Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

this looks pretty fun

I'm gonna try it out soon.

The pixels look blurry in the screenshots though, try using nearest neighbor to scale!

(2 edits)

Hi i.i,

Yes, using nearest neighbor scaling does seem like a good solution, but I can't figure out how to use it in gdevelop... I heard there's a toggle for it in project settings, but I'm going to do some research. I'll get back to you when I figure it out :)

Have a great day :D

(+1)

UPDATE: 

I found where the setting was, and I turned it on, however it works best with sprites with even dimensions, and as basically all my objects don't have even dimensions, it flickers quite a bit... I think I'll have to just make the asteroids smaller, or make them have higher resolution meaning they look better when scaled up :D

ooo

it's possible you can prescale them in an art program too

(+1)

yea, that's true. I did that for the new asteroid model, meaning it looks pretty high res when enlarged :)