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Horrorable

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A member registered Dec 17, 2019

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Although light on mechanics - 'Don't Play This' certainly brings an eerie, foreboding atmosphere that ramps up when things start to go wrong in the cabin. Great visuals and sound design, I'm hoping that the other videos are more open in their environments.

Quick question - is the man who wakes up in the attic the owner of the house, or just squatting there? A horror set on a Scottish bothy would be an excellent set-piece...Look forward to the full release

I love a good horror job simulator, from making Tacos and kebabs, to staying overnight in a gas station or convenience store - Cold Rails puts you in the role of a bartender on a train. Nice concept - and talking with the eclectic cast of characters really immerses you into the story of the WOMAN IN WHITE, which has a solid creepy foundation. I hope in the full game that the rest of the train gets opened up for the character, and we're not just making drinks all the time. 

My only constructive  critique is that the woman appears too frequently, dampening the impact of the jump scares. I would lessen her presence, and make her more of an ethereal spectre , where people talk about her and her legend does most of the legwork. Looking forward to the main release!  

After having played Side Hustle, I was very keen to get into Cursed Meal, and it shows the way the developer has been learning and expanding with this tasty indie horror - great narrative and slow boil of eerie tension.

Cold Pines is an impressive first release from this dev. Instead of relying on jump scares, this brief indie experience builds a steady sense of being watched, as if something is always lurking just beyond sight, just outside your peripheral. Even the gas pumps managed to unsettle me, which says a lot.

The notes matter too, nothing is spelled out for you. It’s a strong start from a promising developer, and absolutely worth a look.

The world building, characters and grimy 80's aesthetic really brings you back to those exploitative slasher films from yesteryear - with some exceptional voice over acting and crass humour to boot. 

There's so much to love here - from the art style and soundtrack, to the unnerving sense that the Skin Stapler is just around the corner, ready to pounce. Very solid demo and the dev should be proud that they've been able to create a 'boogeyman' character far superior to what is currently out there in the Hollywood market. 

My only critique would be that at the moment the QTE seem a little repetitive - I hold that in the final build there's a different variety of interactions for the player. The hotdog section may also go on for a tad too long. Great demo though!

What a refreshing demo - a lot of indie horror job-simulator-type games stick to the tried and tested formula, but Photomaly adds in so many mechanics and quirky customers, so that the unique factor puts it above the bar. 

A few jump scares that landed, some questionable requests from the customers and some eerie photos will make this one to remember. You've got a Wishlist on Steam for the full release from me - well done! (I also enjoyed Black Lamb ;)  

A great evolution of the 'job simulator' indie trope - whilst serving coffee and doughnuts you also have to profile the customers coming through and try and catch the criminal for the day - impressive demo. 

Intrigued as to how this will escalate in the final build - with an element of creepiness thrown into the mix, this is definitely one to watch. My only critique is that a couple of the 'scares' seemed a little goofy (not a bad thing) and perhaps the difficulty level of trying to catch the criminal for the day could be notched up.

It was interesting playing as the villain, don't see that in many indie games - felt like a prologue to this maniacal doctor's narrative, and would be interested in seeing part 2 in the restaurant, but did feel very 'samey' with regards to what was going on. 

Think this type of game would benefit with a type of 'suspicion' system, where through dialogue the patients have the option to become suspicious of the main character, and can ultimately cause a game over or multiple endings/branching dialogue if they guess his intent. Also could use other mechanics like mini-games to counter their accusations, etc.

This reminded me of a few films (Sting, Infested) and that's no bad thing - very atmospheric and gave me the itch...you know the one - the itch you get when you kick over a rock and an eight-legged monstrosity scuttles away. As someone who has acutely arachnophobia, this set my teeth on edge playing throughout. 

I felt this was just a prologue to something that could be much larger in scope and design - I was curious about the main character and why they would keep pets if they had recurring nightmares about being chased by large versions of them! You could also have the whole apartment block as one big escape scenario - with some puzzle elements and ways to barricade rooms from X-33. 

