I apologise, I haven't had internet over the weekend. It's on Unity (:
Recent community posts
I'm desperately looking for someone to help salvage a mess of code from three unfinished revisions by programmers who were unable to continue working on it. The game is a fairly ambitious, atmospheric shooter/horror walking sim, inspired by games like Doom, Goldeneye, Half-Life 1 and SCP, so the level of skill required is basic (Unity), though creativity is definitely welcome.
Currently, I'm the sole member of the team, so a hobbyist is ideal, but I can be open to negotiation depending on what's being offered. For the hobbyists, this is more a call for a partnership!
Please contact me, so I don't have to kill the project. It's too ambitious for me to do alone.
A team comprised of myself, a musician and a programmer are looking for a person/people interested in providing custom graphics for HOLY WOOD: THE J. GOLDBLUM CONTINGENCY PLAN, an abstract Goldeneye/Doomlike with a retro FPS and sometimes serious, sometimes shitposty/deliberately cheap-looking aesthetic.
Right now we're mostly building things using cubes and sprites and free domain images, so anything along these lines would be amazing:
Doom-style pixel art
Quake-style 3D models (no rigging necessary)
Seamless textures for walls, floors, ceilings
Decals for walls and floors (stains, etc.)
As a result, we welcome artists of any skill level. The models especially should probably be at the least as, well, quality as this:
Here's an older WIP walkthrough of HOLY WOOD's first few rooms:
You'll be fully credited as part of the team. It is however a non-profit project (at least at the moment). If you want to know more about what's been done so far and what the future plan is, feel free to message me.
Very entertaining Unity experiment with good voice-acting and a sense of humour I was NOT expecting. A nice change from the somewhat pretentious games that go for a similar thing I've been seeing recently.
Really awesome LoZ-homage roguelight and one of my first actual attempts at playing a roguelike outside Space Beast Terror Fright. I really loved it and wouldn't mind seeing an expanded version in the future (:
Played on stream and was completely surprised. I've never played a game like this before (not because there's few of them but because I'm a bit sheltered) so this was a really good introduction for me (especially since I ended up playing Tiny Thief after it, which was very similar). IT'S DEFINITELY CHALLENGING. I'm not so good at puzzle games, though, so maybe it's just me. Thanks for the experience and for being gentle on introducing me to turn-based roguelikes.
I'm not a fan of visual novels -- I find them fanciful, predictable, and very often poorly written -- but this one's outright anarchic approach makes it more of what i can only describe as an ANTI visual novel. Nothing is idyllic or straightforward, and nobody knows what they want or how to get it. It has a message that speaks directly against the established norm for the medium and it delivers it well. Not to mention the art is grotesque, the humour is on point, the language is relatable, and the soundtrack is non-invasive and sometimes chilling. And, thankfully, unlike a lot of trans-oriented media, I don't find this to be preachy or heavy-handed. I think it communicates the psychological aspects of dysphoria with a very welcome dash of subtlety.
Also, it makes an AWESOME video thumbnail.
I'm really keen to check out the full thing. The story is too fascinating to end on a cliffhanger d:
(I wish I could speak like this out loud but while playing I could only manage a few awkward grunts...)
I did a playthrough of this for my weird PC games series and it accomplished exactly what it set out to do. I can't believe it took me as long as it did to realise the swords respawn, though. That's just me being dumb.
My only criticism is the pretty steep optimisation issues. It's very jittery, even on the lowest settings.
The game really improved since the prototype, and I really had fun with it. If you ever decide to expand it, might I suggest randomly generated rooms and different times for difficulty levels? It may give it some more replay value (:
HOLY SHIT I HAVEN'T EVEN PLAYED THIS YET BUT PUTTING THE WORDS 'BIOPUNK' AND CRONENBERG TOGETHER IN THE SAME SENTENCE AND YES
I voted for it on Steam Greenlight and I'm playing it on my Youtube asap DO NOT DISAPPOINT ME
Played as part of my weird games showcase, and it was a pretty bizarre and comical experience. No room is boring. There's always something going on in every corner. Sadly the games I covered before it were so much more shocking or abrupt I wasn't as surprised by the ending as I should have been.
Played it as part of my weird games showcases and had a lot of fun. It's a lot like Crap No-one Loves Me except simpler to learn (though almost as difficult to master) and...well, burgery. I'm going to have to start coming up with a name to describe this genre of fast-food themed games, I'm finding a lot of them recently.
Considering it was made in a week, I'm impressed.
I played this during my weird games showcase and it was pretty cool and deeply unsettling. I have public anxiety really bad and THIS IS EXACTLY WHY I DON'T GO CLUBBING HOLY SHIT. All I want to know is...what do the trophies actually do?
I played this as part of my weird games videos. I went in blind, didn't know the real name, and didn't get the intro dialogue, but regardless I loved it. Took me a few attempts to learn how it worked and I have to say I'm definitely interested in your future content. I'm just sorry I couldn't finish it before I had to move on!
I posted this in another topic but I'm not receiving many replies on other sites so I want to make it more visible. I think this is the right place to post it.
I'm in love with Vinesauce's Getting Weird With It to the point where it inspired me to make Youtube videos of my own. I started doing gameplay because people wanted it, but recently (since I hit 1k subs) I started adding videos I really wanted to do from the start -- the weird, surreal and trashy. I love being confused, bemused or in stitches and sharing it with others.
Thanks to Itch, Gamejolt, Increpare and Glorious Trainwrecks I've managed to scrape together about 500 games (whether they're all playable or not is yet to be determined) and I check back every day for new releases. So far games like #21: The World, Leechbowl and NOCLIP have been particular standouts.
I'm on the hunt for more material so please if you have anything or know of anything even slightly weird/surreal/trashy/otherwise appropriate to the Getting Weird With It vibe, please post here and/or email me at firstname.lastname@example.org and I'll definitely download it for inclusion. I'm also willing to leave honest feedback and ratings in return.
I've begun a quest to play more weird/bizarre/surreal/trashy games than Vinesauce has and thanks to Gamejolt,Itch.io, Increpare and GloriousTrainwrecks I've managed to amass 500 games so far (whether they're all high enough quality for videos is yet to be determined).
So far games like #21: The World, Leechbowl and NOCLIP have been particular standouts. I'm always on the hunt for more material so please if you have anything even slightly weird email me at email@example.com and I'll definitely download it for inclusion.
I played this as part of my Weird Games Showcase and unfortunately I think I broke it :C The eyes wouldn't eject from the cannon properly and reinstalling didn't help. If it wasn't just me and you manage to fix it, please get in touch with me so I can play it again.