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NSFW - Metalloyiff Games

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A member registered Oct 28, 2023 · View creator page →

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I have never used to the Itch app and know nothing about it, but I realized the new build wasn't tagged as a Windows build. It may be fixed now.

No updates have been done to it in that time, and I wouldn't wait up. I do plan to eventually get this project released, but both I and the artist have been busy and haven't had time to focus on this project.

Also, yeah.. the past year has felt like 2 weeks. It's depressing to say the least.

I've already tried with Mac and couldn't get it to work. I also don't have any devices to properly test it with. A web release is possible, but not on itch.io because of their absurdly low max file size for web builds.

I can't realistically give an ETA, but there isn't a ton of work left for the next update. I just need to find the time to work on it.

The project isn't dead, just slow while I'm trying to stay afloat and focus on other work.

It's an issue with how large the texture files are, and there being so many of them compared to Feraline. This was an issue I'd planned to fix before release, but both me and the artist haven't had much time and haven't been able to get any time together to work on it.

It only uses RAM if you have shared memory (integrated GPU). Otherwise, it would eat up VRAM instead of RAM.

Did you end up finding anything? I also did some research on Godot artifacting and can't find anything useful. This is a first for me.

What is your GPU? Do you know if your PC is capable of running Vulkan?

That is GPU artifacting, but I highly doubt it's actually an issue with GPU failure unless you're getting this in other games.

I have no idea what would cause that here, and the only thing I could suggest is maybe trying the different compatibility modes in Windows. In the properties of the EXE. If that doesn't work, make sure you have your AMD GPU drivers updated. Your GPU is plenty good enough to run this game and Vulkan.

Try those, and let me know if it has any effect. If not, I'll see what else it could be.

It is free permanently now. I made it free after the payment processor BS started and was pretty much confirmed that it will last a long time if not forever

Paid NSFW games won't show up publicly.

No worries, I'm glad you got it fixed. Might I ask what it was?

That is a plenty good enough card. If you've played before without issues, then I'd try restarting your PC. If that does nothing, see if your GPU drivers updated or something. The game hasn't been updated since its release, so it was nothing I changed on my end.

I.. don't even know where to begin to debug that. That's a new one.

What is your GPU? Whatever it is, it's definitely GPU-related.

No problem. ^^

For PC, just download it from this page and place it in the same folder as the exe. For mobile, just use the donation key version instead of the regular.

Your GPU is too old to run the game unfortunately. It doesn't support Vulkan or the version of OpenGL used. There are no possible rendering solutions for your GPU. :(

Steam requires me to pay to publish games. I can't do that currently. The next update will have user content, which will push me towards needing Steam for workshop content. Until then,  I will have channels in the Discord for people to share and download user content.

It will be getting an update, but I've been trying to survive amidst the Collective Shout situation and failing US economy. I have no ETA currently, but it will receive more updates.

Agreed! I hope to get some good updates for Wilden out in the near future. Eventually, I want Wilden to have many species and fill the role that's missing for feral games. I'm glad you like Feraline!

If your PC can run it, you should check out Wilden!

No problem. I'm sorry you aren't able to play.

From what I'm seeing, your laptop only has 4GB of RAM. Unfortunately, there's no way it can run the game with that low of RAM. Especially since it doesn't have an iGPU, all of the VRAM will also be stored in your RAM.

RAM or storage? 55GB is a very arbitrary number for RAM. What is the model of your laptop?

I translated it and it looks like a memory error. How much RAM does your PC have?

I'm not sure what the text in the screenshot you sent says, and I don't know what you mean by rendering patch.

What is the issue you're having?

Happy to hear you like it! ^^

The donation key was made free due to payment processor stuff, but it will remain free for the future even if it's resolved.

I'm glad you got it working. I apologize again. I always have so many projects open, I get lost in tabs and my brain lol.

If/when your game is released, I would love to check it out! ^^

Heyo! I'm just looking through here again. Did I send you the code through DMs or something? I'm really hoping I didn't completely ignore you. :(

If I did, I'm very sorry. If you're still in need of the code, I can get it to you ASAP.

Thank you for the detailed review, I'm glad you enjoyed it!

I do know of the performance issues, and you are correct that the major issue has to do with how high resolution the textures are. The implementation for the cum decals was the best I could do at the time, but really puts heavy weight on the performance. Overall, the game is patched together with what I could do with my knowledge at the time. While it's a 2D game, it's technically 3D rendered, and I may be able to fix that.

When I get to working on this game again, I would like to go through and lower the res if all the textures, and see what other optimizations I can do. I've been focusing on other projects along with the artist being busy, but when I do get time to finish the game off, I'll poke him to see if we can get it finished. I have no ETA for that, but it will be months at least.

It's possible I could release a quick performance patch for the demo. I will see if I can make time sometime within the next week or so! It's long overdue and I apologize to everyone for that!

Oviposition is a planned feature! ^^

X-Ray is a really good suggestion. It was in the older version, but the implementation didn't feel very polished. I will likely be re-adding it once I can come up with a better solution.

Thank you for the suggestions! It may be a few updates, but these features will be added!

Did you figure them both out or just one?

No problem. I'm glad it's working for you now!

Instead of clicking the link (whatever link opens the text file), try right clicking and clicking "Save As". make sure it saves as "donation_key" with no extension, right next to the executable file.

I apologize for the delayed response, I'm not meaning to ignore, I've just been super busy lately. I'll keep this tab open, and when I get some time, I'll filter out the irrelevant code and send you what's relevant.

The game is too graphics heavy to run on Android from my previous tests. It's possible I could make a lower graphics version of the game for Android, but unlikely as the game is going to get much bigger from here.

What system are you on?

If any artists offer collaboration with me, or I get in the mood to draw myself, I will make (better optimized) small 2D games in the future. Currently, I am focused on other projects, but smaller 2D/mobile-supported projects are not out of the picture.

The next update will have "interaction wheels" with different parts of the characters. For example, you can walk up to Rhea's rear, and hold F to show an interaction wheel, where you can initiate scenes and custom actions like rimming. Users will also be able to make their own actions and scenes/animations. I plan to make it as user friendly as possible.

I'm not sure about RenPy, but the way I'm doing it is by getting the mouse position when the penetration starts, and then subtracting the start mouse position by current mouse position. This will return the offset. With the offset, I create another variable which I lerp to the real value, giving a smoother effect.

Progressing the bars is just using an absolute value of the offset, divided a bit to get a good speed.

If you use Python/RenPy, I would highly recommend trying out Godot. It's a little confusing for the first week or two, but Godot's GDScript is very similar to Python, and my experience with engine and language has been great overall. It's a pleasure to work with.

In my opinion, GDScript feels like a more "refined" Python. It's like Python with better typing and less confusing naming conventions (variables are defined with var before them, functions are called func instead of def, etc.)

Feraline has an Android build.

Toy Tester cannot support Android, and Wilden likely cannot either. I've not tested with Wilden.

Thank you for the suggestions! I like all of these ideas. Some were already planned, but I will likely add all of these in the big update. The only exception maybe being clothing. I'm definitely down for accessories, but full-on clothing will be a later thing if at all. Some socks would be very nice though, now that I think about it. 👀

It could be related. I know that another game I'm working on flags as critical malware on Windows PCs, and the best part is, it has "!ml" at the end of it, which means it was detected by machine learning. So, despite the game having nothing harmful in it, machine learning must be used in places it shouldn't be used, unfortunately.

I just wish I could figure out what part of the game is trigger it, so I can remove it. I'm not sure if it's the same deal with Wilden, but it's likely.