I could likely do that, but what benefit would it provide over the executable builds?
NSFW - Metalloyiff Games
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Wilden isn't abandoned, but the next update is likely far off. I've been dealing with depression and financial issues, not been in the mindset for working on it. I'm considering releasing an unfinished build for people to play with the new animation creation system and new map, but it isn't ready for release. Still, it's in a "mostly usable" state.
Inflation will be fixed in the next update, even if it's a far off update. Regardless, thank you for the report.
I probably won't be adding anything else to Feraline. I've had a ton of my plate and the game is in a pretty complete state. I will be adding the Feraline scene and character to Wilden in the far future, and I'm also open to doing a sequel for the game at some point if any artist wanted to collab.
It won't be playable on browser due to itch.io's web file size requirements. I could not get it to actually upload onto web.
It's an issue with how large the texture files are, and there being so many of them compared to Feraline. This was an issue I'd planned to fix before release, but both me and the artist haven't had much time and haven't been able to get any time together to work on it.
It only uses RAM if you have shared memory (integrated GPU). Otherwise, it would eat up VRAM instead of RAM.
That is GPU artifacting, but I highly doubt it's actually an issue with GPU failure unless you're getting this in other games.
I have no idea what would cause that here, and the only thing I could suggest is maybe trying the different compatibility modes in Windows. In the properties of the EXE. If that doesn't work, make sure you have your AMD GPU drivers updated. Your GPU is plenty good enough to run this game and Vulkan.
Try those, and let me know if it has any effect. If not, I'll see what else it could be.
Thank you for the detailed review, I'm glad you enjoyed it!
I do know of the performance issues, and you are correct that the major issue has to do with how high resolution the textures are. The implementation for the cum decals was the best I could do at the time, but really puts heavy weight on the performance. Overall, the game is patched together with what I could do with my knowledge at the time. While it's a 2D game, it's technically 3D rendered, and I may be able to fix that.
When I get to working on this game again, I would like to go through and lower the res if all the textures, and see what other optimizations I can do. I've been focusing on other projects along with the artist being busy, but when I do get time to finish the game off, I'll poke him to see if we can get it finished. I have no ETA for that, but it will be months at least.
It's possible I could release a quick performance patch for the demo. I will see if I can make time sometime within the next week or so! It's long overdue and I apologize to everyone for that!
Oviposition is a planned feature! ^^
X-Ray is a really good suggestion. It was in the older version, but the implementation didn't feel very polished. I will likely be re-adding it once I can come up with a better solution.
Thank you for the suggestions! It may be a few updates, but these features will be added!




