That was the original goal, but I doubt the game will ever be this feature complete.
Custom logos are possible (if with an iffy implementation) but customization is a low priority right now.
My strategy for the game boils down to always researching something to stay on top of the R&D (don't forget to increase your budget, too), using the latest technologies in my CPUs, and pricing them usually around 2x the production cost - overpricing will lead to poor sales, but low prices leave income on the table.
I'm sorry that I can't make promises and that the roadmap is outdated. It's very hard to say, but unfortunately, I don't think I can fully deliver the update the way it's presented on the roadmap this year.
The key to success is keeping up with the research and using the latest technology in your CPUs, so ensure you're constantly researching something and that your R&D budget is high enough. Product pricing is essential as well, too high of a price will massively hinder your sales, but underpricing will leave precious income on the table. Usually, people go for something around 2x the production cost.
Well, the best way would be for touch to emulate mouse clicks (wouldn't have to replace hundreds and hundreds of events), unfortunately, I don't see a good way of doing that in Construct 2.
Hi, sorry about your PC...
Funnily enough, I remember the game working on mobile on itch.io in the very early days, but something must've broken it.
There used to be rudimentary touch support in some beta version (I believe it was 0.2.9) but people didn't like it as it made playing with a mouse unpleasant (basically you had to have your mouse perfectly still when clicking).
I could have two separate versions for touch and mouse input, but that'd add unnecessary complexity, especially when the game is still changing this much.
Construct 3 is significantly more expensive (being on a subscription-based model) and as far as I know you can't just drag and drop a Construct 2 project into Construct 3 and expect everything to work (at least with the number of plugins I'm currently using).
It's basically Construct 2's proprietary format that's probably not intended for manual edition.
The "data" field is a nested array (1-dimensional table of items delimited by square brackets ). In the case of Hardware Tycoon, the first level (so the second pair of square brackets) is a column, with every field being its own one-element array.
So for example:
would be a 2D table that looks like this:
So, all other sites work both at school and at home? I'm not sure why that would be.
Have you tried a different browser or clearing your browser's cache? (Should be in privacy and security settings)
we also use commas here, but I always just put in dots and never give it much thought.
It seems like a localization issue. The desktop release seems to disregard user preference and force English locale.
I didn't find any way to fix it (I'm using a game-making tool that basically exports the game for me, giving me no options). There could be a way, but this kind of issue is of pretty low priority. I'm sorry, but you'll have to bear with dots on the desktop for now.