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Illuminated Games

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A member registered Jul 22, 2017 · View creator page →

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No offence taken! This is a pre-alpha demo, we've not really given any effort to balancing yet, but you can rest assured we'll do our best to make any release version feel fair -- or if it isn't, we'll be listening and acting on player input to make it so.

Thanks for giving Zone a try, it means a lot, and I'm really glad you've enjoyed it so far.

Thanks for the kind words! Obviously what you've been playing is a very, very early demo -- almost everything about it is still being worked on, and stuff like the map movement will definitely be polished much more in future.

AMA post is live now, starts in 10 minutes!

https://www.reddit.com/r/IAmA/comments/hcp7bp/we_are_an_indie_studio_making_a_unique_new/


Hi, Illuminated Games here! You may know us from our game Golem Creation Kit which we recently contributed to the Bundle for Racial Justice and Equality.

Our big news is that the first demo of our new game, The Zone: Stalker Stories -- part of the Steam Game Festival -- is out and now also available on itch.io.

As a unique blend of genres, chock-full of gorgeous hand-drawn art, and music and writing crafted by industry professionals, we like to think it's something pretty special. We hope you'll agree.

The full announcement devlog has further information and screenshots for anyone who's interested.

We're also hosting an AMA on Reddit ( https://www.reddit.com/r/iama ) at 6pm tonight (20 June), so if you have any questions that haven't been answered, we'd love to see you there!

I run a wee indie studio called Illuminated Games, and I'd be proud to include our commercial game Golem Creation Kit in this bundle.

https://winterslice.itch.io/golem-creation-kit

I am a full-time developer with many years of experience in the games industry, having worked on games like Mount&BladeEuclidean, and The Next World. I'm leading a small team in developing a new commercial project, and we're looking for a talented game designer to help create and balance exciting and unique card game mechanics.

The Zone: Stalker Stories is a mixed-genre original idea -- part PvE card game, part open world top-down RPG -- which draws inspiration from titles like STALKER: Shadow of ChernobylDungeon CrawlMagic: the Gathering - Shandalar and Slay the Spire.

DEVELOPMENT STATUS



The project is in pre-alpha -- we are rapidly completing content for a vertical slice demo, which should be ready for a public unveiling in 3-6 months.

The team currently consists of myself (programming, design, writing, sound, UI), 2 artists and a composer.

REQUIREMENTS

- Creation and documentation of mechanics, cards, effects and enemy scripts that have a unique feel not seen before in similar games.

- Balancing of the above into a fun and coherent whole.

Previous experience with released games is a plus, but quality is the primary concern. 

OPPORTUNITIES

We'll be using the demo as a basis to launch a Kickstarter campaign and move towards Steam Early Access. We are offering a share of funds raised from these sources, as well as sales of the final release if you stay on for the long haul.

This isn't my first first rev-share rodeo; people I've partnered with previously can verify I both release projects and pay bills.

This project is meant to be weird and intriguing. If you have unique ideas that will turn heads, we're interested!

I'm open to skill trade as an alternative to rev share -- help me finish my project and I could help you finish one of yours (within reason and my abilities).

TO APPLY

Please send an email to biz@illuminated.games with a link to your portfolio.

(1 edit)

I am a full-time developer with many years of experience in the games industry, having worked on games like Mount&BladeEuclidean, and The Next World. I'm leading a small team in developing a new commercial project, and we're looking for a talented 2d artist to design hand-drawn characters and enemies with a post-apocalyptic flavour.

The Zone: Stalker Stories is a mixed-genre original idea -- part PvE card game, part open world top-down RPG -- which draws inspiration from titles like STALKER: Shadow of ChernobylDungeon CrawlMagic: the Gathering - Shandalar and Slay the Spire.


DEVELOPMENT STATUS




The project is in pre-alpha -- we are rapidly completing content for a vertical slice demo, which should be ready for a public unveiling in 3-6 months.

The team currently consists of myself (programming, design, writing, sound, UI), 2 artists and a composer.


REQUIREMENTS

- Creation of characters and enemies with a mysterious post-apocalyptic feel. Think more along the lines of cosmic horror rather than zombies or bulging mutants.

- Creation of small item icons (200x200px max) and/or small card art (500x500px max).

Previous experience with released games is a plus, but quality is the primary concern. 


