I am having the same issue here, but using -force-vulkan fails without error for me. I'm assuming my graphics card is just super old and doesn't have Vulkan support, anyone know of a way around this that doesn't involve -force-vulkan? I had this running just fine on a Mint install (at least version 2.2), but version 2.3 isn't working on my EndeavorOS install.
hankulez
Creator of
Recent community posts
Thanks for the info! In the announcement for the future of Asset Forge you showed enhanced 2D export options in Asset Forge 3.0, will a version of that make it in to 2.0 if 3.0 doesn't get released any time soon or would it be too hard to backport?
I love the work you are doing and am really enjoying Asset Forge and Kenshape! It's literally the only way someone like me (very non-artistic) can make good looking assets!
This forum seems fairly dead so I may not get a response but figured I may as well ask, any word on Asset Forge 3.0? It was just under a year ago that Kenney announced it but there hasn't been any word since then that I could find? I looked on Kenney's twitter for the last few months and didn't see any Asset Forge mentions there and am kinda out of spots to look so I figured I would ask here where there is the highest chance of Kenney seeing it.
I originally had it where the player would stop when someone talked to them but very late in the jam I had some issues with my dialog system and had to redo it from scratch and didn't have time to re-implement the stopping sadly. I also tried to change the font colors of the numbers but I definitely could have reworked that to get it to be more clear. Thank you for the feedback, it is really helpful!
This is really nice but I do have two things I wished were different. The first being the ability to open more than one project at a time and just have them in tabs. The second one (and a more needed improvement in my opinion) is the ability to add layers. For example, I wanted to add eyes to something with the circular type input but it leaves a blank space around it where the other boxes meet. So with layers you could add eyes (or any rounded/diagonal shape) on top without adding that empty space. Still though, I really enjoy this tool and give it like 8/10 but with just the second improvement I think it would be a 9.5/10.