Cool game! Keep coming back to it. It is quite a bit luck based, but it feels like it's possible to get better at it.
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Thanks! It was tricky indeed. I am aware of an issue with the adjustment gizmo. The solution is to move the item to the edge of the screen so the gizmo moves around, usually that fixes it.
You can DELETE if you move something at the lower right corner, there will be a red X. It could be better but for now that's the way :P
I liked the thought of it, and the way it was executed, bugs aside. I got stuck after I clicked "Wait" after peeing on the test btw :)
I hope you manage to fix the bugs and upload a working version, because it's a compelling story and I would love to experience it. It is a perspective I have rarely seen explored in games, and because of that alone it feels like it's more interesting than 99% of the games out there :) keep up the good work!
Loved it! I got 12 points :D I didn't mention that they worshipped the sun and it was the solstice, and I also misinterpreted the black marks to be tire screeches or something, hinting at a fourth person who maybe managed to leave in time and might still be in danger (the phone convo was also a hint, though I didn't pay attention at the names). Turns out it was shoe polish ahhah (I hope I would have not made the mistake that shoe polish is tire marks in real life).
First I was coy and thought I could solve it without even talking to them, but I actually backtracked after taking a look at the submit page with the dropdowns.
It's too bad this kind of story is hard to make replayable, because it was quite enjoyable and I could play some more :D Well done Victor!
is this supposed to be a multiplayer game? I didn't have a single client at my bar, walking around with a beer in the empty hall. Perhaps it's because they haven't opened the bars over here... Seems like a nice idea though, and from the screenshots I can see there are some characters doing funny stuff so I wish I managed to somehow play that. Oh well! Such is life in the pandemic times!
5/5 on the emotion score. The emotion was stress.
Nice game tho! my strategy was planting half the screen, then doing pirouettes while spamming the water button and moving around my plants, until they were ready for harvest. It sort of worked, I harvested a lot of carnivorous plants, seemed like I made some money, and the counter on the left side kept resetting but I didn't understand why, because I expected to lose when it did. Anyway, eventually the game informed me I lost and made ~350 dollars, when I in fact believe I won and that's how I'll remember this game :)
I think I would enjoy a chill version of this game even more though. Hope you make something of it! good luck!
Cool game! I tried this right after the prince game, and I like your implementation of the pending input mechanic better, but I like their story more :)
I couldn't pass the second level and gave up...
Nice work with the art style!
nice idea and v cute characters! but pretty hard to play as it turns out :D
I thought I should use the voiceover as timing for my actions, but it wasn't quite possible to do so, because the timing of it didn't seem easy to follow, and also there was not enough feedback for entering actions, plus sometimes they would be skipped, like pressing D right after releasing space. But perhaps with a bit more feedback and tweaking it can become a good and original kind of rhythm game. nice job! :)
Nice music and voiceover (albeit with some mispronounced words XD). Would be cool to have some interaction with the X's - right now I figured out you can just walk through them.... but in any case it is nice that it's not about fighting, but about navigating and exploring. Perhaps you can attempt to trick the X's with strategic teleporting, rather than kill them or whatever...
wow, thanks peeps for your nice comments! we indeed missed out on gameplay and story as we focused on other stuff. we made some voices that we didn't manage to put in, but we'll try to update the game after the voting, cause we kinda like the atmosphere we've created.
A brilliant game, that gets more fun and more challenging with more players scrambling together in the scary witch's house. The game design excels in its minimalism. The music is essential and brings the characters to life. I shouted my pants off every time I played it, I couldn't help it! It's fun for beginners and experienced players alike. Highly recommended!
You can try to look at Normcore. It's what I used for Yogalicious. It makes it pretty easy to do multiplayer (as long as you keep it simple) and they have a great support community on discord! It should work well for physics VR sandboxes (did I just box your game in a genre? Sorry if untrue)
thanks! :) I used Normcore for multiplayer. Highly recommended! I also spent a few years working on multiplayer games tho so I know my way round the block.
My fav part about the art is the hands. they look like bunches of bananas :)
thanks for playing! I added some references to real yoga poses but really it's just a big goof...
Controls are meant for mobile but could use more precision, it's true. I think they might also be biased towards people who are used to moving stuff around in 3D in Unity. And since there's no limits (on purpose) you could easily put your whole body underground or in the Comet pose (in the air with hips forward and all limbs behind)
Hey! You're spot on about single player mode. Perhaps it could be known as Zen mode. Sorry I couldn't get around to adding more to it but I prioritized multiplayer for this one, as it's usually the more challenging task. Thanks for playing!
Very nice art and mood! Would have loved to see some little cartoon cars drive around randomly on my roads, or maybe some old folks sitting in front of the house on benches watching passers by :) I didn't care much about the budget but I did like to discover all the different ornaments like the ice cream truck and fountain.