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irefrixs

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A member registered Apr 14, 2024 · View creator page →

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Recent community posts

Hi @quantumodo,

Thank you for your report regarding “32150” (Wrapped in Metal) and for sharing your save file.

Our previous update mistakenly disrupted the “cannot attack” / “cannot thwart” function, allowing you to use Bishop’s Rifle despite the restriction. We will fix this issue in the next update. Please note that this bug also affects “32055” (Permanently Phased).

Thank you once again for bringing this to our attention!

Hi @quantumodo,

Thank you for your report regarding card “44053” (Blackout).

The previous script only checked the first color of the resource generated, which in your case was red. Since “44053” already had its red resource limit reached, no threat was removed from the scheme.

We will add a prompt to ask which resource you would like to use to trigger Blackout’s effect. However, we don’t believe Blackout allows the use of two different resources in a single activation.

Thank you once again for your input!

Hi @heiisniper,

Just a reminder: when the game crashes (cmd exits directly), the engine should generate a file named “crash.json” in your game root directory.

Next time, sharing that file on https://pastebin.com might be a helpful option.

Thank you!

Hi @quantumodo,

Thank you for your update and for providing the FAQ.

We will update “12024” to work for any card that is considered to be “in hand”, including cards from the top of Magik’s deck and Lockjaw in the discard pile.

Thank you once again for your input!

Hi @quantumodo,

Thank you for your update and for providing the Spanish version.

We will update the code to make it “Discard 1 [[S.H.I.E.L.D.]] ally or 1 [[S.H.I.E.L.D.]] support” in the next version.

Thank you once again for your contribution!

(3 edits)

Hi @quantumodo,

Thank you for your bug report regarding card “32159” (Fabian Cortez) and for providing the relevant FAQ.

However, we do not agree with the ruling in the FAQ.

First, the “Teamwork” keyword states:

After a minion with Teamwork enters play and engages a player, if there is at least one other minion that shares the specified trait in play, the minion that just entered play activates against the player it is engaged with.

Second, the “WHEN DEFEATED ABILITIES” states:

A defeated card leaves play after its “When Defeated” ability is resolved, if any

So, the process will be as follows:

  1. Fabian is defeated.
  2. Fabian invokes the “When Defeated” ability.
    2.1. The new minion with Teamwork enters play and engages a player, triggering the Teamwork keyword.
  3. Fabian completes the “When Defeated” ability.
  4. Fabian is discarded.

The FAQ seems to suggest that Fabian should be discarded during step 2.1 or that the Teamwork keyword should trigger after step 4, which is not possible.

Therefore, we will not update the code to align with this ruling.

If you have any insights, feel free to share!

Hi @quantumodo,

Thank you for your bug report regarding “33020” (Utopia). We have reproduced the bug following your steps.

Yes, this is indeed a bug; we did not consider this specific situation before. We will fix this issue in the next version.

Thank you for bringing this to our attention!

Hi @quantumodo,

Thank you for your bug report regarding “27018” (Across the Spider-Verse) and for providing the relevant FAQ.

After reviewing the text on that card, we believe you are correct. It should not require you to do the search before paying the cost. You should be able to perform the search even if you know there are no valid targets in the discard pile.

We will update the code to align with this ruling.

Thank you once again for your contribution!

Hi @quantumodo,

Thank you for your bug report regarding card “45036” (Scrying) and for providing the FAQ.

We reviewed the rule you mentioned. It does seem a bit unusual, but since there is an FAQ addressing this issue, we will update the code to align with it.

Thank you once again for your report!

Hi @owl1234-ltl,

Don’t worry, everything is fine! We’re currently working on a new version that will address bug fixes, and we believe it will be released soon. Thank you for your patience!

Hi @xzxixin,

Thank you for your feedback and for sharing the image!

After reviewing it, we still believe that displaying the numbers is an effective approach, as the number of options is currently less than 20. However, if there comes a time when the options exceed 50, we will definitely consider adding the feature you suggested, such as the add/subtract buttons.

If you find this situation inconvenient, please share more details so we can understand your perspective better.

Thank you once again for your understanding!

Hi @quantumodo,

Thank you for your patience!

After updating the code, we discovered that we didn’t pass a critical test case. Upon review, we found that we cannot implement the change, as the FAQ specifies:

Overkill damage is dealt simultaneously with the attack’s standard damage, and Nightcrawler can only prevent damage to one character.

As a result, we need to roll back the code to adhere to this ruling.

Thank you for your understanding!

