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Thanks so much for your feedback — I really appreciate you taking the time to explain what worked for you and what felt frustrating. That balance between challenge and fairness is tricky to get right, and your thoughts are super helpful for me as I refine the level design.

Also, I love your suggestion about being able to look ahead. That could really help with the flow and allow players to plan better, especially in tighter sections. Definitely something I’ll experiment with.

And I’m really glad to hear you enjoyed the music and world-switch mechanic! That Prince of Persia wall-jump vibe is a huge inspiration, so it's awesome you picked up on that :)

Thanks again for your kind words and thoughtful input — it means a lot!

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You are welcome! :)

Also i forgot to mention last time that sticking to the wallls sometims feels too sticky and as i understood the only way to get down is to jump and don't touch original wall and potential close one, all of this can be really tricky sometimes while i think some button would be great for it - for example down button or mb double tap on direction opposing the wall or something like that. I was playing Super Meat Boy a while ago, i even found free original version (on flash - https://www.newgrounds.com/portal/view/463241), can be a good reference to do it, it felt more lively and intuitively right there even tho i prob remembering full game - https://store.steampowered.com/app/40800/Super_Meat_Boy/, but i've tried at flash version now and it's fine there, enough stickiness, can drop anytime. I understand that you have slightly different mechani - you are not sliding down at your game, so that's a big difference, but prob worth to consider

That balance between challenge and fairness is tricky to get right, and your thoughts are super helpful for me as I refine the level design.

Ye, i agree, difficult to find the right balance. I would say that in levels before 4th it felt fine what make sense - you had more time for polishing them, so i'm pretty sure you can do it, keep it up! Glad to help :)