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Take It Isi!

68
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A member registered Apr 24, 2017 · View creator page →

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Ha! This is fantastic!

That's really cool! How did you achieve that? If you don't mind me asking.

Very pleasing to look at, the shape of the house is really cute, the smoke is so good and fluffy, and is it just me or the flowers always face to the viewer? Nice job!

Nice textures! The cat was a nice surprise

I saw this on Twitter and gasped. As if the building wasn't already impressive on its own, the little planes with people (in different angles too! nice touch!) really are the cherry on top. 

I love how the body of the house is rounded, nice touch!

Wow! You went far beyond with this!

I want to play a game with this aesthetic! Very charming!

The use of planes for the fence and the garage ceiling (is that what it's called?) is really clever!

I gasped out loud when it turned around and there was a tail. This is very creative!

You accomplished a lot with so little! Good job!

Reminds me of the good ol days of lowpoly where everything was wacky and fun.

The seagull, the little fishing rod, the clouds, the more I look at this the more details I see. Adorable!

Spooky! I like it! Great use of the palette too!

The little "dirt" textures really make this. Awesome job!

These puzzles are actually tough to solve!! It took me a bunch of tries to fail the last level. What I really love is the art, though! The marker texture, the colors, the card characters and their little lore. I think a skip dialogue button could be useful for retrying levels or going for the opposite route (win/lose/etc).
Great job!

AAAAAAAA THIS IS SO HARD. And oddly nostalgic. I accidentally pressed R instead of 4 after I fell of the first cliff and wanted to scream, which I don't know if it was intentional to add to the frustration. Either way, I played again, and again, and again. Great entry!

The punny name, the ballpoint-like doodles, the use of comic sans, it's all just perfect. This game lives rent free in my heart now.

Superb! A very original take on using the previous attempt's "corpse" to solve puzzles. I love the variety in the ways to die and how each of them help solve puzzles. The art is very neat too, polished to published game levels. If I have to nitpick anything, the burnt particles clash with the rest of the game's aesthetic. One of my fav entries so far, great job!

For a game about wrecking madness, this is oddly satisfying. Very nice!

Thank you so much! I admit music is not my forte, but I hope to improve on that aspect with future games.
Thanks for your feedback!

Thanks for your honesty! And thanks for trying our game!

I'm glad you enjoyed the story and levels! Thank you for playing!

Thank you! I'll keep this in mind for future jams!

Lovely art! Gameplay is a little confusing, but I had fun nontheless!

You guys clearly had a lof of fun coming up with names and epitaphs, I'd be angry every time I died if they weren't so damn funny.

I really love this! It is frustrating to walk around an arrow trap only to fall in a hole full of spikes, but the fact the torchs remain to light the way really makes this game! Sometimes you gotta die in the dark so next time is easier to find the way. I also love walking by a corpse of an explorer I killed with my own stupidity and say "look at this loser".

Also, the aesthetic is super good.

Very cool! Those puzzles are real brainers, took me some time to solve them all. I loved this, great work!

Haha, that silly penguin really likes fish.

Simple, yet fun! I don't know what else to say, the idea works very well, balancing speed is already hard when I don't have to worry about being too stuffed to move. The art is very cute and the music reminds me of the good old days. Loved this!

Really cool game! I love the visuals specially, the character designs are super cool. This games feels super good to play, but is challenging enough to keep me engaged. Amazing job!

Thank you for giving it another chance! And thanks for your feedback we made sure people can play the game as intended, Thank you!

Oh! Okay this actually surprised me! Nice story, nice gameplay, not a big fun of the jumping (it felt too slow and awkward), but overall a really good game!

Clever use of the failur mechanic! The puzzles were fun, I love how sometimes you have to unlock the spikes themselves to activate the souls. The controls felt a little off, since I can't move right away after landing a jump, but that might just be me. I do love the little ground shaking. Also, there were a few levels I could solve without ever using a soul. Overall, this is very polished and fun, kudos to you!

(Also, hey there fellow Godot user! :D)

Thank you!

Thank you <3

Thank you! That one's on us, we forgot to mention space bar is used to advance dialogue. Thanks for trying our game regardless! I'll check yours for sure!

Thanks for your feedback! I've added a clarification to use the spacebar to advance dialogue, so if you could try again it would mean a lot! Either way, thanks for taking the time to try our little game!

WOW THIS IS A LOT HARDER THAN IT LOOKS. Love the simplistic style, and I laughed too hard at the DED screen. Balancing out killing and dodging to heal and let yourself be hit to get money is a tough balance, but overall very fun!

Thank you! Tomimi did a great job with them <3

Really cool take on the concept! I had a lot of fun trying to solve the puzzles (it took me over 250 tries to finish the last level), and the limit on deaths really makes this game for me. The art is also super cute, I love that the spawn point is a toaster.

Really good entry! The concept is fun and the execution was perfect, not to mention the art which was a good mix of cute and scary, and the music that kept me engaged throught the entire playthrough. I can see myself buying a full game if you ever decide to expand it. Overall the best entry I've played yet. Good work!