love this! looking forward :D
Doozy
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Thanks! That didn't work on its own - but, no worries, as I really should have used a different browser for this anyway. Brave and (unmodified) Firefox seemed to work right out of the box. c:
Sorry for all the post/edit spam! I was commenting as I worked through it, I shoulda waited until after. X'D
I can't seem to see it in the itch app. In the browser, I can see the option to launch/play. If WebGL is blocked by your browser, Godot will report that in an error. In Librewolf, I believe something else is blocking it even when WebGL is enabled.
Brave (and, likely, most chromium-based browsers) and (unmodified) Firefox worked right away for me. c: Might can give those a try.
Usually when I see HTML5 games like this, I can "install" them via the itch app to run in a little standalone browser thing, but it doesn't give me that option from the Itch app. I can only see the option to launch this game when I load this game's page in a web browser.
Seems to work for me on Windows 10 with (plain) Firefox and Brave (so, should work with most chromium-based browsers too).
It didn't work for me in Librewolf, even after enabling and forcing-enabled WebGL. There's probably some other setting(s) blocking it in LibreWolf. When WebGL is blocked, it will look like this:
After enabling WebGL in Librewolf, it would show the Godot engine loading. Once it finished, though, it then presented a black screen that you can't interact with. Maybe there's a way to get it working; but, at that point, one should just use a different browser for this kind of thing (instead of lowering the security of librewolf). :p
Oh! Did you try clicking the circle? That starts the interaction. c: Once you have the snack at least of course. I just tried on a fresh install on a totally new PC. Although he showed up before I met woof, he wouldn't interact with me until after I had found the snack and given it to him (which you find in the machine next to where you meet woof). Once given the snack, the circle appeared, and clicking in the circle started the lewd. Not sure if it matters, but I had also already gone around and cleaned up all the boxes.
The circle is definitely confusing when you're used to using `S` to interact with anything (like giving him the snack). Usually, it's only when you're cumming that you click a circle, lol. cX
No worries for the delay. :D And thanks for taking the time to respond!
It seems that most everything I ran into while trying out the game is known and/or already addressed (as I figured it would be) - that's great! I'm sorry to hear about the issues with the version control system. I can imagine how frustrating that whole situation must have been! TuT
I'm not sure what more I can add about the light sources in the dungeon, to help; but, yeah, getting close to those big glowing green/yellow/etc. spots and/or generally looking in their direction dropped many frames, for me. :c But again, I'm running on a 1660ti, so that may play a large part in it, even with the fixes y'all made elsewhere (which should definitely help anyway!).
I believe I had my Nvidia App set to cap FPS (so, driver-limited) at like 70 (one can dream TuT the little 1660ti that could..), anyway, so I won't really notice the new settings for capping FPS - but those settings will definitely help folks with beefier cards! I guess what I meant was that, besides some obvious ones like view distance, I couldn't see much difference in performance and/or looks while adjusting them. That is all probably fixed in your newer versions though, too, from the sound of things. c:
Ahh, okay! The plants make more sense now. :D Thank you!
I very much look forward to it, will be keeping an eye out for the next update(s), and wish y'all the best of luck with squashing all the bugs and fleshing it all out! <3
I love this game! It has so much potential :D The animations and models are so fun - even just little things like the idles and running are a treat. They've put together a really nice little system, here, and I can see so many possibilities! It also runs really well on my system - better than I would have expected!
Combat is fairly simple, needs some work to be more interesting - but the foundation there is pretty good! (iirc the next thing they're working on is this combat and leveling system, so it may change very soon!) Currently, once you get some high level gear and a few health increases, you end up one-shotting and tanking just about everything. There is some slight enemy variety with some unique models for each, but the strategy for most usually ends up being - fly around (dash-jumping), get close, smack with weapon, repeat. There are enchantments for acquiring a couple spells, but the best thing really is just running up and smacking things (although the ice shard provides a nice, brief stun, at least). However, with more (and more interesting (and effective)) spells, I could totally see the game being capable of a decent magic system, where you could play primarily a spellcaster! I imagine it wouldn't be too hard to implement things like bows and arrows and such, for those who prefer archer types. :3 Though, in this case, the ability for enemies to react to being attacked (if grouped) would need to be adjusted so that you couldn't just snipe everything from far away without them reacting (as is the case, currently, if you use spells like ice shard), else it'll just be too easy. Maybe some bigger enemies with weak points could be added? All kinds of possibilities, here.
