Thanks!! =)
Jahju
Creator of
Recent community posts
Thank you !! this is great feedback too, i was moving pretty fast and never really considered how jarring the changes in atmospheres would be. I personally love games that feel mysterious and slightly dark and so i wanted to capture some of that but also wanted the upbeat vibe for the collectathon area so im not really sure what the best solution would be hmmm. Thanks for sharing!
Thanks!! and for the feedback too, ill probably make an updated build after the jam that fixes a lot of the grievances with the movement. as for the theme "invincible" I'm grateful because its really the only reason i came up with the idea of the tardigrade protagonist which completely influenced what the game became, as for gameplay there isn't really a direct invincibility mechanic but there is no health bar and the main platforming challenge aka the balloon plants just push you off course instead of actually hurting you so i guess your invincible in that way.
I really like the aesthetic of this game, the rain pouring down gave it a very cool feeling. i had the most fun when i was sprinting around zig zagging through bullets. i think the feeling was nailed.
critiques:
- the combo multiplier SFX was pretty jarring and took me a second to realize what i was doing that was triggering it.
Great work!
https://itch.io/jam/game-name-game-jam-1/rate/4477859
id love to hear more feedback about the feel of my 3D Platformer
Wow this is extremely polished I love the particle effects, the explosions are very satisfying along with the chain lightning. the movement is also extremely satsifying zipping around with the turbo never gets old.
if i had critiques / thoughts
the movement is so fun but your not incentivised to drive around any where but just a radius around the cat shield.
the waves are constant and you always have to be protecting the shield so i didnt find an opportunity to drive around and explore, but if there were more gameplay elements that incentivised moving to other locations even if for a small moment to add more variety that would be nice
also it would be nice to see more enemies that require me to switch up my playstyle a bit like *for basic example* an enemy that is barricaded from the front so you need to drive around to bash into them from the back to deal full damage.
or a wizard that is hiding away far away from the pack off screen so you need to find a lull period to go out and find them and run them over
Great Work this was my favorite game i played so far!
enjoyed this little game, i like the tiny details like the pixel water bouncing up and down. i wish the bird making contact with the little people would auto pick them up. some times the slight delay feels like it kills my momentum, i started to understand why it was like that during the waterfall section though. i also think that picking up people is so crucial to the game it should definitely have an sfx that plays. Great Work!
https://itch.io/jam/game-name-game-jam-1/rate/4477859
a 3D platformer adventure about a lost tardigrade!
https://itch.io/jam/game-name-game-jam-1/rate/4477859
a 3D platformer adventure about a lost tardigrade!
Wow thanks so much ! awesome to know you liked sclera that much i really appreciate it! i actually got that feedback before about the bouncy plants i think if the direction they sent took your velocity into account instead of fully reflecting you killing any momentum it would feel better. Thanks again!