Dev - If you decided to expand on this I'd keep the eerie, dread like tension throughout - you could be onto something special here... 

Quite an atmospheric, narrative twisting indie horror that had me guessing throughout! Nicely done - I'm usually able to telegraph what's coming round the corner and although there's been horror games with similar endings, this one really caught me by surprise - I think that's because there's a lot of red herrings thrown into the mix (the boss, the overworked protagonist, the dreams) and truly felt like we were sharing in the character's misery!

Only critique that I can think of at the moment is that perhaps the speed of the dial in the screwdriver mini-game could be a little slower, or the cones widened - but a blast to play none the less!

Having played Night Kebap and Night Donor, it seems like with Night Bici the tension and overall story have been developed and expanded upon from the fist time we were serving customers. 

I always enjoy taking the time to find out how the food is prepped, and conversing with the eclectic cast of characters who need to be served. I am wondering if there needs to be something added in the next instalment (more interaction with the NPCs perhaps? Being timed on preparing the food? Different outcomes dependant on choices being made?) but this was a fun trip and now I know how to make Bici Bici if ever asked in the future...

Party like it's 1972 - complete with drunk Uncle Greg and a cat.

Very bleak. Very short. HAPPY 2026!

The Yule Man watches you as you sleep...the Yule Man watches your family...a great little indie horror gem just in time for Christmas, a short and snappy one to tide us over until the New Year - hope it does well for the Miracle Horror Jam!

This is exactly what I needed in the lead up to Christmas. 

Drunk ex-cop that may or may not be suffering from some form of delusional impairment? Check.

Inanimate traffic cone partner, with black marker pen facial features? Check.

An alternate reality/dimension where Santa's reindeers have set up their own gooning picture house? Check.

Punching God in the face? Check.

I mean, there's a helluva lot of other things going on, but those are the bits that I can remember through my scrambled brain after playing this. WE NEED MORE MAURICE. WE NEED A SEQUEL.

Looking forward to the full release with this one - there's an eclectic cast of colourful characters and seems to be lots to upgrade and expand in the plant shop business. 

I caught 2 of the post-it notes in the demo, assume the other numbers for the vending machine will be in the full version! 

Hopefully Rosa makes an appearance too... 

What a great game - just have to applaud the interactivity on display from the get go - quite a unique system that reminded me of the 90's click n' point era with modern systematics - for this to be a free game too on Itch.io just blew me across the room as it's far above the bar of the genre. 

The little details crept up in ways that made me feel insecure of what was going on - a lot of games in this genre obviously make the player feel guilt, which manifests to what they're seeing - this plays a factor with WHAT'S ACTUALLY GOING ON but the gameplay mechanics, atmosphere and sound design made me think... as the player, am I THINKING this or is it actually happening? I tip my hat to you, as someone who's played a lot of these types of games it was refreshing to feel whether what was happening was real or not. Cannot wait to see what future projects you end up releasing.

Part 70's movie slow burn narrative, part John Carpenter creepiness factor, man this had me hooked from beginning until the end.  I, for one am looking forward to the next project from Storbeed. I hope you are too. 

I know this was for a game jam, but hot diggity dog I wanted to find out more about this world. My initial reaction when I found out that there was a point system was: 'Oh man, I'm screwed' - and the puzzles included in this short and sweet entry were pretty creative too. I wasn't able to throw the 'ceiling' switch so wasn't sure if I was missing a potential separate ending - but great game. Radiolight also a banger!

Man, having to stare ahead and wait to hear the footsteps in the snow...what an ingenious mechanic to truly ramp up the nerve-shredding atmosphere of the game. 

I feel like there's also hidden lore/gameplay with the staircase that leads to nowhere, the grave and the ring of mushrooms. Or perhaps they're call-backs to other games from the dev? Either way, although short and succinct, this was a great way to get the yuletide festive horror in full swing.

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The general censorship of this game baffles me from platforms such as Steam and Epic Games, but from a developer standpoint any kind of controversary can only help spread the word. And for an indie game that's only a good thing. Yes, there's metaphors akimbo with Horses. Yes, there's scenes that make the player feel uncomfortable and yes, there's moralistic 'decisions' that make the player feel like an unsuspecting Milgram experiment participant...but that's really the point. 