The clothing and character creation systems are pretty awesome! I like the variety (and many lewd options!) of clothing, the ability to dye and change patterns and such is really neat. With the character creation system, while not every possible combination can be made, there's a lot of opportunity for folks to bring their own OC into the game. c: You can also save the presets you design and make NPCs with them, that you could encounter in-game! Folks can also export these NPCs or Presets and share them, to share their OCs with others! However, one thing that is lacking is some kind of preview of the character in the menu. As-is, if you don't know the NPC's name, it's a lot of trial-and-error to guess which NPC you might be disabling or enabling (although there are pictures in the unofficial discord, to help!).
Speaking of the NPCs, the lewd system is quite fun! You will run across some NPCs in the areas you explore, either solo or in groups. You can flirt with them - drawing their attention to one set of goods of yours or another (which will indicate their preferences) - until they have little floating hearts indicating they're seduced. Then, you can offer or request some position or activity, with that seduced NPC. :3 You start off with a few animations unlocked, and you can gain more animations through exploration - there will be some standing stones with the name of the animation on them, to interact with. Once unlocked, you and the random NPCs can offer or request those animations to/from each other. When you aren't interacting with an NPC, NPCs will flirt with each other, and they will likely get up to lewd shenanigans of their own.
If among a group of NPCs, it might be neat if the NPCs that are interested in you would gather around and start masturbating or something, if you started banging with one of them. Otherwise, they tend to stand there and try to flirt or offer sex with you or each other. It's nice if they do it with each other, because then you've got two little scenes happening at once, now - but, often, they are too distracted by you. :p
The fluid system is awesome so far! Especially if you turn up settings. :3c By the end of a few interactions, you/your partners/everything around you might end up coated in sticky alabaster goo!~ It's just so fun, idunno. X'D
Currently, if you get knocked down/stunned, enemies won't continue to attack you, and nobody else reacts to it, either. If the enemies had dicks, I could see a possibility where they could take advantage of you (maybe an optional thing in the settings, for those who might prefer that on or off), maybe with a struggle mechanic or something. I could also see, maybe, the NPCs taking advantage, as well, if desired - whether you ragdoll or get knocked out by one of them. Speaking of..!
There's not currently any consequence for attacking NPCs, besides pissing them off and making them hostile toward you from then on. It doesn't affect anything in the future, and other NPCs will witness it happen and not even care. It might be an idea to implement some kind of notoriety system to add consequence to attacking NPCs, with good behavior and flirty/lewd interactions (or other activities for consolation, idk) soothing your reputation a bit. As-is, lewding-with (for XP and fun) and then knocking-out NPCs is a quick way to some decent gear to use or sell - especially NPCs you custom make (with pricy clothes, etc.) or imported from elsewhere. I think it might make sense to add a notoriety system such that NPCs might start attacking you on sight, for being known to be hostile. :p
It might also be cool if you could "recruit" NPCs to tag along with you, either in that level or throughout multiple levels (maybe even keep them in your house!). This could be tied into the notoriety system mentioned above, and/or just a lot of flirting/lewding might make them interested in sticking with you for more than that. c; Currently, they will try to follow you a bit, but they'll mostly be interested in trying to lewd the whole time and don't make effective combat companions. If a system like this was implemented, it might be neat to also be able to change their gear and stuff, to better equip them. Maybe you could get a whole party of loyal, lewd followers! Much possibility, here.
I enjoyed the little story interactions with the few NPCs which you speak with. The little expressions and animations are fun. :3 Currently, though, there's only very few NPCs you can interact in that way, with, in the home-world (as well as at the very start, and sometimes you'll run into them while exploring). After unlocking all of the house upgrades, the only one who has much value in interaction only offers one (fun!) repeatable sex scene. Of course, this is just a matter of time and filling out the world with more of these kinds of interactions you can have - again, the system as implemented is very good, so far! Any of the ideas, above, regarding interaction and recruiting of NPC could utilize this system, for example.
