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What a beautiful exhibitionon. Great work !! The amount of content is impressive, and you’re always wondering if you can stay safe the whole time.

Thank you so much!

I know that the mounting dread never seems to wear off, but I think that was part of the objective. I wonder if we had taken the time to add tenser and calmer moments, if it would have created a better narrative experience.

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I’m not entirely sure, but on my end, that tension kept making me wonder why I was putting myself through that constant pressure. I’m the one choosing to move forward. The game isn’t forcing me.

I also felt it added a symbolic layer, with the player choosing to immerse themselves in that atmosphere without a clear goal (no safe room or defined ending, ...).

It was really great!!