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HexagonNico

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A member registered Jan 03, 2020 · View creator page →

Creator of

Recent community posts

You can decrease the penalty for dying in the settings if you want

Amazing artwork. The gameplay loop is also very enjoyable.

Very creative interpretation of the theme. I also love the art style that uses the cardboard cutouts. Though it took me quite a while to figure out where the target was.

Very creative take on the theme. Very relatable.

Amazing artwork. Impressive that it was done in just 4 days.

Also a really cool concept. Everything looks so cute ^-^.

The controls are a bit clunky, but not a big deal. It also took me a while to figure out the “problematic growths” were the pink ones though, I was removing every single organ at first.

This is really fun. I could see myself playing for hours.

I agree that the corridors are too narrow, didn’t have much time to fine tune the level unfortunately.

Initially I also wanted the space station to be randomly generated, but I would have never made it in time.

You can change the colours in the settings

You can lower the penalty in the settings if you want.

In the full game you will be able to descend to lower levels with more valuable ores, so it will be easier to make enough money for the excavator.

The game saves automatically. If you’re playing the browser version it might delete the saves of you clear the browser cache.

It appears when you die. It covers the area that exploded.

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Edit: It’s fixed now!

–It’s a problem that affects the web version with the update that released today. I’m already working on a fix.–

It doesn’t spread

Yes, I’m definitely going to add more tools, but I want to save some for the 1.0 release.

  1. Idk you should try asking the company

  2. There is 1 per level

  3. It has a chance of appearing after a certain distance

  4. The map is infinite

I’m going to add the ability to save in the next update.

I think I’m going to change the death penalty as well and make it so that you lose your items and maybe half of your money, but the mine stays unless you choose to reset it.

For what concerns the minecart movement, you could move with WASD up until the last update, but I thought people couldn’t understand that you only needed to hold the starting direction to keep moving, otherwise if you had press a different direction at every turn, you would be slowed down quite significantly. Maybe I should revert it back to what it was?

It’s not in the game yet

The numbers tell you how many of the 8 surrounding buttons should be pushed.

You can change the colors of the numbers from the settings

It was removed because Itch’s full screen takes precedence over it, so making the game full screen through that made the option behave weirdly. You can still play in full screen using the button on the bottom-right.

The click to move feature is a highly requested one, though it’ll have to come later, since it needs a little more work (with pathfinding and such).

It was removed from the web version because the browser overrides it. You can still toggle full screen with the button on the bottom right.

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There is only one level so far, but you can already find the elevator, though it’s completely random, so I’m considering changing the way it is placed.

Ores get better the further you go.

Also you do keep the rails you have in your inventory after you explode.

And if the rails aren’t straight, they shouldn’t slow you down. If you keep holding the same direction button you pressed to start moving, you keep going at the same speed.

I’m glad you’re enjoying it! I’ll make sure to balance upgrade prices and ore values as time goes by.

Thank you for your suggestions!

I was also planning to add a way to do something like a zoom-out.

I understand that there is not much to do as of now, I’ll try to add some more interesting things that reward you for exploring more.

For what concerns the numbers, there is an option in the accessibility settings to change their color or make them more visible. Maybe the default value for the transparency should be higher?

I was debating whether I wanted to add the ability to save. I understand it would be very convenient if you want to play for longer, but eventually I want to add an integration with the Steam leaderboard and I don’t want players to be able to reload previous saves and get an infinite score on the leaderboard. One solution would be to delete the save file when it is reloaded, but it wouldn’t prevent people from saving a copy of it somewhere else, otherwise I could stop counting the score if you reloaded a save file, but it would be kinda disappointing to not be able to save your score.

The game exiting fullscreen instead of closing the menu on the web was an oversight. I uploaded an update that adds a close button.

The map is infinite

Thank you for the feedback. I doubled the amount of ores now. Maybe in the future I could make it so that going further from the center gives you better ores.

Hi, thanks for letting me know. I changed the cursor so that it now shows above the tile you’re mining.

Really liked the variety of the puzzles.

You have to dive with your nose to do the good jumps, though the game doesn’t really explain it.

Very simple yet very engaging! Also love the artstyle.

Love these visuals!

Very impressive. Really good puzzles that require you to pay attention without being too difficult.

Really like the artwork and the sounds!

It’s an interesting concept, but maybe it would be more fun if the difficulty increased as you play in a way that isn’t just making the character faster, maybe by altering the enemies or some of the actions you have to make.

Really good concept. I like the fact that the path changes between each loop, so the route you take going back and forth may be different every time.

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The game is finished. It has 30 levels. Thank you for making me notice I never updated the status on Itch.