Please add me on Discord: "zer00110000". I need to talk to you a little about your game.
This is my last attempt to contact; I am truly very interested in helping you.
I await your reply. Have a good day.
Honey Queen Studios
Creator of
Recent community posts
At no point did I say that I don't value human art, nor that I PREFER AI art over art made by people. I clearly stated this on my game's page and a message appears every time my game is opened stating this. But I'll repeat, I DO intend to replace the graphic assets of my game with hand-drawn art by an artist, and I'm already in talks with one about it.
I use AI out of necessity, and it has helped me immensely to tell my story in some way, even without the capacity to do so myself. I wouldn't have been able to afford to pay someone to draw for me if it weren't for that.
Unfortunately, there's nothing I can say. You, who are mortally opposed to AI and simply believe it should be destroyed at all costs, will never let go and understand how it really works. It's not just copy and paste, or that it simply takes pieces of images and puts them together like a collage to make an image like a psychopath. In reality, there's a complex algorithm that learns patterns, just like a person, trains those patterns, and generates new works using those patterns only as inspiration for what comes next. It's like a mind, but one that literally only exists to make images.
Unfortunately, this issue of AI in the world we live in today is something that won't be resolved overnight. But if you believe in what you're saying, then fight for it; you have complete freedom to exercise that position. But stop treating me like a villain or a criminal for minding my business.
Be patient. I'm doing the best I can.
Art is art. Art has always been free, art has always been about self-expression, about creating something you love, whether it's beautiful, ugly, good, bad, intense, gentle, basic, complex, or whatever you decide to use to compose your work.
Just because a machine is helping me do this doesn't take away my right to create it. As I said before, even though the machine does help me in the visual creation of my game, I always modify it in Photoshop for hours and even days to get it exactly as I envisioned it. Isn't that enough expression for you?
I express myself whenever I create, and there's a lot of me in every part of my game, and anyone can see that if they play it a little, from subtle dialogues to entire character traits, but none of this came from nothing.
To create all this, I based myself on various games, anime, series, books, comics, manga, artists, writers, and so on. Is that wrong in any way? Nothing is truly created, everything is transformed, and that's okay! If it weren't for inspiration, we wouldn't have incredible things like Dragon Ball, which is entirely based on Chinese folklore, or even the most popular Disney films, which were inspired by the works of the Brothers Grimm.
What I mean is that art can be everything and nothing at the same time, and that's why artistic freedom is so beautiful.
For you to come here and tell me that I SHOULDN'T exercise my freedom to express myself artistically is simply... I can't think of another word besides selfish.
No artist needs permission for another to be inspired by them.
I don't need permission to create my own work.
Art is free. If the person isn't hurting anyone or going against morality to do so, then there's no problem with them exercising their artistic freedom. Now, if you don't like it, I'm sorry, but it's impossible to please everyone. The most sensible thing is for you to withdraw. Thank you for sharing your perspective on how I create my work, but it's not for you.
Hi InvisibleCactus! I'm Honey Queen, and I'm also currently developing a game.
I played your game and loved it! I'm interested in talking to you about the possibility of helping you add the Portuguese language to your game, and perhaps discussing potential partnerships or mutual support, since I'm just starting out in game development and would love to learn more from someone more skilled.
If you're interested, I'm also on your Discord server under the name Honey Queen; feel free to message me so we can chat, okay?
Looking forward to hearing from you!
Yes, that's my intention. But getting into this discussion, have you ever stopped to think that even when we're not talking about AI, people, even great artists, create artistic works or art styles by being inspired by or learning techniques created by others who came before or who learned them before? Why is it so wrong for a machine to do the same?
And if you know how generative AI works, you'll understand that it doesn't simply copy and paste parts of existing images when creating a new one, but calculates and learns patterns, as humans normally do as well, but in a more limited way, prioritizing aspect over logic.
And let's observe that even if that were the case, "Collage" is also considered art.
I understand very well the frustration some people have about AI, or the fact that they don't like that people who don't know how to illustrate can also create something artistic (after all, those 10,000 people who played my game would never have had the chance to experience it if generative AI didn't exist). You can choose not to use it if you don't like it, and that's fine! But I can't understand this obsession with wanting to prohibit and demonize those who choose to use it honestly, especially in my case, where I usually generate the images and then spend 1 to 2 whole days just editing them in Photoshop to get them the way I want them for the game.
I'm not Activision or Ubisoft, you understand?
I don't want to cause a fuss or a fight, I just wanted to share my perspective on it, I hope you understand.
Yes, I did use it, and this information even appears at the bottom of the game's page and every time you open the game, to make it clear that my intention was never to deceive anyone. But don't be mistaken, even though I didn't draw things, I value the quality of the result very much, so there have been situations where I spent up to 2 days making a SINGLE image for the game, modifying and even editing that single image (Photoshop) so that it would look the way I visualized it in my head.
