The bouncing off the walls happens so the player won't walk through or get pushed through them
But i will check it out thank you :)
Thanks for playing :)
I move the player by getting horizontal and vertical inputs using Input.GetAxis under the Update method. Then under the FixedUpdate method, i call another method called "Move" with the parameters "horizontal" and "vertical". I store these parameters in a Vector2 variable and then use this variable in transform.Translate().
Good point. I doubt they are using a different ranking system for games above 20 rates.
Afaik, there is only going to be 1 winner right? If so, to be honest, my game is not even close to being good enough to win. So i want to get as much people as possible to play it and get their review so i can do better next time. I feel like our main priority should be to have fun and learn while making our games and playing others.