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izois

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A member registered Oct 09, 2018

Recent community posts

You may want this if you've heard that Caves of Qud is a good game, installed it and now instantly die all the time but want to learn it by playing instead of reading the wiki or watching someone else playing.

lore-friendly Tutorial Mod —

https://ectafoole.itch.io/the-qud-survival-guide

Mod Folder location —

https://wiki.cavesofqud.com/wiki/File_locations

That's it. Worked for me.

my personal experience diving into it

Initially CoQ was appeared frustratingly difficult, but now i'm hooked and even dig procedurally generated lore because i do find its procedures beautiful. Feeling sad about losing my character's library on permadeath was new to me.  Everything makes sense now. Learning this much hotkeys for a game was new to me. When 78-keyed laptop keyboard doesn't seem enough. imo this game is much harder to control than Brogue but much simpler than CD:DA. Both are free and you may want to take a look at them if you're new to traditional roguelikes.

thank you a lot for this tutorial!

it worked like a charm. i finally stopped instantly dying and started playing.

thanks, problem persists, solution still works.

!

it's the first time ever i experienced an actual thrill from anything horror. i mostly avoided it and never quite tapped into horror / thrill but joyful, refreshing and voluntary vibe.

and drawings themselves are just perfect. to me they are on par with early Tsutomu / early Miura / Hayashida Q / Inoue — basically world-class. Are you famous yet? Faces, conveying human emotions, acting. They way you balance the detail, precision and free-hand feel, classic manga and screen-ready webtoon thing, making it easy on the eye and always feel being the right size when reading from the screen — <...>. Manga often feels out-of-place when read on screen, while webtoon scrolls often lacks something, while your drawings just hit the sweet spot in-between.

if you want cross-platform app with some / same powers —

i highly recommend exploring Excalidraw and tldraw + their integrations with Obsidian (closed source) and Logseq (open source).  

Excalidraw became my fav sketching tool, whilst tldraw has stronger text on canvas options.

Obsidian and Logseq are second brain apps (wiki / zettelkasten / linked notes / pkm).

I believe logseq + tldraw will outperform everything in the longterm, but is wip as of today

this game is a machine to find beauty within you

i could've gone the great lengths describing how come 

this game is now one of my fav things in the universe,

 but sharing my deeply personal experiences would only spoil it for the future fellow adventurers lol. game's endless, instantly approachable, easily hackable (=moddable). chances are you'll have a great time and will come back to pay for it feeling good about supporting an artist and feeling funny about putting a price tag on something priceless.

"rules" are not complex but deep and will take less than 4 minutes to read and memorise and begin

             >  *  


<3

this is beautiful! I'd even buy it as a screensaver if you'll make it available cross-platform )

fn5 crashes it every time in firefox or vivaldi.

if i were you i'd share it with him and cast and crew members whos work i liked the most ) you know, nice gift to come along with the typical fan mail + chance for mutual endorsement

pls release full version here on itchio

also mac demo is broken, but win demo works on mac fine with Wine Crossover.

wine-crossover worked like a charm, just've tried it on demo

more info here https://www.reddit.com/r/wine_gaming/comments/z3slxt/wine_doesnt_open_on_mac_os_...

or just open terminal and

  • brew install --formula gcenx/wine/winetricks
  • brew install --cask --no-quarantine gcenx/wine/wine-crossover

didn't need paid crossover

i don't know about Takashi Miike's endorsement, but i sure as hell give mine

it is adorable and accessible, i instantly love everything about it!  

i caught myself writing extra long comment, had to email you since you're welcoming feedback

to anyone reading i strongly recommend giving this game a try — after launching it you'll ask yourself how come there's zero (or so little) games that start like this one.

literally the most intriguing draft of the game i've encountered on itchio to date, with possibilities to birth hypercasual flappy-birdlike roguelike, party game with local coop, nerdy endless open-world obsession or all of the above )

wildly specific and horribly brilliant game. 

it's funny i've recently had somewhat similar idea more focused on depression and memories then hoarding with trouble being not in the physicality but the stories things tells to the protagonist, with going into the story of each object being entirely optional but kinda the point and the only thing to do in the game before leaving the room. 

also was kinda inspired with bitsy engine games revolving around the concept of room so much, and amateur developers telling deeply personal stories with them.

maybe option + right click and something like "open no matter unidentified source"

probably the best game ever made or maybe not

hi, does it support mods from steam now? and does gog version?

does it run on mac\linux?

you've really nailed it

this is the best implementation i've seen to date

most stylisations either suck or feel kinda wrong \ slightly off

(1 edit)

kicks  condor is like my fav person on the web! they really does stand for the better web.  to this day i dream that projects like his Fraidycat we help us to ignore algorythms while keeping all our existing true social connections all over the nets

+ i too love "Into the breach" and this one alike. Both are

  • cross-platform
  • turn-based
  • input-agnostic: touch-screen / touchpad / mouse / keyboard / gamepad plays equally nice
  • rogue-like + solo toy-chess-feel –> weirdly satisfying replay-ability
  • cute-not-too-cute pixel art tuned for instant readability

theme: recovery

not that i know of but i didn't find any signs of Excalidraw, Krita or Clip Studio using SDL, so i'm open to test my tablet on anything on it you're point me to as interesting and or suitable for such test


had zero issues with Blender, they seem to use SDL:

https://developer.blender.org/diffusion/B/browse/master/?grep=SDL

Noodle community · Created a new topic uxn input?

how does one set uxn to read the input from graphic tablet?

i failed to draw anything in Noodle or trigger the Piano on mac osx 13.0.1 with huion kamvas 13 on Driver_15.6.3.88 2022-11-10

trackpad works just fine

omg such a gem.

WARNING: it may become your gateway drug to the roguelike games as it become for me. made me experience how exactly

gameplay x imagination = more joy

it's so easy on the eyes and smiley face instead of @ warmed my heart.

do i still have to try the original Rogue after this?

OMG what a masterpiece. I love it!