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Jahju

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A member registered 94 days ago · View creator page →

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Thanks for the advice ! i found that a lot of people felt similar about the sluggishness of the player, i wanted the player to feel powerless to push the game more into the horror genre but i think i ended up taking to much control out the players hand resulting in less fun gameplay. im gonna take a crack at making the ooblek more trampoline like, and less quicksand. 

for those of you who played, Do you think it would be worth expanding the game for a steam release priced  at $1.99.  finished game would include 3 worlds, new enemy and player mechanics,  polish n speedrun timer.  a problem a lot of players faced was the unfair onslaught of rng type enemies so i would want to push the game more puzzly / little nightmares esque. I wanted to hear your thoughts before I invest a month or two. 

Thanks i really appreciate it! yea incorporating more platform oriented sections is a great idea to switch up the gameplay. totally agree about the clarity, one thing i planned on doing but ran out of time was an oobleck noise screen shader that would kind of let the players know how low their stamina is. great idea about the color change i wish i thought of doing this just lerping to a more blue hue cause that would of been quick and effective.

Thanks it means a lot! yea one of the first things i do when i release a polished version is tweak the enemies to  be less unfair ahaha

Ur a beast! loved watching u do the slime strats lmao the last hit was insane, when i make an updated version of the game i think im gonna add a dive mechanic that can make general movement for speedrunning more engaging and help avoid close calls with sharks

(2 edits)

You should speedrun Ooblek! i really wanted to add a timer but didnt have . time

my best time was 5"56

https://itch.io/jam/acerola-jam-0/rate/2582914

https://jahju.itch.io/ooblek

incredibly well designed platformer, so much content here and it all felt super tight. the music was super enjoyable the whole way through and it gave me crash bandicoots vibes. I would like some more easy sections to break up the pacing but wow that was great, really a complete package

If you like 3D Platformers

I made a game about oobleck

https://itch.io/jam/acerola-jam-0/rate/2582914

fun and chaotic i love it. I think it might be less confusing what to do if the cloning machine was at the top spitting them out so its more clear the connection between the what you put in effects what comes out

 fun and challenging experience. at the end i was able to finish that section by slashing up the vertical spikes to win which got me excited

love the walking animation 

great presentation and game feel. i think the gameplay would be stronger if the people tried to escape in more random patterns - it would feel more rewarding to catch up to them / convey their fear better,  maybe they start a chain reaction putting other people they bump  into in the fear state and every kill from this chain is added to a kill combo counter.  

pretty solid base, i think the player should start out with a more simple one shot slower fire rate and work up to the speed he currently with each progressive fight, its pretty intense out the gate. in a game like this the first boss is basically a tutorial on how to play so i think it should be even slower and have less health, the overall game package could be improved drastically by adding simple intro cinematics to the bosses, like literally if they just lerped in while player input is overidden that would be enough to give players some time to digest what is about to come. good work

I made a 3D Platformer 

Ooblek!

https://itch.io/jam/acerola-jam-0/rate/2582914

This game feels extremely faithful to classic retro games from the beeps to the game feel to the more detailed version of the 8bit character bordering the play screen. this made the horror twist all the more impactful lol i jumped and the transition to 3D was great.

Thank you so much for the kind words, you make me want to expand this into a full game!

cool experience, definitely defied my expectations, dialogue did get annoying after a bit

Thanks! yea for the sharks i ran out of time to make them follow bezier curves so the movement is a little unnatural, great feedback about the gameplay, if i go back to make this into a more full experience i want to push each area more puzzly where timing + awareness matters and basically to make the decisions the players make have more impact  with less shark rng lol

wow this was great, nice escalation of difficulty and breaks inbetween. good game design!

Mines Ooblek, a 3D Platformer

https://itch.io/jam/acerola-jam-0/rate/2582914

appreciate you ! yea when i figured out the slime ball boosting i loved how they could help you out, crocodile jumping definitely getting added when i make a polished jam version

Id love to see you play Ooblek on stream

https://itch.io/jam/acerola-jam-0/rate/2582914

really enjoyed the art and i was genuinely stressed at the end segments

thankss ! if i won i would seriously consider it 

thanks! yea the slime enemies predict movement so they became too difficult, i plan on changing them to be more fair post jam

If u fancy a 3D Platformer i made Ooblek

https://itch.io/jam/acerola-jam-0/rate/2582914

haha thankss also i really liked the style of your game, reminded me of courage the cowardly dog

1"33 after i figured out you could throw lmao 

my best was 1"44. awsome experience, combat on the train reminded me of wonderful 101 and there was an intensity about the game i really appreciated

My game Ooblek's primary interpretation is based on the material ooblecks unccomon properties of viscosity depending on the levels of force applied, a secondary interperation would be the combination of cute friendly aesthetic but horror driven gameplay.

that awesome thanks so much

thanks ! your 100% right about the end i want to tone that part down considerably post jam. there were mechanics i considered like a powerup that resets your stamina while in the oobleck but i didnt quite have time for.

wow really felt like a complete story , i enjoyed swiping across the keys to avoid the boss attacks

Play mine its a 3D Platformer !

Ooblek

https://itch.io/jam/acerola-jam-0/rate/2582914

really great work on the UI experience, the game feel is impressive

mines a 3D Platformer Ooblek!

https://itch.io/jam/acerola-jam-0/rate/2582914

ahaha i love that name 

Thanks for this comment! I would love to extend the mechanics with new types of areas and enemy types, different color oobleck has different properties possibly. I totally agree about the cognitive dissonance, i think the crossover of cute and horror drives players to be more protective of the main character ie immersing you more in the experience.

really enjoyed this one. favorite game so far