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i.i

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A member registered Aug 26, 2014 · View creator page →

Creator of

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I started playing, and I couldn't stop.

there's a bug in the first zone, if you go all the way to the right of the exit portal, you'll go through to the back of the island

i did an actual speedyrun!

I beat it!

is there a way to save? it's a bit lengthy for 1 game session for me

I started a letsplay of this. Fantastic game. I think I might be stumped at the moment.

if yall like it, i'll keep doin it!

if u have any feedback, das cool too!

i really dig the style, hope to see more of this artwork.

very cool so far.

excited to see what kind of cool combos and stuff we can do later on

i've been trying to get better so i can upload a more interesting video, but man i suck D:

good fun, combos are awesome

dank.

sequel?? expanded storyline?? :oooooooo

i like the atmosphere and the gameplay. i think there could be a lot done with this.

I beat it!! awesome game. love the gameplay. love the art. love the sfx and music.

thank you!! i spent a lot of time getting my vocal chain to best capture that part of my speech

Yooooooo, dis is a blast to play! I love how speedy and snappy things are.

This game is soooo goooood. An absolute gem. Please, i need moarrrrr!!

hey the download doesnt work on the itch app

souunds like i need to get a hek of a lot better at shielding

haven't found it again just yet, but i did get that sweet lightnin weapon.

are there any lifesteal powerups in this game?

ima beat dis soon! (maybe)

i dig it so far

Hey guys, I've been working on a 3 song debut ep for my musician persona (akabaka) for a while.. There's still a long way to go, but I thought this could be a neat place to post my progress and sound experiments. I don't want to reveal too much, since I feel like there's a kind of pleasant surprise in hearing a new and fresh ep, but.. yeah idunno.
The music is a strange kind of ost for a graphic novel project, but I'll give more info on that later.

Here are a couple sound experiments I've done (I apologize for the difference in levels loudness, I usually don't fix that until much later in the process): 
https://soundcloud.com/akabaka/heistling-test-003/s-BfFzH
https://soundcloud.com/akabaka/pandasnout-008/s-TIgE4
https://soundcloud.com/akabaka/crackle-017-sound-design-006/s-lp4ZG

I'm currently trying to make a more action-heist-raiding kind of song. If anyone has any good songs that could fit that vibe (regardless of genre) please let me know!

thia is such an excellent update!

A better game than I've ever made

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Not at all! Hmm.. It's possible I wasn't clear enough in the jam rules, but this jam is supposed to continue on until September 9th.
A new submission portal will open and we can compare these entries with their more finished forms!


Edit: I've now changed the jam format to be a little more refined. Check out the jam page to see!

Hey, this game sounds really cool, but you've put up a jar file here!

That makes it really hard to play.

Maybe you could package it up with http://www.ej-technologies.com/products/install4j/overview.html ?

(Disclaimer: I haven't actually used it before, but that's what a quick google search popped up)

It does sound very interesting though, and I'd like to give it a shot!

Hey this is really coool! I like that you can only shoot the bear when it's awake, it makes it just a little bit more spooky. OOOoooOoo~

You should keep working on it. It's cool! Maybe it could work well with more puzzly bits. Since you can't jump back up once you fall down a ladder, maybe you can do something with that, where you have to make sure to go down the right ladders, idunno. Just an idea!

Hey this is really cool! I like the circular effect surrounding the character. I'm not entirely sure what's going on with that, but I think it'd be cool if you did more with it!

I missed the deadline! dangit!

I am so slow at learning unity.  But, I have learned things about navmeshes and animation events and how to kind of mangle unity around into behaving! grrrrr


why is this so fast speed idunno

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I'm trying out a new camera angle. Idunno, maybe I will switch back,
but making the change has let me discover new and cool things about unity!

I'll definitely need to add some shadows under the characters if I keep this.

This is coming along great!

I think your perseverance is paying off!

i like it

Hello guys

I'm not sure on a name yet.

But I failed at making the deadline for LDJam.

So, now I'm joining this! I'm gonna' make something cool I hope!

Actually, in the effort to make something complete, it will be 102% a moosh inspired trashgame!

I remember playing this jurrasic park survival map in WC3. It was a ton of fun.

This game will be kind of like that, maybe.

I'm still trying to figure out how to add the theme in.

wooooowwieeeeee looook attt thattt gameplayyyy

This game is cool.

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Don't get me wrong, finishing is a valuable skill in itself, but personally if a bunch of half finished projects is enough to deter me from working in a medium altogeher, then maybe I don't even like the process of making games. and idk what's the point in that case?

You might not be a mega indie hit in 5 years, or ever. But I think just liking to make games is more important than the time it takes to eventually make something you're happy with.

Happy holidays y'all. :D

honestly, it doesn't even matter if its too ambitious. Everyone tries to warns newbies because they go through this process and they just want you to avoid their mistakes. But honestly, a dozen over ambitious failed projects is the practice it takes to make gam.

probably not. Keep google handy, and be as crafty as possible.

you can do it in either. Rpgmaker will be more tedious for the danmaku bits and gamemaker will be more tedious for the rpg bits. This might be quite an undertaking in either. I suggest you keep some tutorials handy.