You can lower the penalty in the settings if you want.
In the full game you will be able to descend to lower levels with more valuable ores, so it will be easier to make enough money for the excavator.
For what concerns the minecart movement, you could move with WASD up until the last update, but I thought people couldn’t understand that you only needed to hold the starting direction to keep moving, otherwise if you had press a different direction at every turn, you would be slowed down quite significantly. Maybe I should revert it back to what it was?
Thank you for your suggestions!
I was also planning to add a way to do something like a zoom-out.
I understand that there is not much to do as of now, I’ll try to add some more interesting things that reward you for exploring more.
For what concerns the numbers, there is an option in the accessibility settings to change their color or make them more visible. Maybe the default value for the transparency should be higher?
I was debating whether I wanted to add the ability to save. I understand it would be very convenient if you want to play for longer, but eventually I want to add an integration with the Steam leaderboard and I don’t want players to be able to reload previous saves and get an infinite score on the leaderboard. One solution would be to delete the save file when it is reloaded, but it wouldn’t prevent people from saving a copy of it somewhere else, otherwise I could stop counting the score if you reloaded a save file, but it would be kinda disappointing to not be able to save your score.
I released a game recently and I was supposed to set a discount for the first seven days after launch, but since I had to fix an urgent problem with the Steam release I was not able to set the discount on Itch in time and two people bought the game at full price.
Is it possible to give them a partial refund so that the amount they paid corresponds to the discounted amount?
Really liked it! Having to plan how to direct the pipe makes it an interesting puzzle. Maybe in a full game you could have a scoring system that give you a higher score the fewer tiles the robot need to move to finish the level.
Also, I’m not sure if this was just a problem for me, but once I opened the help menu I couldn’t go back.