Liked the simple animations and art style. Would have liked some sound effects to fit with them.
As other user mentioned, the player input was missed if pressed too early.
Good job!
Criteria | Rank | Score* | Raw Score |
Creativity | #12 | 2.785 | 2.909 |
Relation to theme | #13 | 2.350 | 2.455 |
Overall | #14 | 2.466 | 2.576 |
Originalty | #15 | 2.263 | 2.364 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Liked the simple animations and art style. Would have liked some sound effects to fit with them.
As other user mentioned, the player input was missed if pressed too early.
Good job!
The game was pretty well polished and the art was pleasing to look at. The gameplay reminded me of the gym with the ice floor in Pokemon Emerald, if you've played it.
If you want to keep the movement speed as you have it now, it would be nice to have a buffer where it saves the player's input if they press a direction before the character is able to move, cause sometimes it felt like my inputs were dropped when in reality I was just pressing the key too early.
I think a cool mechanic you could add would be buttons that activate and deactivate barriers, so you would have to make sure you don't block the other one's path
The game isn't particularly unique and doesn't draw on the theme very frequently or in a very interesting way. However, the execution was great though movement was a bit slow and there seemed to be a lot missing (more levels, options, title). I especially enjoyed the bounciness of the character while moving.
Wish there were more levels. Just when the levels start getting interesting, the ends. But I this core concept. Like the path you choose for the first player affects the second player. But this means they are friends and not enemies. Because the main goal of the game is to make sure that both reach the end successfully.
But if I ignore the theme, I feel that this concept can be easily extended to create a fully-fledged puzzle game.
I like the concept, it's a sokoban with a different approach. The theme is not fully adhered to, maybe playtime is the reason. It deserves to be further developed to provide a greater playing experience, the ideas are there. Well done to the team. Good continuation.
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