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J1GStudio

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A member registered Aug 10, 2023 · View creator page →

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Thanks a lot for the detailed feedback and the video — really appreciate it! 🙏
I'm currently in a bit of a work rush, but I’ll try to give your game some proper feedback soon too.

Your suggestions are super relevant: I totally agree that the two worlds should interact more meaningfully, and the idea of slowing time a bit during switches is great for readability. I also like the idea of tying hidden items to bonus content — definitely something I’ll explore!

Thanks again!

Thank you so much! 😊
I'm really glad you enjoyed the art and music — and yes, you're not the first to mention the difficulty 😅 I'm working on finding the right balance, but hearing that you're coming back to play again means a lot. Thanks for the kind words and support! 💙

Thanks so much for your feedback — I really appreciate you taking the time to explain what worked for you and what felt frustrating. That balance between challenge and fairness is tricky to get right, and your thoughts are super helpful for me as I refine the level design.

Also, I love your suggestion about being able to look ahead. That could really help with the flow and allow players to plan better, especially in tighter sections. Definitely something I’ll experiment with.

And I’m really glad to hear you enjoyed the music and world-switch mechanic! That Prince of Persia wall-jump vibe is a huge inspiration, so it's awesome you picked up on that :)

Thanks again for your kind words and thoughtful input — it means a lot!

Wow, thank you so much for this incredibly detailed and thoughtful feedback. I can tell you spent a lot of time testing and analyzing every aspect of the game—from the UI to the core mechanics—and I truly appreciate it.

Your comments are super clear, constructive, and exactly the kind of insight I need to push the game further. Some of the points you raised (like the audio balancing, readability issues, or some of the jump quirks) confirm things I already had in mind, while others opened my eyes to areas I hadn’t even considered—like the character glow blending or how the dimension switch visuals play out.

It also means a lot that you felt the retro vibe I was going for in the art direction and soundtrack. And no worries at all about the difficulty—I take it as a huge compliment that you stuck with it and made it through the level!

I’ll definitely be going over your suggestions in detail, especially around smoothing out the tutorial, improving player feedback, and polishing some of the UI and level flow. Your feedback is a goldmine and will seriously help shape the next steps of the game.

Huge thanks again! 🙏

Darken the edges of the photo (vignette ) to enhance text visibility.

1 for me

DualVerse 86 - Looking for Feedback on Level 4! 🎮

Hey everyone!

I just released Level 4 in DualVerse 86, and I’d love to hear your thoughts! 🏁

🔵🔴 What’s new in Level 4?
Tighter platforming & more precision required
New wall-jump mechanics for smoother movement
More props & details to enhance immersion
A brand-new platform type that changes the flow of the race

🚀 Try it now on Itch.io! 👉 https://j1gstudio.itch.io/dualverse86

💬 What do you think?

  • Is the challenge well-balanced?

  • How does the new platform type feel?

  • Any areas that could be improved?


Your feedback will help me fine-tune the experience! Thanks for playing! 

(2 edits)

Hey everyone!

A big update just dropped for DualVerse 86, bringing new content and improvements! 🎮✨

🔵🔴 What’s new?
Level 4 is now available! More challenges, more speed, more fun!
Improved wall-jump mechanics for smoother and more precise movement.
Lots of new props to enhance the retro-futuristic atmosphere.
A brand new platform type that changes the way you race!
Bug fixes and visual improvements to make the game feel even better.

🚀 Play the updated version now on Itch.io! 👉 https://j1gstudio.itch.io/dualverse86

NEW TRAILER:
https://www.youtube.com/watch?v=R3R6eeqBKm8

We’d love to hear your feedback! Let us know what you think, and don’t forget to share your best times!

Thank you for playing and for taking the time to leave a comment. I’m really glad you enjoyed the experience, even with the frustration.

That’s a great suggestion about the music. I’m actually working on variations of the main theme for each world to give them a unique feel.

Thanks again for the support, more updates coming soon.

Hello everybody,
DualVerse 86 is a 2D parkour platformer where you race through a virtual world using jumps, rolls, and quick reflexes. This update is a big step forward:

Player sprite is now fully completed!
New inputs & trap sound effects
UI improvements: skip messages & better settings menu

Check it out and give it a try! 👇

👉 Play here: https://j1gstudio.itch.io/dualverse86


Hello everyone!

A new update is here! This devlog brings improved player sprites, new input controls, sound effects for traps, and bug fixes for jump and wall-jumps animations. 🛠️

On the UI side, you can now skip messages, cutscenes, and credits, plus a new settings menu and better finish screen buttons!

Check out the full details in the devlog! (https://j1gstudio.itch.io/dualverse86/devlog/900628/latest-updates-in-dualverse-...) Let me know what you think!

👉 Try it out here: https://j1gstudio.itch.io/dualverse86

Thank you so much for taking the time to share your detailed feedback!
Your observations are incredibly helpful and will guide me as I continue to refine the game. I'm particularly interested in improving the clarity of visual cues for world-switching and tweaking the jumping mechanics to make them more satisfying.
 I'll also look into the issues you've mentioned regarding wall jumping and the menu design.