I'm not sure whether I would care for multiplayer or not. It does look like a game where multiplayer could be a thing, but I don't know how much it will really benefit from the dev time and energy. I'd rather they focused on the single-player experience, really.
There's tons of possibility for expansion to all the lewd that could take place in the game.
- As mentioned above, it might be cool if monsters, hostile NPCs, or just NPCs in general could take advantage of you, if you allowed it in settings or something (I'm sure there are some that might not care for it, considering it non-con/CNC).
- More lewd animations could always be added, although the full set of animations is really nice and well done so far! Maybe some threesome/foursome animations could be added, with a general "offer" being made and NPCs joining-in on their own (the system is already basically there, for it - would just need to make the animations and such :3 ).
- There's currently a little modpack out there that someone made which can add a few little extras that honestly could easily be added into the main game - it currently adds options for "growth" due to XP gain, "cum-flation," the ability to drastically increase/decrease (or change the color of) lewd "fluids," and belly-bumps from penetration (in one position only, currently). I'm not much a fan of the growth part, but the others are awesome! (While there is a way to adjust how much fluid there is, the fluid mod widens the capability of it for those who want that much more control over it.)
- Along with the above, it might be nice if some amount of official mod support was added, to ease the ability of making and adding mods. That way, the author isn't stuck trying/wanting to implement all the little features people would love to see in the game, which others could contribute! This game would be an awesome platform to allow for this amount of community contribution, I feel. :3
If you can't tell, I'm honestly impressed with and stoked about this game, and I wanna see it grow and be capable of so much! I've spent way more time playing this than I expected that I might. I hope the dev continues working on this (and doesn't lose steam like a lot of indie projects), fills out the world with all the things that they planned and more, and makes it easier for others to contribute things that they don't want to spend time on. It's a really great game, and I'm so looking forward to more! <3
(Also, first time I've actually spent some money on Itch - I am now literally invested in this game :D)
So, after seeing that the game seems to work for others, I did a little more reading and realized there was a compatibility version.
That version WILL launch from the itch desktop app on Windows 11, but it will be low fps - as well as low fps in the browser. So, that sucks! :c
But then I tried this version, again, in the browser (which I didn't last time), and realized it runs quite well and smoothly!
So, between the two versions, I highly recommend playing this one in the browser (firefox, in my case). YMMV as to whether it will run in other setups or platforms, in which case the compatibility version may be a better option, for you.
So, compared to the compatibility version, this only seems to run in the (firefox) browser. It does not run when launched from the Itch app on Windows 11 desktop (wrt the screenshot in my earlier comment). However, this seems to run (in firefox) at a good fps, while the compatibility version is noticeably low fps.
That being said -- cute, lewd, and simple-yet-fun game! Definitely enjoyed breeding some horny monsters. :3 I dig the mix of clicker/auto-clicker aspects in this. Might've been fun to visually witness the crazy amount of cumflation or impregnation of the lay after my guy started pumping umpteen litters per second into each dude, gal, and intersex pal, but that'd quickly get as ridiculous as the crazy numbers you can get in endless mode. Xp Looking forward to more!
So, compared to the other version, this does seem to actually run when launched from the Itch app on Windows 11 desktop. However, in both the browser (firefox) and in the Itch desktop app, this seems to run at a noticeably low fps, for me. The other version runs fine and at a good fps from firefox, but does NOT run when launched from the Itch app.
That being said -- cute, lewd, and simple-yet-fun game! Definitely enjoyed breeding some horny monsters. :3 I dig the mix of clicker/auto-clicker aspects in this. Might've been fun to visually witness the crazy amount of cumflation or impregnation of the lay after my guy started pumping umpteen litters per second into each dude, gal, and intersex pal, but that'd quickly get as ridiculous as the crazy numbers you can get in endless mode. Xp Looking forward to more!
How does one turn on "dom" or "dominate" or "command" mode, whatever it is called? I, too, dismissed the pop-up that introduced it and then could not find it, later. :c Where is that in the menus? It described it as a mode where the npc gives commands for the player to do certain things, or something.
