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(1 edit)

Thanks for playing, and ye it's not a troll game. I kinda rushed it to be "ready" for demo day but the overall user interface is pretty bad. I think I'm going to can this one anyway, and if I pick it up again I will probably remake it in 2d. 

Would it make more sense for the text editor to just be a normal one? Maybe I'm just used to it but I find it nice to use (with Befunge). I guess the smart thing would be making it an option.

(+1)

The board editor is ok, I think.

Is the fact that the turtle doesn't go right..... Oh, fuck, you have to skip the '?' in the first row with a '#'. I got it just now. So the fact that the turtle never goes right when it hits the '?' is intentional, right? When you say 'it makes the turtle go random', in reality you mean 'as the dev I decide where the turtle goes'. I thought it meant 'eventually the turtle will try moving towards all directions". That's what I'm getting.

Anyway, I'll keep playing when I have the time. How many more levels are there?

That first puzzle is meant to show you how to use directional commands, the actual thing that it does at the end is printing 0 (with ' . ').
There are 3 other puzzles, but for those you have to put together a full funge since I forgot to unbork the free one. You can pick and place components that have the "Select" prompt by right clicking on them and then left clicking on a board (the big quads with nothing on them, the components one the first puzzle are unmovable tho). "Select" on sockets connects them instead. Behind the first puzzles there are some buttons that you can press to bring up better explanations.

Good luck.