Hi @quantumodo,

Thank you for your bug report regarding card “40057” (White Fox: Ami Han), “40060” (Digging Deep), and for providing the FAQ along with your save file.

We have some confusion about the wording. If the intent is for it to work as the FAQ states, then the text “from the top of your deck” seems unnecessary; simply stating “from your deck” would suffice.

That said, we will proceed to ignore the “top of” condition and adjust the functionality as the FAQ suggests. We believe this rule will also affect card “40043” (Jackpot!).

Thank you once again for your insight!

Hi @quantumodo,

Thank you for your bug report regarding cards “12024” and “45030a”, and for sharing your save file.

However, we don’t believe this is a bug. The text of “45030a” states:

You may play the top card of your deck as if it were in your hand.

We interpret this to mean that the top card of your deck can only be treated as if it were in your hand for the purpose of playing it. It may not qualify as a legal target for “12024”, which requires a card that is actually in your hand.

We aren’t entirely certain this interpretation is correct. If you find any FAQs that clarify this, please let us know.

Thank you!

Hi @quantumodo,

Thank you for reporting the issue with card “32011” and for sharing your save file.

We have reproduced the bug you described, and we agree that it should be addressed. We will fix it in the next version.

Thank you once again for your report!

Hi @Lokyord,

Thank you for your report! Could you please provide more details? Specifically, it would be helpful to know which IP you changed in the launch.json, the URL you visit in your browser, and what issues you’re experiencing. If possible, attaching an image would also be very helpful.

Thank you!

Hi @quantumodo,

Thank you for bringing this to our attention regarding card “45158” (Celestial Tech).

You are correct: if the Celestial Armor attachment has been blanked, its effects should not activate. We’ll address this issue in the next version of the game.

Thank you once again for your insightful report!

Hi @quantumodo,

Thank you for reporting the issue with the card “50178” (S.H.I.E.L.D. Trooper). However, we believe this isn’t a bug.

The card specifies:

The engaged player discards 1 [[S.H.I.E.L.D.]] ally or support they control.

If it functioned as you’re suggesting, it should read:

The engaged player discards 1 [[S.H.I.E.L.D.]] ally or 1 [[S.H.I.E.L.D.]] support they control.

Additionally, the programming logic may imply that “And” usually has a higher precedence than “or”. But we’re not entirely confident in this interpretation. If you find any FAQs or official clarifications on this matter, please share them with us.

Thank you!

Hi @quantumodo,

Thank you for your report!

We completely agree that the visibility issue in the Defend the Tower scenario is a concern. But we’re unsure of the best way to improve it. If you have any ideas or suggestions, please feel free to share them with us!

Thank you!

Hi @ThatGuyLoser,

Thank you for your question!

Unfortunately, you do need some coding skills to add custom villains.

However, there is a demo version for adding custom scripts available here:

https://irefrixs.itch.io/marvel-lcg-scripts
Password: marvel-lcg-scripts

Please note that this feature is not fully supported and may contain bugs. We apologize that the blueprint ability editor is still in development.

If you have any further questions or need assistance, feel free to ask!

Hi @vulinhchelsea,

Thank you for your update!

We completely agree with you; however, we are unable to reproduce the bug on our end. In our case, with Gamora in hero form and Nebula in alter-ego form, it is indeed allowed to play “22022.”

Could you please share your save file with us so we can identify the issue? Thank you!

Hi @xzxixin,

Thank you for your suggestion!

We’d like to understand better how many options are displayed on your screen that prompt the need for this feature. Could you please attach an image to illustrate it?

Thank you!

Hi @xzxixin,

Thank you for your report!

We apologize for the inconvenience. As a temporary fix, you can press “F12” in your browser to open the developer tools and find the cards tucked under the Element Tab. Here’s an example for reference:

If you have any additional ideas on how to check the cards tucked under another card, please feel free to share them with us. Thank you!

P.S. For this kind of bug, attaching an image would be more helpful.

(1 edit)

Hi @Parzival1315,

Yes, there is a demo version for adding custom scripts available here:

https://irefrixs.itch.io/marvel-lcg-scripts
Password: marvel-lcg-scripts

Please note that this feature is not fully supported and may contain bugs, as we are not actively working on it. It’s intended just for fun!

If you have any further questions or need assistance, feel free to ask!

Hi @quantumodo,

Thank you for your question regarding the puzzle editor! Yes, there is a tutorial available to help you get started.

Please check this link: https://itch.io/t/4351176/custom-script-functions-for-puzzle-editor for detailed instructions and tips on using the puzzle editor.