Short, but cute-sexy game! Not totally my cup of tea, but I think it's an excellent execution of this kind of scenario and point-and-lewd sim. :3 The models are nice and the animation is decent! She looks cute and her outfits are cute, too.
Just about the only issue I had was some brief confusion at the beginning, when I wanted to start teasing her. All her interaction nodes were highlighted red, at the start. After a moment, I finally figured out you had to give her a playful spank, to start things! So, at the very start, it might make more sense if switching to the 1-key hand would highlight her butt green, to be consistent with everything thereafter. c:
2 years late..! But, you've gotta make sure you hit Alt key to put away the triangle-shaped UI-mode cursor and select one of the 4 given interactive options with keys 1-4.
When she walks in, the first thing you have to do is switch to the hand and give her a playful spank. This confused me at first, too, since all her interaction zones are highlighted red until that very first spank occurs.
I really like the idea of this game, I hope it succeeds, and I look forward to seeing what y'all do with it. :3 I haven't taken the chance to really peruse all the devlogs or any newer content of the game on other sites, so my experience is limited solely to the demo shared here, on Itch.
I imagine that many bugs, etc., that I experienced in the demo have probably been fixed or worked-around to varying degrees, since the demo's release, and I hope that the performance has improved a lot over that time. That being said, I might recommend updating the demo, here, with at least some of those bugfixes and general user experience improvements (not new features or content, etc. - that would understandably be fine to withhold for paid release, and all), as the current state of the demo is quite iffy. There will probably be a lot of folks like me whose first - and possibly only - impression of the game will be the demo they run across, here. I'd like to share some of the more glaring issues I seemed to run into (and, quite likely, have already been addressed).
[Edit: After skimming through the April Update, I think it's mentioned that the "free version" may be getting updated, soon? If so, cool. c: ]
From the start, I was immediately thrown-off when the default keybindings that were given did not match the actual keys to which they were assigned. For example, "whistle" should have been 'T', but was instead 'F'. However, keys like 'E', 'W', 'A', 'S', and 'D' were fine. Perhaps this was a keyboard layout issue? I am using a standard US keyboard. It didn't seem like I could really adjust the keybindings in the settings, for some reason, either. Anyway, I was at least able to figure out which-key-does-what, for the most part, through trial-and-error.
I think it's already a known issue that something is buggy with LoD of textures on characters like the wolves, among others, but here's my mention of that, anyway. It was like they were suddenly wearing a trippy, mostly-black outfit when they were 20-30 feet away, or so.
More pertinent, something about the shadows or lighting in the dungeon areas - particularly around the bright, greenish-yellow lights - really bogged-down my PC. It was almost unplayable, depending on which direction you're looking, while traversing one. (My specs: Windows 11, Ryzen 5600X, Nvidia 1660ti, 32GB RAM.)
Unreal engine is notorious for being a little difficult for devs to optimize well, so I expected as much as soon as I saw the Unreal logo. For some reason, changing most of the settings didn't really seem to change very much in the way things looked or performed - I couldn't really tell if those settings did anything at all. Outside of dungeons, for most of the rest of the game that I experienced, things chugged along well-enough, for the most part. Sometimes I'd get my target 60+ fps, but most times I was running in the 30s and 40s, I think. (I'm capable of coping with games running in the 40s or 50s on my 60Hz monitor - I only have a 1660ti, so I've no choice but to compromise with any title running a heavy/modern engine. That said, this still bogged down a little more than I'd hoped.)
From one of the devlog posts that I briefly glanced through, here on Itch, I think this is already addressed, but: I did run into quite a few instances of getting fucked either in the ground or up in the air, lol. :p It sounds like newer sex stuff happens in a completely different way, so this is just an honorable mention. [Edit: I think this has definitely been addressed in devlogs, so this is prolly irrelevant to fix, now.]
Speaking of the sex stuff, though...I ran into quite a lot of issues with that, practically becoming soft-locked and/or stuck in animations. (This was made worse by the keybinding mismatch issue, as I still wasn't really sure which key was supposed to be the "get up/recover" button.)