Any game that makes the player think and ask themselves questions after the credits have rolled is always going to be championed in my books. Support this dev and play Horses for yourself before jumping on any bandwagons. 

Now, where's my beautiful stud? Daddy's got to rub himself. 

I was invested in 'Til Checkout Do Us Part' from the very beginning - from the dialogue and ambience, to the tip of the hat to films like Psycho, this demo has a lot going for it. 

It will be interesting to see if Rachel's brother makes an appearance in the full game - and generally intrigued to find out more about Harold and Margaret. Will definitely be checking out the full release. 

Only potential bug I saw in my playthrough was Margaret's face when we first see her - didn't know whether her face was meant to be blurred or not initially?

This started out quite promising - with the narrative that Dorian was escaping from a stalker-ex type. Although the tropes involved (going to the grocery store, unpacking in a new apartment, cleaning up etc) are now feeling a little stagnant with these types of games, I felt there was a missed opportunity with the ending. There should have been more backstory to Dorian's story - and the 'fragments' were a little obtuse. Ambiguity is great and leads the player to question things after the credits have rolled, but I feel there should have been more info regarding the man in the shite vest, for example. 

This could potentially be a good prologue for something far deeper, because the story is there, lurking in the dark. Hopefully we'll see more of Dorian in future episodes... 

I'm intrigued as to how the main narrative will play with this - kind of feeling that Coby set us up and brought me to a spooky haunted house! Like the fact that you can scroll through your previous pics and see something new - could be a good puzzle mechanic...

Loving the whole vibe with this one: I named my assistant Bob because he looked like a Bob. Nice tongue in cheek humour, with frogs! Looking forward to playing the full version when it's released! 

I want to explore more of this town and its inhabitants - seems like there's something definitely fishy with the whole vibe...

Is there a secret ending if you collect all the heads in the jars?

Tokyo-drifting in Ethan's car - hearing myself as a gas station attendant...today just got surreal.

Always remember to check the fuel gauge in your car otherwise you may too be in a Tale After Midnight... 

Much like Any Port in a Storm, DastardlyFool’s latest entry is that rare strain of indie horror that lingers long after the game ends - haunting you not with jump scares, but with questions that won’t let go. Is it a meditation on postpartum depression? A grim reflection of our climate-anxious world? A David Lynch-esque descent into the surreal anxieties of parenthood? Or simply a fever dream wrapped in counting people out of a window?

Play it yourself and decide. I, for one, can’t wait to see what this developer conjures up next.

Now… where did I leave that can of chunky soup?

OI OI!

YOU WOT M8?

YOU WANNA TAKE DA MICK WIT ME? I'LL SHANK YA, YA SLAAAAAAAG.

This had me cracking up in ways that REALLY shouldn't have done. Mad as a box of frogs, but compelling and enthralling all at the same time. And people who aren't propa bri'ish get to learn a few things about our culture. And how engur-land completely screwed over pretty much every other country in the world. 

We need to see more of Many in the future. I want to know more about the fire. The fire that consumes her soul and leads her on the path to ascension. Livers included. Great mix of macabre uneasiness and rib-popping humour. Well done. 

Keep a little dirt for the Dirt Man

This definitely had a 'Stephen King,' short story vibe to it. I mean, you can't say to someone that there's a door that can never be opened in the flat they're leasing, right? The compulsion to check out the door would be far TOO GREAT!

The underlying eerie atmosphere was evident throughout, which for a short indie horror hit the nail on the head. Looking forward to your next project - donated $15 to the cause!

I provided the voice for the Exracon CEO figure and thought I'd share my feedback on Eternity - with each game released, Foxxyy studio has gone from strength to strength and Eternity may be the developer's most ambitious game to date. Although it performs a lot of tropes you'd expect within this genre of game, there's been a marked improvement from some of the earlier games from this dev. 

