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I spent quite a bit of time on the game. It’s great. Art, music, effects… everything is there, and I had a really good time.

The winged demons are a bit too strong in my opinion, but aside from that, I think the game is really well balanced. The fact that enemies respawn in the same way makes you want to learn the pattern to defeat them in the right order.

I did find it a bit frustrating that enemies could slip between me and my shot when the timing wasn’t perfect. Maybe you could add an area of effect behind the player to account for the knockback of the spell. Also, it would help to better indicate when the spell is available, so it’s easier to keep track of the timing during difficult moments.

Great project, and congratulations! <3

(+1)

Thank you so much!! Yes, the balancing is a bit messy. And yes, the hitboxes are also  a bit off haha. Sorry about that! But thank you so much for the detailed feedback and taking the time to play the game.