Thank you to everyone who downloaded the game, and an extra big thank you to the kind person who donated to us for it, reminding me that it exists 😅.
I've just updated the page for the game a little more to actually mention the mechanic of the game, Stealing Dice. Please continue to enjoy my humble game.
HarveyHeart
Creator of
Recent community posts
Really cool.
The controls feel a bit unresponsive, especially with that last level. I figured out the puzzle of the last level long before i was able to beat it.
My biggest problem was jumping. often the jump did not work for me when I wanted it to.
I'd also like it if i could jump with either w or space.
Really cool.
The controls feel a bit unresponsive, especially with that last level. I figured out the puzzle of the last level long before i was able to beat it.
My biggest problem was jumping. often the jump did not work for me when I wanted it to.
I'd also like it if i could jump with either w or space.
I like the idea of the weapons being out of control. I think you should have focused on that for the theme, as opposed to the story of the player's ally's being out of control.
But the weapons in this game always feel in my control. Once I memorized the colors, I always picked up the upgrades I wanted and left alone the bombs i didnt like. Since even the base shot is a 1 hit kill, I found it was better than the slow moving bombs.
Also I never found a use for the dash. The player is already fast and responsive. I could dodge the enemy fire as long as i saw it coming (which is a bit hard since my lasers and theirs are the same color.) The dash just made me go out of control.
I like the idea of the weapons being out of control. I think you should have focused on that for the theme, as opposed to the story of the player's ally's being out of control.
But the weapons in this game always feel in my control. Once I memorized the colors, I always picked up the upgrades I wanted and left alone the bombs i didnt like. Since even the base shot is a 1 hit kill, I found it was better than the slow moving bombs.
Also I never found a use for the dash. The player is already fast and responsive. I could dodge the enemy fire as long as i saw it coming (which is a bit hard since my lasers and theirs are the same color.) The dash just made me go out of control.
I played with controller. The game is very interesting.
I like this idea of a sort of half free movement, half rail shooter.
But not being able to move the camera in a meaningful way is annoying. I feel like both hands could be controlled with one stick and the camera with the other. I never really felt the use for both hands. I also never really knew when I was close enough to a victim to get them.
I also found my self dying often from not knowing where another victim was. Sometimes i died before I found my first victim. The positioning of the victims is easily the most frustrating part.
The obtuse controls are fun but the unclear hotboxes for the deer and edge of the road make it feel cheap to die by a crash.
The mood is done really well, I wanted to get further so i could see if anything else happens as you get further, but i couldnt even get past 500 ft.
I feel like the distance is rather interesting too. if it takes me this long to drive 500ft safely, i feel like i would have gotten out of the car and started running.
I never found myself using the break since steering slows you down so much.
