This is a great idea and excellent for a first game. Art is simple but goes a long way, music is a great choice, and I like the system of powerups. The one thing I'm not into is the balancing. I think the windows for unlocking upgrades could be better thought out, and I really don't like the spinning attack. It doesn't really require any skill to dodge and once it starts the game grinds to a halt while you just stand there waiting for it to finish. That's an outlier though, and the rest of the game is well made and pretty fun.
ip36
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I really wanted to use this title for my game, but couldn't think of what the actual gameplay would be like. I love the spin you put on it though. While the two interpretations of the theme are pretty simple on their own, I love how the weapons counting down creates a low skill floor and lets you turn you brain off like a survivors-like, while the time reversal ability adds the potential for actual strategy. If I had to give one complaint, I actually wish you started with no money, or at least a lot less. As it is, you can start with a part of the skill tree almost maxed out, which means the game is a lot easier, which means it takes a while to die and get back to the skill tree to see what the other upgrades do. Part of what makes the rougelike formula work is that it's difficult enough for you to die a lot, which lets you start over and iterate with new builds, and try the first part of the game again with sharper skills. Plus, starting with no skills unlocked makes you realize the difference when you do unlock them. As an example, I immediately maxed out might and I never really got a hold on the hierarchy of enemies because they all died in one hit. Overall, though, great game, and I especially love the presentation and title.
Nice, simple game that doesn't overstay its welcome. It could be balanced a little better, getting a clock right doesn't add enough to your time, and I would have likes some sort of mixup in the gameplay loop, like powerups or reversed controls or really anything to keep the game interesting after you've gotten into the rythm of it, but the animation and sound design are really well done and contribute to the frantic pace.
I really like this game from a mechanical perspective. Combining a buisness-style game with math qtes is smart and makes the game varied and challenging.
I understand that as a solo dev you didn't have access to premium assets, but I think the UI could still use improvement. It's too far to the edges of the screen, and no indication is given as to how much an upgrade costs until you buy it. Overall, though, a fun and unique game.
I love the aesthetic of this game. The art is really cute but also ominous. I love the music that plays during the level, but the building music is not as strong, and the transition is a bit jarring.
I'm honestly really impressed with what you were able to get done in 96 hours. The game feels complete and polished.
However, I wish the game was balanced a little better. The abundance of enemies means running out of webs is hard. But the character does control really well
Great game. I really like the art direction and I also though the gameplay was paced really well. Having the darkness be the thing that forces you into using resources was creative. I wish I could add juice to my games like this. It looks both awesome and really creepy. The music was good, but I did find it really jarring how it restarts every time you pass a level, though that might just be a bug. I also thought that there should be more of a reward for collecting the energy canisters. Maybe they could regenerate your health, because at the moment taking damage is really punishing. Also, one Godot dev to another: when the gun turns like this, offset the sprite a little from a parent node and have the parent rotate, which will make it look the the gun is being held out instead of rotated inside the player's torso. Overall, though, a really successful action/horror blend in pixel art with a nice gameplay loop.
Really simple concept, Simple but fun game, great atmosphere. really does feel like the players are terrified of you. The map could have done with more variation though. Not just in theme, but also in layout. The circle area was a nice twist and there could be more unique landmarks like that, like maybe a wide room with a few columns in the middle or a long hallway with only one entrance and exit in the middle to trap the players in it. Overall, though, a nice simple game with a fun game play loop. B+ out of 17.
haha shameless plug VVVVV GO RATE OUR GAME EGGSHIFTER IS VERRRY FUN HAHA VVVVV please the numbers fuel my ego please
Great game, the visual style is really well executed and some the jumps are really challenging in a fun way but the gimmick gets boring eventually. Maybe in the future consider changing up the main mechanic partway through the game, like making a zone where you can't edit the variables so you have to pick some physics and stick with them. Just a thought
Oh if you keep running out of milk you can prepare by getting more. There's some in the fridge in the scene where everything becomes more realistic and if you take milk from the quantum kitchen and insert it into the atom extender you can go to the refrigerator dimension and kill the milk lord. If you do he drops 3 gallons of milk and all the cartons you have will be refilled by the milk machine at the end of time.
They added tons of new features and also they can't be expected to make a free game with no in-app purchases or ads and constantly update it, which is what they were doing for a long time. Plus the free version is still available for download which you would know if you took two freaking seconds to check instead of racing to the comments to complain about needing to pay