OPPORTUNITIES

We'll be using the demo as a basis to launch a Kickstarter campaign and move towards Steam Early Access. We are offering a share of funds raised from these sources, as well as sales of the final release if you stay on for the long haul.

This isn't my first first rev-share rodeo; people I've partnered with previously can verify I both release projects and pay bills.

This project is meant to be weird and intriguing. If you have unique ideas that will turn heads, we're interested!

I'm open to skill trade as an alternative to rev share -- help me finish my project and I could help you finish one of yours (within reason and my abilities).


TO APPLY

Please send an email to biz@illuminated.games with a link to your portfolio.

(1 edit)

I am a full-time developer with many years of experience in the games industry, having worked on projects like Mount&BladeEuclidean, and The Next World. I'm leading a small team in developing a new commercial project, and we're in need of a musician who can handle dark yet melodic electronica with a post-apocalyptic flavour.

The Zone: Stalker Stories is a mixed-genre original idea -- part PvE card game, part open world top-down RPG -- which draws inspiration from titles like STALKER: Shadow of ChernobylDungeon CrawlMagic: the Gathering - Shandalar and Slay the Spire.


DEVELOPMENT STATUS


The project is in pre-alpha -- we are rapidly completing content for a vertical slice demo, which should be ready for a public unveiling in 3-6 months.

The team currently consists of myself (programming, design, writing, sound, UI) and 2 artists.



REQUIREMENTS

- Creation of music tracks to match the game's industrial/electronic style and weird mystery feel.

At the moment we're not looking for a full album yet; just enough to get that vertical slice sounding great.

Previous experience with released games is a plus, but quality is the primary concern.


OPPORTUNITIES

We'll be using the demo as a basis to launch a Kickstarter campaign and move towards Steam Early Access. We are offering a share of funds raised from these sources, as well as sales of the final release if you stay on for the long haul.

This isn't my first first rev-share rodeo; people I've partnered with previously can verify I both release projects and pay bills.

This project is meant to be weird and intriguing. If you have unique ideas that will turn heads, we're interested!

I'm open to skill trade as an alternative to rev share -- help me finish my project and I could help you finish one of yours (within reason and my abilities).


TO APPLY

Please send an email to biz@illuminated.games with a link to your portfolio.

(2 edits)

I am a full-time developer with many years of experience in the games industry, having worked on projects like Mount&Blade, Euclidean, and The Next World. I'm leading a small team in developing a new commercial project, and we're in need of another artist capable of drawing top-down RPG environments with a post-apocalyptic flavour.

The Zone: Stalker Stories is a mixed-genre original idea -- part PvE card game, part open world top-down RPG -- which draws inspiration from titles like STALKER: Shadow of Chernobyl, Dungeon Crawl, Magic: the Gathering - Shandalar and Slay the Spire.


DEVELOPMENT STATUS


The project is in pre-alpha -- the overarching systems are playable, the UI is largely completed, and a story intro is nearly done. What we are badly in need of is art. Gameplay footage is available to anyone who's interested.

The team currently consists of myself (programming, design, writing, sound, UI) and 1 artist.


REQUIREMENTS

- Creation of custom hand-drawn top-down environments in orthogonal perspective

AND/OR

- Creation of top-down environment tilesets in orthogonal perspective

Previous experience with released games is a plus, but quality is the primary concern.


OPPORTUNITIES

We'll be using a vertical slice demo as a basis to launch a Kickstarter campaign and move towards Steam Early Access. We are offering a share of funds raised from these sources, as well as sales of the final release if you feel like staying on for the long haul.

This isn't my first first rev-share rodeo; people I've partnered with previously can verify I both release projects and pay bills.

This project is meant to be weird and intriguing. If you have unique ideas that will turn heads, we're interested.

I'm open to skill trade as an alternative -- help me finish my project and I could help you finish one of yours (within reason and my abilities).


TO APPLY

Please send an email to biz@illuminated.games with a link to your portfolio.

              

Hi, I'm Ryan Span, the team lead at Illuminated Games.

We're currently looking for a talented artist and a designer to help create and define our latest in-house title, The Zone: Stalker Stories.

Zone is a mixed-genre original idea -- part visual novel, part PvE card game, part top-down RPG -- which draws inspiration from titles like STALKER: Shadow of ChernobylMagic: the Gathering - Shandalar, Dungeon Crawl and Slay the Spire, seamlessly merging elements from each into a fun, coherent whole.

