for the collectathon area so im not really sure what the best solution would be hmmm. Thanks for sharing!

Thanks!! and for the feedback too, ill probably make an updated build after the jam that fixes a lot of the grievances with the movement. as for the theme "invincible" I'm grateful because its really the only reason i came up with the idea of the tardigrade protagonist which completely influenced what the game became, as for gameplay there isn't really a direct invincibility mechanic but there is no health bar and the main platforming challenge aka the balloon plants just push you off course instead of actually hurting you so i guess your invincible in that way.

agreed after watching some playtests i realized just how finnicky it can be lol. hopefully i can come back to this and improve on that aspect, im glad you enjoyed it! Thanks !!!

Thank you !! good point about the invincibility i did briefly consider making a really hot section that would showcase how invincible you are but i never really thought of a good way to translate that into a mechanic. there is definitely potential there, Thanks !

Thanks!!! i decided early on that i wanted to focus more time into the visuals this jam so im glad it payed off! in the future i want to improve on the movement and the moment to moment feel of platforming around, all the feedback helps so much so thanks for this!

Thank you so much!! it  means a lot!

no worries, thanks for playing!

(1 edit)

thanks for the feedback, could you go into specifics about what was boring/ could be improved

Thanks!!!! thats exactly how i was hoping the movement mechanic would feel.

 appreciate you!

thanks!! im glad you enjoyed it! thanks for the feedback too

Thank Youu!!! level design is always a struggle so thanks for that

Thank you so much!! appreciate this

I really like the aesthetic of this game, the rain pouring down gave it a very cool feeling. i had the most fun when i was sprinting around zig zagging through bullets. i think the feeling was nailed. 

critiques:

- the combo multiplier SFX was pretty jarring and took me a second to realize what i was doing that was triggering it.

Great work!

https://itch.io/jam/game-name-game-jam-1/rate/4477859

id love to hear more feedback about the feel of my 3D Platformer

Thank you thank you

The aesthetic here is 10/10 i love the vibe seeing the floating objects bounce around and the uncanny vibes of the room. agree with others that the beginning pacing feels a bit slow for me. also love the itch page, Great work here !

Thanks!

Wow this is extremely polished I love the particle effects, the explosions are very satisfying along with the chain lightning. the movement is also extremely satsifying zipping around with the turbo never gets old.

if i had critiques / thoughts 

the movement is so fun but your not incentivised to drive around any where but just  a radius around the cat shield.

the waves are constant and you always have to be protecting the shield so i didnt find an opportunity to drive around and explore, but if there were more gameplay elements that incentivised moving to other locations even if for a small moment to add more variety that would be nice

also it would be nice to see more enemies that require me to switch up my playstyle a  bit like *for basic example* an enemy that is barricaded from the front so you need to drive around to bash into them  from the back to deal full damage. 

or a wizard that is hiding away far away from the pack off screen so you need to find a lull period to go out and find them and run them over

Great Work this was my favorite game i played so far!

enjoyed this little game, i like the tiny details like the pixel water bouncing up and down. i wish the bird making contact with the little people would auto pick them up. some times the slight delay feels like it kills my momentum, i started to understand why it was like that during the waterfall section though. i also think that picking up people is so crucial to the game it should definitely have an sfx that plays. Great Work!

thanks!!!

https://itch.io/jam/game-name-game-jam-1/rate/4477859

a 3D platformer adventure about a lost tardigrade!

https://itch.io/jam/game-name-game-jam-1/rate/4477859

a 3D platformer adventure about a lost tardigrade!

Thanks !!! that really nice

Thank you so much! i was hoping people would feel that way!

Really love the visuals here! the gameplay throws a lot at you at first but once i understood what was going down i had a great time, there is a lot of variety between your abilites and the combinations you can make. great job!

Appreciate this!! im glad the work payed off!

Thanks ! happy bouncing

he was actually less cute originally haha kind of terrifying without the little beady eyes

Thanks!!! appreciate youu

thank you! yea the camera clipping is rough, next jam i do im just gonna make sure i find a good solution for that before working anything else

this is how i was hoping people would react to the movement! thanks !! i appreciate it, i agree about the bouncy things haha so many schnozes

thanks it means a lot ! those bubbles can be tricky!

thanks !! aww i had a feeling there was gonna be some place to get softlocked like that oops 

Thanks so much! i appreciate it! im glad the movement started to feel good i was hoping that it wouldnt be too sluggish to start and feel better the more you get used to the timing of bouncing and controlling your momentum

thanks! im happy with how the bouncing tech feels

Wow thanks so much ! awesome to know you liked sclera that much i really appreciate it! i actually got that feedback before about the bouncy plants i think if the direction they sent took your velocity into account instead of fully reflecting you killing any momentum it would feel better. Thanks again!

thanks you so much! and I saw your game yesterday i was hype yes we need more tardigrade representation