If you want to see more, I sometimes post game creation processes on Discord. You can see for yourselves.
I recently came across a post from someone offering a fake version of my game (which is still in development) claiming it to be a “Full Version”:
https://itch.io/blog/1090805/monster-girl-gym-v07b-by-honey-queen-studios
When trying to download it, you’re redirected to a site called “gamesfree(dot)click,” which hosts the supposed full version.
I contacted support a few days ago, asking for some action or even complete removal of this page, but I haven’t received a response or update yet.
The situation has started to escalate, as there are now malicious users on my game’s page pretending to be me, and even Itch.io support, posting messages like “This post is outdated/abandoned, the latest version of the game can be found here”, followed by links to fake downloads.
Sure, this might seem like an obvious scam to some, but for others, it’s not so easy to tell, which makes it dangerous.
Situations like LustGames(dot)org, which are still happening today, or users like Hezufu, who spam YouTube links on game pages and retaliate with low ratings when their comments are deleted, make me increasingly worried about the platform’s moderation and how it’s being handled.
I’ve always enjoyed using Itch.io, from when I was just a player to now as a developer, but I’m genuinely concerned about the lack of moderation response to these scams, which are making things harder for creators across the site.
Wait, let me see if I got this right.
If I work too fast on my game and end up releasing a new update in less than 30 days, one that actually adds new content, more story, more gameplay, that would be considered “content spam”?
So, like… I actually need to release my updates more slowly just so my visibility doesn’t get cut, is that it?
Oh well, let me help you!
Itch.io, along with Steam, is experiencing some issues related to payment methods due to some... situations in the last few months.
I won't go into too much detail, but if you do a little research, you'll find out what it is.
The thing is, Itch.io isn't indexing games that have the "Name your price" option enabled. If you remove this option and make the game free, I'm sure it will be indexed within a few minutes. This happened to me too, and no one gave me any support. Fortunately, I found out through a user here in the community. But yeah, try this, I hope it helps!
I've mentioned this before, where I had updated my game, but it wasn't showing up in the "Recent" tab. The answer I was given was that Itch.io manually approves the game for its appearance in the "Recent" tab after an update, to prevent people from pretending to have updated their game and always being in the "Recent" tab. The problem is that in my case, my game was actually updated, and it's been almost two days since the update was released, and I haven't received approval yet.
Someone might even come along and say, "But your request is probably still in the queue, probably not even reviewed yet." And okay, you might be right, but what's with the queue where my game, which was updated almost two days ago, wasn't approved, but another game, which was updated an hour ago, was? (I won't name names, but if you check, you'll see it's true.)
Now comes my question. Does Itch.io have some kind of whitelist, like: "Developers we don't need to approve because they're trustworthy" or something? Because I don't see any other reason for this kind of thing to happen.
And if that's the case, isn't it unfair to the developer just starting out, working on their game, updating it, only to receive no help promoting it? After all, no one, except for those on my Patreon and Discord, knows the game has been updated.
I have 280 followers on Itch.io, and since the update came out, only 240 people have downloaded it.
I just need someone to confirm for me whether this "Whitelist" theory is true or not. And if it isn't, then what's going on? That already helps me a lot.
I've mentioned this before, where I had updated my game, but it wasn't showing up in the "Recent" tab. The answer I was given was that Itch.io manually approves the game for its appearance in the "Recent" tab after an update, to prevent people from pretending to have updated their game and always being in the "Recent" tab. The problem is that in my case, my game was actually updated, and it's been almost two days since the update was released, and I haven't received approval yet.
Someone might even come along and say, "But your request is probably still in the queue, probably not even reviewed yet." And okay, you might be right, but what's with the queue where my game, which was updated almost two days ago, wasn't approved, but another game, which was updated an hour ago, was? (I won't name names, but if you check, you'll see it's true.)
Now comes my question. Does Itch.io have some kind of whitelist, like: "Developers we don't need to approve because they're trustworthy" or something? Because I don't see any other reason for this kind of thing to happen.
And if that's the case, isn't it unfair to the developer just starting out, working on their game, updating it, only to receive no help promoting it? After all, no one, except for those on my Patreon and Discord, knows the game has been updated.
I have 280 followers on Itch.io, and since the update came out, only 240 people have downloaded it.
I just need someone to confirm for me whether this "Whitelist" theory is true or not. And if it isn't, then what's going on? That already helps me a lot.
This is a bug related to a new setting called Persistent Markers. Enabling it will permanently resolve the issue, even if you subsequently disable it. First-timers won't have a problem with this, but those who've played an older version may experience this. But don't worry, I'm already working on fixing it.

