Hi, I've provided a direct download to the HTML5 version. Just inzip this and run index.html in your browser. The reason I don't upload a win32/64/Linux version etc is because for desktop versions Construct 2 just bundles the game into a bare browser anyway, and the download is significantly bigger (50-60Mb compared to 10Mb for the HTML5 folder).
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I knew adding those checkpoints would be a headache.
I've added an alternative control scheme to the todo list for 1.2, I just don't have much time at the moment so it could be a while before I can do it.
Thanks dude. I noticed something similar during development. I think it's related to the Construct 2 engine not being deterministic and timings fluctuating slightly but I'd need to investigate more. If it's not a serious problem I'll probably end up leaving it though.
I also saw you damage boosting in other rooms. What you could try, because getting hit always knocks you in the opposite direction to the way you're facing (and up slightly), is right before turn away from the thing your going to hit or back into it while drilling, that way you effectively get knocked into the direction you were moving. Not sure how effective it can be in a speedrun but it's something to try.
That was a really good run until the bad ending. To clarify, if you lose all 3 hearts after destroying the reactor it's always the bad ending. Generally I found the best reactor pattern is to go left, bottom, right, top, because the left and right vertical beams are slightly out of sync and you enter from the left so go there first. I'm sure there's an even better pattern though, without wasting time waiting on the sides.
Yea the middle zapper on that screen has the shortest time. None of those were designed to be ran through all in one go, but it might be possible I suppose if you wait for the right pattern.
Only other thing I noticed is you didn't use jump before jetpacking, that might save energy/time in places.
This is awesome!
Regarding the vertical zappers, do you mean those in the reactor? If so, there are four lights (or crosses when unlit), basically when they start lighting then the zapper on that side is about to come on, just as youll see all four lights go off when the zapper on that side goes off.
If you mean zappers on other screens, those are all predictable, just not necessarily all the same timing. In general you can stop between each zapper but it's slower.
I've uploaded v1.1 with the following changes:
- added keys Z and B as alternative to Spacebar.
- added checkpoints at unlocked doors and key points, continue can be used 3 times.
- small changes to some enemies.
Someone mentioned that over at the World of Spectrum forums too, so I uploaded all the images if ever anyone wanted to do a conversion: http://opengameart.org/content/zx-spectrum-style-s...
The thread is here: https://www.worldofspectrum.org/forums/discussion/...