Examples:
Whenever a male wolf caught my female squirrel, he'd do his thing to me and all, and then we would just both stop and stand there - I wouldn't be able to move, and other wolves that would run up to us seemed to think we were still boinking. At first, this seemed to be a total soft-lock, but hitting my 'Z' key seemed to trigger something. Whatever it is supposed to do, I don't know.. But, suddenly, my character would start performing the blowjob animation that she would normally perform if caught by a wolf while crouching. Wolf-man would still just be standing there (not T-pose or A-pose, just idling), though. I still wouldn't be able to move. Sometimes, I'd get a "wiggle your mouse up and down" prompt, at this point; but, even when I maxed-out the meter, nothing would happen, and then the meter would eventually decrease back to zero and just be permanently stuck there.
At that point, if I do nothing, I'm usually still soft-locked. But, if I were to hit 'Z' or something else (I don't remember, now) again, I would be able to move freely, again...but, it was a 50/50 chance whether my character was "normal" again or if she would be stuck in a deep crouching pose, sliding around everywhere, while I moved, jumped, attacked, etc. A tad silly, but at least I could move and progress, again. Getting grabbed by a wolf at that point would seem to reset my character into the appropriate animation for that interaction, but then I'd just be rolling right into another soft-lock/stuck-animation opportunity. Xv
I didn't seem to have the same soft-locking issues while playing the male maned-wolf character.
Plant interactions seemed to work fine. I didn't have issues exiting the animation after being caught. Although... if the idea is that they're supposed to be traps that we accidentally spring, it feels like it defeats the purpose to mark them on the minimap, to be easily avoided. :/
I know y'all have been working on getting new animations and stuff done for the game. Definitely will be more fun getting caught when there's more variety in the "consequences!" :3 Separately, I do like the range of clothing and stuff, finding more gear throughout exploration, and etc.
There's a lot of minor complaints, here, but I wanna re-emphasize that I like what y'all are trying to do here, so far. :3 I like the premise of the game a bunch. Heck, as others have mentioned, if possible, this almost looks like something that could be done multiplayer, somehow. (Although that's quite difficult and requires a lot more time, money, and infrastructure investment to pull-off. So, I doubt it would happen - at least, not anything more than maybe a p2p thing with a small relay server involved.) Anyway, I hope the best for this project, appreciate the free demo, and really look forward to seeing the final product! :3
Edits: typos, corrections, small comments
This was a fun little demo! Definitely a good start. :3 Most of any praise I could share has already been stated by others.
The main thing I'd like to mention is that the camera movement felt just a little too aggressive, throughout - worse in some areas than others. While the game's movement felt smooth for the most part, the camera movement was already giving me a headache/nausea/motion-sickness, just several minutes into it. TuT The demo was just short enough that I could complete it before it could really start to make me feel sick, but a longer session in the full game definitely would.
I wasn't playing it full screen - just windowed, about two-thirds of my screen. A smaller window or even more distance from the display (i.e. playing on a TV from a couch) might have helped even more. Regardless, while jumping around and moving left and right, sometimes the camera just flies all over the place, trying too hard to keep "ahead" and give a better view.
I am certainly one of those folks a little more susceptible to motion sickness from games, etc., if there's the possibility of it. But, even for folks less susceptible to that effect, the camera movement could still be described as a bit "janky" in the way that it can throw off player movement. There were several times that I went to make a jump and the camera started moving rapidly along with me, throwing off my judgement for the landing.
I saw that there were keybinds for zooming the camera, but it did not seem to want to zoom out any further, for me. One easy fix for the current style of camera movement would be to allow for zooming out just a bit further, so there's less need to rapidly/aggressively adjust when the player moves or changes direction (while still offering as much look-ahead). Or, there could be a slider in the options for camera-movement smoothness.
Hoping the best for the project, I wish y'all luck! :3
WHAT IS THIS GAAAAAME this was such a fever dream X'D Between the wild and wacky graphics plastered everywhere, the derpy character designs, things like SBUBBY eat freef, and the distant/muffled, omnipresent mall music, I think I need to take a break from the internet for today.
(This reflection-effect-thing made me giggle when I found it.)