I was a little confused by the ending however, and felt that when the player gets into the 'vault' area, when things are about to get spicy, the game ends. I wasn't too sure what the reporting of the candidates added to the overall arc of the narrative, and felt like this may have been a wasted opportunity. It would have been great to have interviewed multiple candidates and then found out that Amaan was somehow linked to them - or that the player held their fates in his/her hands. 

This feels like more of a prologue to something bigger, and would definitely like to see more in the future. Shout out to @OppaiPrincess, @CianBComposer and @SanadSounds for their work on this too! 

What happens in the toilet...stays in the toilet.

Really enjoyed this gas station demo - not just because of the refreshing take on the trope, but the dialogue, host of characters and THAT cliff-hanger ending just seemed unique. 

Looking forward to the full game release

Who knew that hell would be televised? I enjoyed the aesthetic of this and the voice acting was a bar above some of the indie games out there at the moment. This felt more like a prologue or first initial chapter for a longer game and hope you come back to extend upon this world. 

Now where can I get myself some softly spoken angels to whisper sweet nothings in my ear and tell me that the kneeled men deserve the gun?

Not at all - I'll support indie developers by buying the game where I can, more of a time factor tbh - how long do you think a single playthrough of carnival would take? Might make it a series if more than 2 hours.

After having played Anchorite and Glass of Teeth, I was fully invested in finding out more about the Grey Man - I loved the vibe with Snarl, kind of made me think about Stephen King's 'Mist' with a group of characters all locked up in a location with a terrifying entity just outside the doors.

MARRRRTHA!

Beyondbooleans is certainly bringing the point and click horror adeventures back - especially with Carnival having been released on Steam - this dev is working their socks off! 

Loved the atmosphere, and looking forward to seeing the Grey man return...

What a great concept and style! I'm quite flabbergasted that this is from a solo dev - the sound design, graphics and atmosphere are absolutely astounding, and definitely rivals current AA or AAA games out there at the moment. 

I particularly liked that each GHL has a particular style, will be interesting to see if you can flit between the worlds when you get back to the hub. If you're a fan of schlocky horror from the 80's then you'll definitely get a buzz from 'Sewer Smile.' I loved the John Carpenter reference and that each 'zone' has its own mechanisms and puzzles. 

WHEN IS THE FULL GAME OUT??? SHUDDUP AND TAKE MY MONEY ALREADY!

It's a rare thing for an indie horror game to leave you thinking about it far after the credits have rolled, but this is exactly what happened with The Butterfly. 

Did I just have a fever dream? Or has my conscience finally caught up with me? One thing's for certain, Spotty is a very good boy. Yes, a very good boy indeed.

Quite a refreshing take on the 'laundromat/gas station/convenience store' horror trope, My Lovely Flower sees the player running their own shop, making bouquets for people and learning that perhaps one of the customers isn't who they seem to be...

Quite light on the jumps and scares, but an enjoyable experience none the less. Wondering where this story will be going...

No worries, have updated the link on the channel.

Hope that Itch.io resolves the Foxxyy studio issue, but had a blast with Chamber 616 - it would be great to see an expansion to this, where you have to conduct jobs and tasks to keep the beast satiated whilst getting to know the 'prisoners' in their cells - this would help create more of a tense filled atmosphere and more gravitas to the situation, having to send the subjects to their inevitable deaths. 

Twist at the end got me good too ;) 

Nonplace reminded me of some Kafka-esque lovechild of David Lynch and Salvador Dali - do we know why we're in the nonplace? No. Will we get answers in the nonplace? Also, no. But what we do get is an unnerving feeling that we're not alone, and that we're constantly being watched. 

Very intrigued as to where this is going, and would love to explore more of this world. 

Until then, you'll just need to watch this vertical slice. If you're hungry there's some macarons and hearts to eat.

He likes to draw emoji men

There was a tense build up to begin with, but felt like the ending was a little abrupt - did we get to see the smiling man in the apartment? If you decide to continue the storyline of this, it would be interesting to see Aunt Lizzie leaving the facility and checking in on Noah a few years later to find out if he's still doing the drawings...