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agreed with the other guy, make the camera mouse based and the cube control to wasd and arrows
The camera speed feels too slow to control the falling, you could make it mouse based or keep it slow and use it as a puzzle mechanic
mouse camera controls and centering the camera rotation around the player would be an immediate improvement,but keeping the arrow key controls might be the way to go if you opt to only have a few set camera angles (like 4 isometric views) so you cant just go from anywhere to anywhere. Its what Fez and Monument valley did, and I suspect level design will be significantly more difficult if you don't have a similar restriction.
The line dissapearing effect is pretty seemless, I thought it was just a shader artifact when I first saw it.
Thanks for playing frienLevel design with free cam should be very possible (see : echochrome lol), and mouse controls are definitely the way to go but I don't think I will take this game much further unless inspiration strikes :^/