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iaminhere

23
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A member registered Sep 03, 2018 · View creator page →

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Windows 10 always protects against running random .exe files from the internet. I don't know if I can do anything, but I would look at that problem. 

I don't have the Web exporter of GameMaker, only desktop. Sorry!

Thanks for playing!

I agree that I could have tutorialized the main mechanic better with more introductory levels, the difficulty curve is off currently.

Also you are completely right about the platforms. All solids share the same square hitbox but some have shorter tiles

Thanks for playing!

Glad you liked it!

My main reasoning was that this mechanic allowed for different gameplay styles, whether you like to speed through the levels or take your time by taking more powerups.

I should have thought on additional control patterns and not only in the one I liked, sorry.

It is not really too much work but I forgot about it.

Thanks for playing!

I would have liked to tutorialize better the main mechanic with more introductory levels, but I was running out of time.

Super Meat Boy is one of my favourite platformers along with Celeste!

Thanks for the feedback!

Windows 10 always protects against running random .exe files from the internet, I don't know if I can do anything, but I would look at that problem. Thanks for playing!

Glad you enjoyed it!

There is a little coyote time, actually, but I agree that I should increase it a little (currently is 4 frames).

I thought on the feedback of activated traps but was running out of time. My idea was to display an exclamation above each of the activated traps. Good suggestion.

Thanks for the feedback!

Liked the simple animations and art style. Would have liked some sound effects to fit with them.

As other user mentioned, the player input was  missed if pressed too early.

Good job!

Cool idea!

I think that a fixed camera that allows the player to see the complete level would help.

Cool idea!

I think that a fixed camera that allows the player to see the complete level would help.

Same happened to me!

Liked the concept although I was confused with some of the mechanics (for example i was unable to push some boxes in certain places).

Would have liked a death animation, I spent a while drowning in hell world without knowing lol.

Really liked the minigame approach to combat, although i would have liked more difficulty (the dexterity one was too slow).

As others have mentioned, player movement is so slow and there are some annoyances like only one key per inventory.

Overall I liked it, enjoyed the mix of genres. Good job!

Theme is well integrated with the mechanics and story, I liked it! Also really liked the music.

I was a bit lost with respect to the things that I could interact with, and also would have been cool to have different paths for both playthroughs (like the arrow corridor).

Good job!

Liked the mood and atmosphere, looking forward for updates when the game is in a more playable state.

Movement felt kinda floaty and attacks or combos were pretty slow.

Could not get through the door  in the tutorial. Liked the assets! I'm sorry that you couldn't finish it on time

Thanks for playing and for the nice comments!

With respect to the theme, my reasoning was that by picking energy for the robot  on your first run you activate traps that make its path more difficult, hence the you are your enemy.

Good action puzle design! Would have liked safe areas without shouting at the start of each level to plan out better.

Really liked it!

Liked the concept! I agree with the others, I think that a grid based movement would suit better this kind of gameplay.

Also, I had problems with detaching boxes from the robot. It  seemed to work on certain places but not on others.

Cool game!

Love the tileset and colour palette.

Impressed with the level of polish in all aspects, great job! Controls felt tight and fair, i had a great time playing.

I was confused with the jump meter at first, since when you don't have any jumps left it still displays one "tick".

Great game!

Really liked it! Good collection of minigames.  Consistent graphic style and sound effects.

The computer random number generator and poison ads were so funny and sad at the same time.

Good job!

Good runner game!

I would have liked the camera to be more zoomed out to plan ahead of time. I liked the levels in  which you have to turn around left and right to progress.

Also, since the camera is following the player there is no need to move the cursor too much.

Liked the pixel art of the player, but the tiles and menus were far  more detailed. I would suggest using assets of the same resolution to keep the art style consistent.