If you have any further questions, feel free to ask!

(1 edit)

Hi @Solar160,

Thank you for your bug report regarding the card “50039”. Unfortunately, we were unable to reproduce the issue you described.

Could you please check if there are any Guard keywords in play? That may be preventing you from targeting the villain.

If you continue to experience this bug, we would appreciate more information, including your save file, as that will greatly help us diagnose the issue.

Thank you!

Hi @Rendersolo,

Thank you for bringing this to our attention.

We initially believed that “Longshot” was not an encounter card, which is why we didn’t include it. However, after reviewing the rule book, we’ve decided to incorporate it in the next version.

Thank you once again for your feedback!

(1 edit)

Hi @quantumodo,

Thank you for bringing this to our attention!

We have created a video to demonstrate how to use the SP//DR Suit’s Sync Ratio ability to exhaust only part of your Interface upgrades. We hope this helps clarify the functionality.

If you have any further questions or need additional assistance, feel free to reach out!

Hi @quantumodo,

Thank you for reporting the issues regarding card “45185c” (Apocalypse).

We overlooked adding the “Stalwart” keyword to it, which is why the villain did not lose the confused status card upon changing forms. We will address this in the next version.

Thank you for bringing this to our attention!

Hi @quantumodo,

Thank you for your bug report regarding card “32147” and for sharing your save file.

The ability states that:

Magneto cannot be confused.

We are not certain whether this means he cannot gain confused status cards further, or if he should also discard any existing confused status cards. Please note that “cannot be confused” is not the same as the “Stalwart” keyword.

If you find any FAQs that address this, please share them with us.

Hi @quantumodo,

Thank you for your bug report regarding card “36020” (To Me, My X-Men!) and for sharing your save file.

Yes, this is indeed a bug. Colossus should not have returned to your hand after being discarded. We will fix this issue in the next version.

Thank you again for bringing this to our attention!

Hi @quantumodo,

Thank you for your report regarding card “48014” (Change of Fortune) and for sharing your save file!

After reviewing it, we found that you did not defeat the enemy; it was “05012” (Nova: Sam Alexander) who defeated it. Therefore, you cannot trigger “48014” in this case.

If you have any further questions or need additional clarification, feel free to reach out!

Hi @quantumodo,

Thank you for your bug report and for sharing your save file!

After reviewing it, we found that the 2 damage is coming from your identity’s retaliate keyword, rather than from “48018” (Riposte) itself.

If you have any further questions or clarifications, feel free to reach out!

Hi @quantumodo,

Thank you for your bug report regarding card “45069”.

Yes, the minion (Infinite Soldier) did gain the Surge keyword due to the side scheme (Gene Pool) being in play. However, since you defeated it during the processing of its quickstrike and moved it to the discard pile, it loses any properties it gained while in play, including the Surge keyword.

Additionally, the Surge keyword only resolves after a card is revealed, and in this case, the Surge value is 0.

If you still believe this is a bug, we can discuss it further.

Thank you!

Hi @quantumodo,

Thank you for your bug report and for sharing your save file!

After reviewing it, we found that you cannot play card “52016” (Stop Hitting Yourself) because there is a guard minion in play.

If you have any further questions or need additional clarification, feel free to ask!

(1 edit)

Hi @quantumodo,

Thank you for your report regarding card “55011b” (Trance of Wrath) and for sharing your save file.

This bug occurs because we set the wrong target in the script. Currently, this card can only be triggered when there is a minion in play, which is incorrect. We will correct this issue in the next version.

Thank you for your valuable feedback!

Hi @quantumodo,

Thank you for reporting the bug regarding card “16006” and for sharing your save file.

This is indeed a bug, and we will address it in the next version.

Thank you for your feedback!

Hi @quantumodo,

Thank you for bringing this to our attention!

We will add a transparent effect for the number of threat on the scheme when you hover over the card. This should help make it easier to distinguish the tokens.

Thank you for your feedback!

Hi @quantumodo,

Thank you for your bug report!

Please note that card “44046” (Break Time) is an Alter-Ego Action and can only be played while in alter-ego form.

If you have any further details or if the issue persists even when in alter-ego form, please let us know!

Thank you!

Hi @quantumodo,

Thank you for your bug report regarding card “27030a” and for sharing your save file!

This bug occurs because we currently check the “REFERENTIAL ABILITY” at the last step, whereas it should be checked at the first step. We have fixed this issue and will release the update in the next version.

Thank you again for bringing this to our attention!