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I searched for the games you mention and i love how visually striking they are! And also readable and somehow balanced. 

Wizardry 6 & 7 | macgamestore.com

So you have been around for the 80s dungeon crawlers and rpgs and now are making one of them or a modern take? I bet there are people who would like to hear your story, and maybe even take part in it.

And please don't be intimidated by the devlogs, these doesn't necessarily have to be a works of literary art and R&D like the ones Lucas Pope does for the Mars after Midnight.

https://dukope.itch.io/mars-after-midnight/devlog

Devlogs might as well be just a facetimes exploring a specific topic devs themselves really want to revise. Here's one where Dave from Powerhoof talks about their schedule for a half an hour. He apologises for the how boring this subject seems about 3 times during the video and once in the description, but then he talked about all the subjects I personally struggled with, so this video was a godsend to me.

Talking about people coming together to share a story, are you, by any chance, into the open source scene? I am fascinated by the decades of the communities around playing and developing games like Nethack, DCSS and CD:DA that are cultivated by the very nature of these games.  Lifespans of these games are unprecedented.

It's interesting to see some people embracing the the idea of letting go of the complete creative control and exploring the pitfalls and joys of collaboration and possibility of their projects evolving into something they couldn't imagine and accomplish alone.

I wish you the best luck with the game ) Seeing other people reacting even to the mockup screenshots page i believe more people will dig it over time

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Thanks.  I very much appreciate the input on the dev logs.  That is something I haven't tackled before but I'll try to post regular updates and issues as I go along.  Feedback and input is always appreciated.