I have never used to the Itch app and know nothing about it, but I realized the new build wasn't tagged as a Windows build. It may be fixed now.
NSFW - Metalloyiff Games
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It's an issue with how large the texture files are, and there being so many of them compared to Feraline. This was an issue I'd planned to fix before release, but both me and the artist haven't had much time and haven't been able to get any time together to work on it.
It only uses RAM if you have shared memory (integrated GPU). Otherwise, it would eat up VRAM instead of RAM.
That is GPU artifacting, but I highly doubt it's actually an issue with GPU failure unless you're getting this in other games.
I have no idea what would cause that here, and the only thing I could suggest is maybe trying the different compatibility modes in Windows. In the properties of the EXE. If that doesn't work, make sure you have your AMD GPU drivers updated. Your GPU is plenty good enough to run this game and Vulkan.
Try those, and let me know if it has any effect. If not, I'll see what else it could be.
Thank you for the detailed review, I'm glad you enjoyed it!
I do know of the performance issues, and you are correct that the major issue has to do with how high resolution the textures are. The implementation for the cum decals was the best I could do at the time, but really puts heavy weight on the performance. Overall, the game is patched together with what I could do with my knowledge at the time. While it's a 2D game, it's technically 3D rendered, and I may be able to fix that.
When I get to working on this game again, I would like to go through and lower the res if all the textures, and see what other optimizations I can do. I've been focusing on other projects along with the artist being busy, but when I do get time to finish the game off, I'll poke him to see if we can get it finished. I have no ETA for that, but it will be months at least.
It's possible I could release a quick performance patch for the demo. I will see if I can make time sometime within the next week or so! It's long overdue and I apologize to everyone for that!
Oviposition is a planned feature! ^^
X-Ray is a really good suggestion. It was in the older version, but the implementation didn't feel very polished. I will likely be re-adding it once I can come up with a better solution.
Thank you for the suggestions! It may be a few updates, but these features will be added!
The next update will have "interaction wheels" with different parts of the characters. For example, you can walk up to Rhea's rear, and hold F to show an interaction wheel, where you can initiate scenes and custom actions like rimming. Users will also be able to make their own actions and scenes/animations. I plan to make it as user friendly as possible.
I'm not sure about RenPy, but the way I'm doing it is by getting the mouse position when the penetration starts, and then subtracting the start mouse position by current mouse position. This will return the offset. With the offset, I create another variable which I lerp to the real value, giving a smoother effect.
Progressing the bars is just using an absolute value of the offset, divided a bit to get a good speed.
If you use Python/RenPy, I would highly recommend trying out Godot. It's a little confusing for the first week or two, but Godot's GDScript is very similar to Python, and my experience with engine and language has been great overall. It's a pleasure to work with.
In my opinion, GDScript feels like a more "refined" Python. It's like Python with better typing and less confusing naming conventions (variables are defined with var before them, functions are called func instead of def, etc.)
Thank you for the suggestions! I like all of these ideas. Some were already planned, but I will likely add all of these in the big update. The only exception maybe being clothing. I'm definitely down for accessories, but full-on clothing will be a later thing if at all. Some socks would be very nice though, now that I think about it. 👀
It could be related. I know that another game I'm working on flags as critical malware on Windows PCs, and the best part is, it has "!ml" at the end of it, which means it was detected by machine learning. So, despite the game having nothing harmful in it, machine learning must be used in places it shouldn't be used, unfortunately.
I just wish I could figure out what part of the game is trigger it, so I can remove it. I'm not sure if it's the same deal with Wilden, but it's likely.



