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A great evolution of the 'job simulator' indie trope - whilst serving coffee and doughnuts you also have to profile the customers coming through and try and catch the criminal for the day - impressive demo. 

Intrigued as to how this will escalate in the final build - with an element of creepiness thrown into the mix, this is definitely one to watch. My only critique is that a couple of the 'scares' seemed a little goofy (not a bad thing) and perhaps the difficulty level of trying to catch the criminal for the day could be notched up.

Thank you! I'm happy you liked the concept. I'll be working on the challenge level and the escalation for the full game. Thanks for the wishlist!