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Runs for me on the following system: Windows 11, Nvidia 1660ti, Ryzen 5600X, 32GB RAM. However, I concur that there's definitely some easy optimization to be had, somewhere. This game should not run this slowly, and it becomes basically unplayable after the sub cums 3+ times.

A very good implementation of this type of game! I love how responsive his legs are to pushing in and pulling out.~ I can attest to the accuracy of the involuntary movement which this kind of stimulation would elicit! ;3c

The character is cute and enticing to look at, and the gaping, toying, and even clothing aspects are all super fun (and totally up my alley)! I think this is a clever idea for a YCH-type thing, too!

But, yeah, something is off under-the-hood. It's been admitted that performance is particularly bad with additional cum decals - surely, some analysis could isolate where the holdup is, in the code? Far higher resolution textures than necessary are also probably being used, but there is definitely something going-on, elsewhere.

All-in-all, though, I was able to manage to experience all the toys and have my little fun with it. Thanks for making this, and best of luck working on this and future projects!

Thank you for the detailed review, I'm glad you enjoyed it!

I do know of the performance issues, and you are correct that the major issue has to do with how high resolution the textures are. The implementation for the cum decals was the best I could do at the time, but really puts heavy weight on the performance. Overall, the game is patched together with what I could do with my knowledge at the time. While it's a 2D game, it's technically 3D rendered, and I may be able to fix that.

When I get to working on this game again, I would like to go through and lower the res if all the textures, and see what other optimizations I can do. I've been focusing on other projects along with the artist being busy, but when I do get time to finish the game off, I'll poke him to see if we can get it finished. I have no ETA for that, but it will be months at least.

It's possible I could release a quick performance patch for the demo. I will see if I can make time sometime within the next week or so! It's long overdue and I apologize to everyone for that!