Thank you! And good luck!
icecheetah
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I had suspected that at first, so was surprised when I found that the files were all .wavs. So, after reading your response I did some research though and apparantly it's possible for flacs and wavs to be the same. I made a copy of one and changed it to a .flac and it could still play just fine.
Well, I accidentally learned something! Thanks.
I certainly didn't mind the screeching this time!
It took me just a little over two hours to reach the end, and I remember that when I first played it, I had to grind to even beat the first Yeti, but this time I managed to beat all the bosses first try, without any deliberate grinding! I used the technique where you jump back after an attack a lot, and I don't think I used it in my playthrough of the original.
I only died once, though I had many, many close encounters where the only thing that saved me was spamming the healing spell while trying to escape the swarm of bunnies I got caught in. Might be a bit overpowered that... .
The game map was very welcome.
I also found a small drawing glitch right near the end. Look at the bottom left side of the PC, on the left edge of the map.
Oh gods! This game had a huge effect on me way back when I played it, and today I thought that I need to find it again. Only to find that it's been remastered!
Seriously. This is the first Zelda like I ever played, and it inspired a game idea of my own (not yet come to fruition).
Well, I know what I plan to play once Nanowrimo is over.
(edit: And yeah I'm the same icecheetah who complained about the bunnies' screeching on the old rpgmaker page).
I downloaded the portable one because I prefer portable versions of things if possible. I had to edit the config.json because the window size defaulted to wider than my screen and the gear icon was impossible to find, as well as the close button.
So... if someone else has issues use notepad++ to edit the "width" and "height" in the "WindowBounds" section.
Also reading other replies I see I could have just double clicked the top bar. Oh well, Live and learn!
I actually used the main setting of the campaign I'm running as the setting for a session of this, and on top of us having a lot of fun doing it, I think my players are looking forwards to seeing the effects it will have on the main game and seeing the NPCs and settings we made turn up!
(It helps that there's already been lots of Ghostly Happenings in the story.)
That is a valid way to do things. But I guess I have to think about how to make it clearer once we're allowed to edit.
The concept is basically like interacting while socially distancing. You can go around to collect more 'pixels' into your circle, which would get you more points faster, but moving around risks you breaking social distancing and if you get TOO close the pixels affected will run away and you will lose points. Negative points are possible.
Which makes aiming to lose as many points as possible ALSO a valid way to things.
I'm sorry, this all looks very nice but I'm still having the tablet related issues that I got in 0.6.2.
Also the pen and erase tools don't work correctly when I right click using the graphics tablet. It will deposit or delete a single pixel where I was pointing and then won't do anything else. So basically I can't really use the right tool anymore.
All features work fine if I click with my touchpad but... 0.6.1. works perfectly with my tablet.
I made it on Windows, but making a distributable for Mac is really easy in LÖVE. You can just download the Mac version of LÖVE and follow the instructions here: https://love2d.org/wiki/Game_Distribution#Creating_a_macOS_Application
And once you do you have a handy template for the next game you distribute on Macs!
Unfortunately since I don't have a Mac I can't test if I did it properly, but I know previous games I made worked on friend's Macs.
The splash screen bug is indeed gone! Thank you!
I still have to right click to get it to respond to my graphics tablet... at all now. Fixing the splash screen issue seems to have reduced my issue to "the drawing area doesn't respond to my tablet until I right click" and it seems to work fine with my touchpad. Though if I move between the two it will make a line between the beginning of whatever I'd last drawn using my tablet and wherever the mouse is pointing when I click with the touchpad.
I'll keep checking further updates in case the issue gets fixed, but for now I'm going to stick to 0.6.1
Graphics Tablets DO interface with programs differently from mice. One of the big reasons I like Pixelorama is that other pixel art specific programs I found would not respond at all to my tablet's clicks. So like, this is a huge feature with me (and if this issue is sorted, you could advertise 'graphics tablet friendly' as a feature).
Sorry to bother you with another bug but I can't disable the splash screen, and when I first open it Pixelorama 0.6.2 seems to think that I'm trying to start a line from the close button of the splash screen or something. This leads to some odd behaviour. If I left click using my track pad it will make a line, and if I do this several times while moving the mouse it will make a series of lines radiating out from the coordinates of the splash screen close button, and if I use my graphics tablet it will mostly ignore me drawing, occasionally tossing down a single pixel.
This annoying behaviour stops when I right click.
This happens with the 32 and 64 bit windows versions.
And it's new to 0.6.2., so maybe an artefact of the changes to Godot?
Yeah.
It stopped being fun once I realised that nothing aside from your own memory and lack of observation puts you in danger. So, not sure if you quite managed 'unfun' game entirely, but that's what puts it more in frustrating because there's something CLOSE to something I wanted but it was just a repetitive experience.
It might even have been fun if when you died a new map was generated or something, in a rougelike way.
Good Luck!
Yeah. I've been having the same trouble trying to replicate the issue.
Here's the broken file.
https://send.firefox.com/download/bf1ede11e6c5968b/#rIOdNuHtJk9iUbzKZ35YcA
Found a bug.
TL:DR: A .pxo where I had frames of different sizes broke.
I was using one frame to store a reference for the pixel art I was making, and it was a different size from the art. The plan was to delete that reference 'frame' when exporting my final art. I saved after doing a lot of work, before closing. This art had multiple frames, each frame had multiple layers (aside from the reference 'frame', it only had one).
And when I next opened the file there were only two frames. The first, which is fine, and a second frame, the size of the reference frame, with only one layer, which contains heavily distorted versions of images from different frames and a couple different layers from those frames. As if somehow the save got confused and tried to stuff everything in one layer on the second frame.
Also for some reason this glitched frame is invisible until I duplicate the layer.
It's the same whether I open it on 0.6 or 0.61
I've lost a lot of work to this.
Edit: I've been trying to replicate it to no avail.
Edit 2: If I load the broken file I am unable to use the pencil tool until I close and open Pixelorama again. Other tools seem to work fine.










