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Okay. I... got frustrated with having to start again after dying after making a lot of progress, but dang, I'd love to see this expanded on.

Yeah, this game is not the most fun. That was kind of intentional, trying to make an experience that puts you on edge and uncomfortable, but I don't really agree with this design sensibility, I was just experimenting.

This and The Easy Way Out (which is still very unfinished) were my attempts at making intentionally unfun games just to try it, which just solidied that I don't want to do that anymore... 

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Yeah. 

It stopped being fun once I realised that nothing aside from your own memory and lack of observation puts you in danger. So, not sure if you quite managed 'unfun' game entirely, but that's what puts it more in frustrating because there's something CLOSE to something I wanted but it was just a repetitive experience.

It might even have been fun if when you died a new map was generated or something, in a rougelike way.

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Yeah, this is ideal for a roguelike which I would have loved to do, of course, but it was just made in 3 hours so I did not have remotely any time for that haha...

It was also supposed to have a lot more mechanics, puzzle stuff, teleporters, and especially enemies that chased you and you had to trick into killing themselves / each other, but I did not have time to implement those in the 3 hours.

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Indeed. I wouldn't even dream of attempting to get as far as you did in three hours!