Great little game. If you added some more levels and released it as a commerical game, I'd buy it!
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Played this all week and only just finished it. It was great!
Hey torfi, how about expending on it a bit and making it a commercial release?
Suggestions for stuff that could go in a commercial version:
-new gameplay elements like crumbling holds, or moving holds. Gravity-flip holds? Windzones! Ropes!
Anyway, loved the game! A Firm Handshake was great too. Curious to see what you make next. :)
Just replayed this. Again. Feels like the movement was faster than when I played it first time, years ago. The movement isnt on Update rather than FixedUpdate, is it? If so please fix it, this game must be preserved for future generations. It is an important historical document!
When I download the zip from the site I get an "Error 0x80004005: Unspecified Error" when trying to unzip it.
And when I install from the itch.io desktop app it downloads the installation but then the installation fails halfway through on some WindowsNoEditor.pak file (or something like that).
Is this how level 6 is supposed to be beat? Cause it took a lot of trial and error to get the magnet down there! :|
(great game btw. movement feels good and most of the puzzles are satisfying)
I for one appreciate the authentic mid-90's DOS-port of a PSX-game feeling you get from having to play with just the keyboard. It's not impossible by any means, but I can understand if it feels unintuitive for folks who started gaming after mouse+keyboard configurations became standard in PC games.
Here's a workaround for running (most) Unity games in windowed mode:
1. Navigate to the directory using a command line interface (cmd)
2. "Forklift Simulator.exe" -screen-fullscreen 0 -screen-height 1080 -screen-width 1920
Or you can make a .bat file so you don't have to go through that whole procedure every time.
How does this function with Steam Guard? When I first tried uploading a build it stopped on "Logging in user...". The I restarted, used the Account Login option, logged in, with Steam Guard code via the command line, then hit upload again and it still stops on "Logging in user...".
Yeah I don't like jumpscares either, but thankfully there don't seem to be many in this collection. I've played a few and so far Heliwald Loophole seems to be the most jumpscarey one. Janitor Bleeds also has some sudden noises, but they're a bit milder.
Agony of a Dying MMO, That Which Gave Chase, Echostasis, Lorn's Lure, The Lunar Effect, Chasing Static, Pathogen-X, Risu, Mummy Sandbox, The Chameleon, Fiend's Isle, Ghastly Goodies
Hi! Thanks for taking the time to check out The Last Hover Cabby in Sector G, let me tell you a little bit about the history, and potential future, of this game.
In spring 2020 I released my first commercial game, Stilt Fella. Afterwards I didn't wanna dive right into making another big game so I spent the summer making a few prototypes, this game was one of them. It soon became apparent that doing this idea of an open-world hovertaxi game properly would be a lot of work, so I shelved the project. Fall 2020 to Spring 2021 I ended up working on several big Stilt Fella updates, but after they were all done I had the urge to return to this project. Decided to brush it up and release it as a small, free, itch.io title. I spent 2 intense weeks turning this prototype into an actual game. This means: adding menus, options, save system, music, overhauling graphics, tweaking some features, updating the engine and fixing every bug I could find. Oh, and I thought of a title: The Last Hover Cabby in Sector G. A title which not only sounds cool, but also conveniently explains why there's no AI traffic in the game!
I'm working on another big game right now, but at some point I wanna return to this, and these are my vague plans for it:
-Full city, with sectors A-G.
-Progress-system where you unlock new driving jobs: taxi, trucking, tow truck, etc.
Part of why I released this as a free game on itch is because I wanted to gauge interest in it. What do you think? Is this something I should keep working on and try to make a bigger game out of?
This is cool! :D Is there a way to go fullscreen tho?
edit: nevermind, a friend pointed out that there's a Fullscreen exe in the game's folder. I installed and played via the itch app so I never saw the folder.
Tilde key isn't removing the controller info for me. Freezing with the right bumper removes the controller but not the graphs. Got the latest version. Love the game btw, wish I could remove the UI stuff tho.