Your encouragement means a lot , thank you for playing and sharing your thoughts!

Hey everyone! I just published a new Devlog for DualVerse86, and it’s packed with exciting updates and improvements! 🎮

Here’s a sneak peek at what’s inside:
Revamped Menus for a smoother and more polished experience.
Level Selector & Best Times Tracker—perfect your skills and aim for new records!
Story Enhancements to immerse you deeper into the world of BetaCity.
Updated Sprites & Gameplay Fixes for sharper visuals and smoother mechanics.

Check out the full devlog to see everything new and improved: 👉 https://j1gstudio.itch.io/dualverse86

Your feedback means the world to me, so give it a read, try the updated demo, and let me know your thoughts! 💬

Let’s race through DualVerse86 together! 🕹️

Hello everyone!


The new Demo of DualVerse86 is now live and ready for you to play!
🕹️ This latest version marks a major step forward from our previous playtest and brings you closer to the full experience.

What’s New in Demo?
✅ New Menus: A fresh UI update for better navigation and an improved experience.
✅ Level Selector: You can now revisit completed levels effortlessly, making it easier to perfect your skills or chase faster times.
✅ Improved Visuals: New sprites and visual polish to immerse you even more in the retro-futuristic world of DualVerse86.

How to Play: 
Browser Play: Jump right in and start playing directly in your browser!
Download: Prefer the offline experience? Download the game and play it anytime. 

We Need Your Feedback!
Let us know what you think—your comments, suggestions, and ideas are invaluable in shaping the future of DualVerse86.
Feel free to share your thoughts here or directly on the game’s page!

 🎮 Play the game here: https://j1gstudio.itch.io/dualverse86 

Thank you for your support, and I hope you enjoy this latest version of the game!
Let’s race through DualVerse86 together!

Thank you so much for playing and for your thoughtful feedback! We're glad you enjoyed the mechanics, visuals, and music—it means a lot!

We're currently working on improving the controls and even adding key binding options to make the gameplay experience smoother. Stay tuned for updates, and thanks again for your support! 

Thank you so much for your feedback! I’m really glad you enjoyed the mechanics and movement. I’ll definitely look into refining the visuals to make the aesthetics even better. Appreciate your support!

Hi , I'm from the Get & Give Feedback game jam ,
Great game! I really loved it. Keep adding more variety of blocks, like you did with the spinner—it makes the gameplay even more engaging!

Hi,i from the Give & Get Feedback Game Jam,

I really enjoyed the atmosphere of the game—it’s very well done!
I think adding some power-ups (like speed boosts, triple projectiles, or shorter cooldown times) could make it even more interesting, especially as rewards for defeating the strongest enemy in a wave. Overall, great job on the game!

Thanks for the feedback! I’m really happy you enjoyed the style and had fun with the game!

I’ll definitely take a look at making the movement tighter and adjusting the roll to feel more responsive. I also love the idea of adding medals for speedruns—it’s a great suggestion to add replay value.

Thanks again for playing and sharing your thoughts!

Thank you so much for playing and for this detailed feedback!

I’m really glad you enjoyed the core concept and the flow of the switch mechanics—it’s awesome to hear the jump-and-swap parts were your favorites!

Your points about the level design being too open, the roll mechanic feeling underused, and the control scheme being awkward are very helpful. I’ll definitely look into making the levels more guided with landmarks, experimenting with alternate keybindings.

Thanks again for the encouragement! I’ll keep working on this and pushing it forward.

Thank you so much for playing through the tutorial and all 3 levels! I really appreciate the detailed feedback and the time you took to share your thoughts.

I’m glad you enjoyed the concept, visuals, and level design—especially the pacing and the mechanics.

Your suggestions are super valuable. Customizable controls and a level select menu are definitely on my radar, and I agree they’d improve the experience a lot. I’ll also look into fixing the checkpoint oversight .

Thanks again for the honest review and the 7.5/10! I’m excited to keep improving the game and hope you’ll check out future updates. 

Thank you for playing and for your kind words! I’m glad you found the game fun and challenging. Keyboard controls can be tricky, and I’m exploring ways to improve them for a smoother experience. As for the mid-air switch issue, I’ll investigate that—it’s helpful to know it might happen when falling without jumping first. Your feedback is really appreciated and will help make the game even better!

Thank you for trying the game and sharing your thoughts! I'm glad you enjoyed the music and found the tutorial helpful.

Key re-binding is a great suggestion, and I’ll definitely consider it for future updates to improve accessibility.
Thanks again for playing and helping me improve the game!

Thank you for the detailed feedback! I’ll make the tutorial clearer about jump mechanics.

Glad you liked the checkpoints and the music—your idea about an evil AI taunting the player is fantastic, and I might just work it in! Thanks again for playing!

Thanks for the feedback!
You're right—I usually play with the arrow keys myself, but I'll work on making the keyboard controls more intuitive.
Glad to hear the controller feels good—it’s definitely the best way to play!
As for the lag, I think it’s due to the web version, as I haven’t noticed it much elsewhere.
Thanks again for your input!

