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No worries for the delay. :D And thanks for taking the time to respond! 

It seems that most everything I ran into while trying out the game is known and/or already addressed (as I figured it would be) - that's great! I'm sorry to hear about the issues with the version control system. I can imagine how frustrating that whole situation must have been! TuT

I'm not sure what more I can add about the light sources in the dungeon, to help; but, yeah, getting close to those big glowing green/yellow/etc. spots and/or generally looking in their direction dropped many frames, for me. :c But again, I'm running on a 1660ti, so that may play a large part in it, even with the fixes y'all made elsewhere (which should definitely help anyway!). 

I believe I had my Nvidia App set to cap FPS (so, driver-limited) at like 70 (one can dream TuT the little 1660ti that could..), anyway, so I won't really notice the new settings for capping FPS - but those settings will definitely help folks with beefier cards! I guess what I meant was that, besides some obvious ones like view distance, I couldn't see much difference in performance and/or looks while adjusting them. That is all probably fixed in your newer versions though, too, from the sound of things. c:

Ahh, okay! The plants make more sense now. :D Thank you!

I very much look forward to it, will be keeping an eye out for the next update(s), and wish y'all the best of luck with squashing all the bugs and fleshing it all out! <3