Very thanks frien
Heinn
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Tbh I thought this game was a never ending shitpost because It wasn't clear what it was about. That being said, it's not the most best feeling third person shooter I've tried. For the number of things shooting at you at the same time I feel like the stamina consumption while running/jumping was pretty limiting, same thing about slowing down when aiming. Controls are kinda clunky. Also it would be nice to have hotkeys to the inventory to use items instead of having to open the inventory and click stuff.
I guess slowing things down / making the player faster / tankier / nimbler could help. Cute graphics tho, the realism of the scenery and the cartoonyness of the characters is more jarring in screenshots than in game somehow.
Overall, one of the least worst fever dreams I've ever had.
I rate it a "Make the game over screen shorter / 10"
The third item should be around there,there are about 6 of those. 001 you can find after opening the sigil and
spoilers
beating the boss
The first bug I've never encountered, I'll look into it. The other bug is a loading issue that im still fighting with. Thanks for playing the game, Im glad you liked it!
Pretty good but I encountered a few bugs:
Pressing the end button after losing does nothing
Laser turret stopped working after I upgraded it
After you sell a turret,you can't build on the ground where the turret was
Also the hammer turret is quite useless but I guess that's more of a balancing issue. Speaking of that, maybe it's because my laser turrets stopped working after I upgraded them, but I couldn't get past the first level, enemies are kinda too much of a damage sponge and I accumulated money without being able to do anything with it.
Thank you for noticing the oxygen bug,it should be fixed now. The oxygen actually got consumed,but the UI wasn't updating.
About the other things yeah,dropped items are lost when you exit to the main menu
By closing the window do you mean closing the game? If you close the game without saving your latest upgrades will be lost.
Yup, there's still a lot of stuff to explore down below . The bottom [spoilers] right now sits at 1750 m.
Crashed on an alien planet you must find the resources needed to repair your ship and escape, unfortunately, your only way out is down. And it's not alien-free . You can also use the resources you find to get upgrades and survive longer. The game world is procedurally generated and features 5 unique biomes and an assortment of hostile alien life.
I finally got to the point where I'm comfortable showing off the game here now that it has hopefully enough prompts ,guidance and polish. Feedback is very welcome
Link to the game : https://moku.itch.io/subterra
Link to the latest update notes : https://moku.itch.io/subterra/devlog/27790/update-04
To build items in the shop you must have the required materials. In order to mine them,first you "loosen" them with the laser and then you change the beam mode to tractor beam with Q (or B if you have an xbox controller) and shooting them will make you collect them (like in the second gif of the page).
Yeah there's no real goal for now and yeah I'm thinking of remaking the movement system. Is it annoying because it's hard to control or because you'd rather walk? Goal will be finding all materials necessary to rebuild ship and escape.
Also you can set the sensitivity of the controller in the main menu