I’ve just released a new update for DualVerse86 as part of Improve My Game Jam 36

Here’s what’s new:

  • Simplified and more intuitive controls for a smoother experience.
  • A brand-new intro scene to add context and immerse you in the story.
  • Freshly composed music for the intro scene. 
  • An improved tutorial – longer and more technical to help you master the switch mechanic before diving into Beta-City.
  • A simpler, more user-friendly menu for easy navigation.

I’d love to hear what you think about these changes! Your feedback is super valuable and will help me refine the game further.

You can play the updated version here: 🔗 DualVerse86 on Itch.io

Hi everyone! 

I’ve just published a new devlog detailing the improvements made to DualVerse86 for the Improve My Game Jam 36. 🎮

🔗 Check it out here: Improvements for Improve My Game Jam 36
🔗 Play the game now : https://j1gstudio.itch.io/dualverse86

This update includes:

  • Simplified, more intuitive controls.
  • A brand-new intro scene with original music to set the stage.
  • A longer, more technical tutorial to master the switch mechanic.
  • Streamlined menus for a smoother experience.

    tuto/control

Your feedback has been incredibly helpful, and I’d love to hear your thoughts on these updates. Don’t hesitate to share your impressions or suggestions in the comments!

Thanks for your support, and happy playing! 

Thank you so much for your detailed feedback! I appreciate your thoughts on the controls and the gameplay mechanics. I'll definitely take these points into account for future updates. Your encouragement means a lot.

Thank you so much for the detailed feedback and for taking the time to try the game! I’ll look into these issues and work on improvements.

thanks J1G

Sorry, Thanks.

Thank you so much for the feedback! I’ll definitely adjust the link color to improve readability and consider swapping out that last screenshot for more gameplay. I really appreciate your thoughts!

Thank you so much for taking the time to check out my game page and share your thoughts!
I really appreciate the suggestion about adding more personal insights
And for the “Racing” genre, that’s a valuable point. I’ll revisit the tags and genres to make sure they align better with what players can expect from the game.

Thanks again for your kind words and helpful feedback
J1G

Hello everyone! 

I’ve recently updated the page for my game, DualVerse86, and I’d love to get your thoughts. As an indie dev, I want to make sure that visiting my page feels engaging and gives a clear sense of what the game is about.

Here’s what I’m looking for feedback on:

  • Clarity: Does the page make it easy to understand what the game is about?
  • Visual Appeal: Do the visuals (images, colors, layout, fonts) work well together?
  • Content: Are there any sections you feel are missing or could be improved (e.g., more screenshots, better descriptions)?
  • Ease of Navigation: Is it easy to find the download/browser play buttons or other key information?

Feel free to share any suggestions or advice, whether big or small! I want to improve not just the game but also the overall experience for players.

You can check out the page : https://j1gstudio.itch.io/dualverse86

Thank you so much for your time and help!

J1G

Hi everyone!

We’ve just rolled out a major update for DualVerse86!

Here’s what’s new:

  • Added indicators for platforms in the alternate world.
  • Introduced a coyote time mechanic for smoother jumps.
  • Adjusted controls for better responsiveness.
  • Polished audio for an enhanced experience.
  • Updated the finish zones for all levels.
  • Improved the main menu for a better start to your journey.

DualVerse86 is a free, browser-playable retro-futuristic parkour game.
Your mission: switch between worlds, avoid traps, and collect hidden disks.

Try the game here: https://j1gstudio.itch.io/dualverse86

We’d love to hear what you think about the new changes! Especially about the platform indicators—are they helpful?

Your feedback is crucial in shaping the game’s future, and we’re always looking for ways to improve.

Thanks for your time, and we can’t wait to hear your thoughts!

Thank you

Major update to DualVerse86, packed with improvements based on your feedback.

Key Changes in This Update

  1. Visual Indicators for Platforms
    • Platforms from the other world now have clear indicators, making it easier to plan your moves and navigate each level.
  2. Coyote Time Added
    • Ever missed a jump by a fraction of a second? Not anymore! We’ve added coyote time, giving you a short grace period to jump after leaving a platform.
  3. Finish Zone Redesigns
    • All levels now feature redesigned finish zones, making it clearer when you’ve completed a level while improving the overall aesthetic.
  4. Control Adjustments
    • We’ve fine-tuned the controls to enhance responsiveness, giving you a smoother gameplay experience.
  5. Sound Adjustments
    • Small tweaks to sound effects for better audio clarity and immersion.
  6. Main Menu Improvements
  • The main menu has been updated with a cleaner design and better navigation, ensuring a smoother start to your DualVerse86 journey.

Thank You for Your Feedback!

Your insights continue to shape DualVerse86 into a better game.

https://j1gstudio.itch.io/dualverse86

Try the updated demo now! Don’t forget to leave a ⭐️ rating or drop a comment—your feedback makes a huge difference. Let’s see who can master the new finish zones and set record times!

Thank you for your support!

Thank you!

it was on the browser . (Google chrome)

same problem, Icant play.