Haru'sGuardian
Creator of
Recent community posts
I’m not entirely sure, but on my end, that tension kept making me wonder why I was putting myself through that constant pressure. I’m the one choosing to move forward. The game isn’t forcing me.
I also felt it added a symbolic layer, with the player choosing to immerse themselves in that atmosphere without a clear goal (no safe room or defined ending, ...).
It was really great!!
The idea was twofold:
- to prevent players from jumping around too much without consequences. (In the next version I might try adding barriers to avoid fallin i m not sure)
- to make players feel like something might catch them or grab them
I should be able to add some AI to finalize the game.
Thanks for playing and for your feedback!
Ureal is grate except for the 600Mogame haha. Thanks for the feedback! Like I mentioned in my other reply, I had the choice between overriding the previous snaps or not displaying the new ones. I wanted to limit spamming, but it’s true that it wasn’t very clear (max 6 waves in the post-process material).
Thanks again for the feedback. I’ll keep working on polishing the game and adding all my ideas. If you’re interested, I can keep you updated. Thanks again!
Hello, very nice idea. The water effect is great. I found the underwater movement pretty good and less frustrating than in most platformers.
I also think that having more sections outside the water, or playing more with the effect of not being able to see clearly both inside and outside, could be pushed further.
Very nice project, well done!
I spent quite a bit of time on the game. It’s great. Art, music, effects… everything is there, and I had a really good time.
The winged demons are a bit too strong in my opinion, but aside from that, I think the game is really well balanced. The fact that enemies respawn in the same way makes you want to learn the pattern to defeat them in the right order.
I did find it a bit frustrating that enemies could slip between me and my shot when the timing wasn’t perfect. Maybe you could add an area of effect behind the player to account for the knockback of the spell. Also, it would help to better indicate when the spell is available, so it’s easier to keep track of the timing during difficult moments.
Great project, and congratulations! <3
What a great idea !! The retro style is stunning well done, especially in just three days.
I really think that pushing the game a bit further could give it real potential. In any case, the style could definitely be reused in your future projects.
The atmosphere, with the sound of footsteps, is suffocating and adds a great touch of claustrophobia. And the choice of controls is excellent taking time to turn is a great idea, it really builds tension. GJ !!
Well done, the game is very beautiful and the mechanics are smoothly implemented.
I have a few suggestions and remarks. I’m not sure why, but when pressing X the player is not sent back to the spawn point after dying. I also got soft locked twice by changing form too much in a tight space.
I’m also wondering if collectibles should reset after death, I’m not sure, but it might prevent players from taking reckless risks.
Overall, it’s a very well executed game. Best of luck with the rest of your journey!
Thanks for this unexpectedly clear and detailed review. I take all your advice as a big motivation boost.
I think I got a little bit overwhelmed during this project, and I'm a bit disappointed by the fact that the overall aspect is quite poor. The scope wasn’t good for me.
Building all those systems from scratch and making all those decisions in such a short period of time was clearly too challenging for me.
This jam made me realize that the games I enjoy the most aren’t the most complicated ones or the ones with the most systems, but the more cohesive ones (UI, game mechanics, etc.).
In the end, I'm a bit disappointed by the final result, but I'm proud that all those systems are working together.
Again, thanks for all those recommendations and the time you spent on my project.
You don't know how much it means to me.
See you around !

