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Clever use of the failur mechanic! The puzzles were fun, I love how sometimes you have to unlock the spikes themselves to activate the souls. The controls felt a little off, since I can't move right away after landing a jump, but that might just be me. I do love the little ground shaking. Also, there were a few levels I could solve without ever using a soul. Overall, this is very polished and fun, kudos to you!

(Also, hey there fellow Godot user! :D)

Thank you for your feedback! Yeah I got a lot of criticism for the fact that you can't move for a third of a second after landing since it can feel clunky, my bad. I added this just to give more weight and control to the player but this turned out to be a mistake. 

p.s. we should invent a secret salute for godot users