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HexagonNico

31
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A member registered Jan 03, 2020 · View creator page →

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The click to move feature is a highly requested one, though it’ll have to come later, since it needs a little more work (with pathfinding and such).

It was removed from the web version because the browser overrides it. You can still toggle full screen with the button on the bottom right.

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There is only one level so far, but you can already find the elevator, though it’s completely random, so I’m considering changing the way it is placed.

Ores get better the further you go.

Also you do keep the rails you have in your inventory after you explode.

And if the rails aren’t straight, they shouldn’t slow you down. If you keep holding the same direction button you pressed to start moving, you keep going at the same speed.

I’m glad you’re enjoying it! I’ll make sure to balance upgrade prices and ore values as time goes by.

Thank you for your suggestions!

I was also planning to add a way to do something like a zoom-out.

I understand that there is not much to do as of now, I’ll try to add some more interesting things that reward you for exploring more.

For what concerns the numbers, there is an option in the accessibility settings to change their color or make them more visible. Maybe the default value for the transparency should be higher?

I was debating whether I wanted to add the ability to save. I understand it would be very convenient if you want to play for longer, but eventually I want to add an integration with the Steam leaderboard and I don’t want players to be able to reload previous saves and get an infinite score on the leaderboard. One solution would be to delete the save file when it is reloaded, but it wouldn’t prevent people from saving a copy of it somewhere else, otherwise I could stop counting the score if you reloaded a save file, but it would be kinda disappointing to not be able to save your score.

The game exiting fullscreen instead of closing the menu on the web was an oversight. I uploaded an update that adds a close button.

The map is infinite

Thank you for the feedback. I doubled the amount of ores now. Maybe in the future I could make it so that going further from the center gives you better ores.

Hi, thanks for letting me know. I changed the cursor so that it now shows above the tile you’re mining.

Really liked the variety of the puzzles.

You have to dive with your nose to do the good jumps, though the game doesn’t really explain it.

Very simple yet very engaging! Also love the artstyle.

Love these visuals!

Very impressive. Really good puzzles that require you to pay attention without being too difficult.

Really like the artwork and the sounds!

It’s an interesting concept, but maybe it would be more fun if the difficulty increased as you play in a way that isn’t just making the character faster, maybe by altering the enemies or some of the actions you have to make.

Really good concept. I like the fact that the path changes between each loop, so the route you take going back and forth may be different every time.

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The game is finished. It has 30 levels. Thank you for making me notice I never updated the status on Itch.

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I released a game recently and I was supposed to set a discount for the first seven days after launch, but since I had to fix an urgent problem with the Steam release I was not able to set the discount on Itch in time and two people bought the game at full price.

Is it possible to give them a partial refund so that the amount they paid corresponds to the discounted amount?

Thank you! I’m glad you liked it!

Really fun to play! It just need a bit more polishing and it would be perfect!

A really cool take on the theme!

Really liked it! Having to plan how to direct the pipe makes it an interesting puzzle. Maybe in a full game you could have a scoring system that give you a higher score the fewer tiles the robot need to move to finish the level.

Also, I’m not sure if this was just a problem for me, but once I opened the help menu I couldn’t go back.

Thanks! I’m glad you liked it!

This is great! The fact that it was made in 2 days is outstanding!

Great game! In the beginning I didn’t understand that the dice was also controlling the other pieces, but once figured that out it felt like a good puzzle game.

I have been working on this game for quite a while, it is still far from done, but it is growing slowly.

In the meantime, I made this localization package that will help me translate the game into different languages and I decided to share it. I tried to make it as simple and as easy to use as possible.

I might share even more assets in the future while I work on my game.

Here is the link to the asset

Image

Thank you for the feedback! I'll surely keep working on it and implement your suggestions!

I've been developing games as a hobby for a while now, but this time I really tried to put myself into it and I finally managed to release a game without giving up midway in the making!

In Dungeon Keys you can freely explore a randomly generated dungeon, looking for loot and fighting enemies, but you can't spend much time in it, or your heartbeat will become louder and louder and it will attract the attention of the guardians!

Link to the page: https://hexagonnico.itch.io/dungeon-keys