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Thank you so much for playing and for this detailed feedback!

I’m really glad you enjoyed the core concept and the flow of the switch mechanics—it’s awesome to hear the jump-and-swap parts were your favorites!

Your points about the level design being too open, the roll mechanic feeling underused, and the control scheme being awkward are very helpful. I’ll definitely look into making the levels more guided with landmarks, experimenting with alternate keybindings.

Thanks again for the encouragement! I’ll keep working on this and pushing it forward.