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wildly specific and horribly brilliant game. 

it's funny i've recently had somewhat similar idea more focused on depression and memories then hoarding with trouble being not in the physicality but the stories things tells to the protagonist, with going into the story of each object being entirely optional but kinda the point and the only thing to do in the game before leaving the room. 

also was kinda inspired with bitsy engine games revolving around the concept of room so much, and amateur developers telling deeply personal stories with them.