 


DEVELOPMENT STATUS

The project is in pre-alpha -- the overarching systems are playable and ready for content. Screenshots and gameplay footage are available on request.

The team currently consists of myself (programmer, writer, director) and 2 artists.


REQUIREMENTS

Our first milestone is to create a public demo impressive enough to make a splash. To that end, primary requirements are:

GAME DESIGN

  • Creation, testing and balancing of new and existing card mechanics
  • Maintaining clear and concise design documentation


LEVEL DESIGN

  • Design of temp/final levels and environments (puzzles optional) using hand-drawn tilesets, by way of an easy-to-use proprietary level editor


ART

  • Creation of hand-drawn top-down tilesets in classic RPG style
  • Creation of characters and backgrounds in visual novel style

Themes are sci-fi and post-apocalyptic.

Previous experience with released games is a plus, but quality is the primary concern.


OPPORTUNITIES

The chosen candidate will have a big hand in defining our look and feel. We're going bold and unique, so if you've got a vision that will turn heads, now is the time and this is the place.

Previous experience working in games is a plus but not required -- quality is our primary concern.

COMPENSATION

We use a revenue-share business model, which has worked well for us in the past, enabling IG to put out a string of released projects. Our contracts include a percentage of Kickstarter/Early Access funds as well as post-release sales.




TO APPLY

Reply to this post or send an email to biz@illuminated.games with a link to your portfolio.


(1 edit)



Hi, I'm Ryan Span, the team lead at Illuminated Games.

We're currently looking for a talented artist to help create and define our latest in-house title, The Zone: Stalker Stories.

Zone is a mixed-genre original idea -- part visual novel, part PvE card game, part top-down dungeon crawler -- which draws inspiration from titles like STALKER: Shadow of ChernobylDungeon Crawl and Slay the Spire, seamlessly merging disparate elements into a fun, coherent whole.


DEVELOPMENT STATUS

The project is currently in pre-alpha -- most of the overarching systems are playable and ready for art. Screenshots and gameplay footage are available on request.

REQUIREMENTS

Our current aim is to achieve an impressive public demo and possibly go straight to an Early Access release. To make it happen, our minimum requirements are:

  • 1-2 top-down tilesets (32x32 or 64x64)
  • 4-5 characters (some variations, very little animation)
  • Some background illustrations

Themes are sci-fi and post-apocalyptic.

We are on course to achieve our milestones in 3-6 months. All of the above needs to be finished in that timeframe. Being able to work fast is a big plus.

OPPORTUNITIES

The chosen candidate will have a big hand in defining our look and style. We want to go bold and unique, so if you've got a vision that will turn heads, now is the time and this is the place to put your art on the map.

Previous experience working in games is a plus but not required -- quality is our primary concern.


COMPENSATION

We use a revenue-share business model, which has worked well for us in the past, enabling IG to put out a string of released projects. Our contracts include a percentage of Kickstarter/Early Access funds as well as post-release sales.


TO APPLY

Reply to this post or send an email to careers@illuminated.games with a link to your portfolio.

(2 edits)

After more than a year as a Steam exclusive, Illuminated Games's quirky visual novel hybrid Golem Creation Kit is finally getting a full DRM-free release here.

We're also giving it 50% off to celebrate the launch!

If you're interested in weird, experimental indie games with great stories, check out the devlog announcement:

https://winterslice.itch.io/golem-creation-kit/devlog/72112/itchio-full-release

Or go straight to the store page:

https://winterslice.itch.io/golem-creation-kit

(And there's Steam, too, of course, which is good for reading the kind reviews we've had so far.)

https://store.steampowered.com/app/650680/Golem_Creation_Kit/

I sincerely hope you'll give it a chance!

(2 edits)


My latest game, Golem Creation Kit, is now up on itch.io in free demo form!

GCK is a little drag-and-drop game wrapped in a rich visual-novel-style story, with comedy and charm and excitement aplenty. Expect bright, gorgeous 16-bit pixel art and a soundtrack to match!

The demo contains the first 4 days of the story campaign and the 8 basic elemental golems. Just enough for you to decide if you like it!

The full version is available on Steam for a paltry $4.99.