Thank you all for your supportive comments! I've been very busy since the jam ended so I'm sorry I can't reply to everyone individually, it means an immense amount though that you'd engage with something we've created. Both myself and the artist behind the game are incredibly grateful. I'm having a lovely time going through everyone else's games, it's an honour to be amongst such creative and diverse developers. Thanks again!
Jacob
Creator of
Recent community posts
This is incredibly polished! Great effects, really satisfying and I love the recoil mechanic, that's really clever.
I think something that encourages players to move around would be good, such as collectable power-ups or treasure, at the moment I found myself camping in one corner. Show off the great movement mechanics!
The interpretation of the theme is amazing, such a unique idea to do and I think the concept is really good. The idea of a game taking place in a file system is really good.
Think my main issue is that it needs to have some goal to work towards such as trying to open files as quickly as possible. Maybe adding in some elements to further emulate an OS would be good too, like moving around windows and creating files. Lots of potential here!
Very impressed by this! I really like how the intersection between gameplay and story (as in the gameplay reflects how the character feels in the story). Some good puzzle design there too, I can see a lot of potential there.
Think the stories presentation could be changed, maybe the text is delivered through book pages or something? A way to apply context to it and allow users to focus on it. I Like the idea of an element only accessible by the older self, but I reckon the presentation may have to be something other than a bridge.
Love the atmosphere and think easily the best part of the game is the echolocation system, I think focusing on this element could be really interesting. Also props to the music, really impressive to make in such a short time period.
I feel some story could go a long way to engaging players a bit, some sort of goal or something. I also feel some sort of movement mechanic could be interesting to complement the sonar.