The click to move feature is a highly requested one, though it’ll have to come later, since it needs a little more work (with pathfinding and such).
HexagonNico
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Thank you for your suggestions!
I was also planning to add a way to do something like a zoom-out.
I understand that there is not much to do as of now, I’ll try to add some more interesting things that reward you for exploring more.
For what concerns the numbers, there is an option in the accessibility settings to change their color or make them more visible. Maybe the default value for the transparency should be higher?
I was debating whether I wanted to add the ability to save. I understand it would be very convenient if you want to play for longer, but eventually I want to add an integration with the Steam leaderboard and I don’t want players to be able to reload previous saves and get an infinite score on the leaderboard. One solution would be to delete the save file when it is reloaded, but it wouldn’t prevent people from saving a copy of it somewhere else, otherwise I could stop counting the score if you reloaded a save file, but it would be kinda disappointing to not be able to save your score.
I released a game recently and I was supposed to set a discount for the first seven days after launch, but since I had to fix an urgent problem with the Steam release I was not able to set the discount on Itch in time and two people bought the game at full price.
Is it possible to give them a partial refund so that the amount they paid corresponds to the discounted amount?
Really liked it! Having to plan how to direct the pipe makes it an interesting puzzle. Maybe in a full game you could have a scoring system that give you a higher score the fewer tiles the robot need to move to finish the level.
Also, I’m not sure if this was just a problem for me, but once I opened the help menu I couldn’t go back.
I have been working on this game for quite a while, it is still far from done, but it is growing slowly.
In the meantime, I made this localization package that will help me translate the game into different languages and I decided to share it. I tried to make it as simple and as easy to use as possible.
I might share even more assets in the future while I work on my game.

I've been developing games as a hobby for a while now, but this time I really tried to put myself into it and I finally managed to release a game without giving up midway in the making!

In Dungeon Keys you can freely explore a randomly generated dungeon, looking for loot and fighting enemies, but you can't spend much time in it, or your heartbeat will become louder and louder and it will attract the attention of the guardians!
Link to the page: https://hexagonnico.itch.io/dungeon-keys




