Haha, but, honestly this was a neat, silly game! I was a little disappointed that no lewd actually happened between characters after doing some TF to my liking, but it was still a neat lil journey. :3 I enjoyed exploring, and think I found just about everything there was to find.
I couldn't find the one vending machine's smaller twin anywhere, though. :c Even after shrinking to minimum size and scurrying everywhere. Being that small and running around too long gave me a little headache, though.. Xv
Your specs generally sound a little better than mine, but I was able to run it. There might be another issue with your setup/software. Although, I had to look up that CPU, and it's apparently a server CPU from ~2014? Potential source of issues, there. Not saying decade-old hardware can't run modern stuff for the most part, as I'm well aware it's possible.
But also, given it's a server CPU: are you running it in a VM? I know it can be done, but, if so, you would already be well aware the limitations that can cause, at times. :p
But yes, this game definitely needs optimization - it basically becomes unplayable after the sub cums 3+ times, for me. They mention that in the description, as well as a comment about "having to use higher resolution textures." The art here is nice but not quite as detailed as to require very high resolution textures... By the sound of that admission, they are very likely using more than necessary, for way too many things.
Runs for me on the following system: Windows 11, Nvidia 1660ti, Ryzen 5600X, 32GB RAM. However, I concur that there's definitely some easy optimization to be had, somewhere. This game should not run this slowly, and it becomes basically unplayable after the sub cums 3+ times.
A very good implementation of this type of game! I love how responsive his legs are to pushing in and pulling out.~ I can attest to the accuracy of the involuntary movement which this kind of stimulation would elicit! ;3c
The character is cute and enticing to look at, and the gaping, toying, and even clothing aspects are all super fun (and totally up my alley)! I think this is a clever idea for a YCH-type thing, too!
But, yeah, something is off under-the-hood. It's been admitted that performance is particularly bad with additional cum decals - surely, some analysis could isolate where the holdup is, in the code? Far higher resolution textures than necessary are also probably being used, but there is definitely something going-on, elsewhere.
All-in-all, though, I was able to manage to experience all the toys and have my little fun with it. Thanks for making this, and best of luck working on this and future projects!
If they are not sleeping (and so, they are wandering some area and you're told to find them), you really just have to wander around until you bump into them. Catching them between hotspots will be hard, but all you need to really do is visit all the hotspots to have the best chance of finding them. I would recommend checking the cafeteria, prostitution spot, stocks, and Underground - an inmate spends most of their time in these areas, when not interacting with other inmates.
This was really fun :3 I adore the two gay mousey boys!
The gameplay itself was plenty fun - a simple space shooter with the slight twist of requiring keeping in rhythm, to attack. There's plenty of help to keep in rhythm, such as the adorable Clover dancing on the side of the screen (so cute - I just enjoy seeing him having fun X3c ). I didn't find it hard at all to stay on beat or maintain a full Groove bar - it's quite generous. The music is fitting and decently fun. My favorite of them all is the boss battle, of course - I love the bass-y synth, throughout, that drops when the boss slides into view! :D
The difficulty for most of the game is pretty easy, until the last level, where - as others have pointed out - it jumps significantly (and it's not just about the amount of bullets to dodge). There's a slow ramp-up in the types and number of enemies throughout the game, but the last chapter will still catch you off-guard a bit. It should be expected, to a point, given it features the only boss battle. I think a big factor is that it feels like you aren't given as many health packs to work with, compared to the rest of the game. Enemies drop the health packs, but there's far fewer enemies in the final level - if it was a random chance of dropping, then that could be it.
Thankfully, failing isn't a huge deal, as you can just try again right away. I appreciate that the levels are short (the length of the song). Some games require you making it all the way through some long part before getting to the actual boss fight, where losing results in having to repeating that lead-up - that doesn't happen, here.
The lewd fits very nicely! I really enjoy the personalities and dynamic between the two characters. :3 The art is hot, the animation is lovely, and I appreciated the voice acting! <3
The universe this all takes place in is fun and lighthearted, and I genuinely enjoy it. I'm going to have to explore your other games taking place in this cute, silly, lewd lil universe, now. Further, I really like what you're doing, in all your games; wish you all the best in future projects; and, want to encourage you to please keep it up!

