this was a rly fun entry! crazy amt of detail in the level decorations. nerf gun felt crazy op loll. one time i kinda clipped outta bounds going back into the house but i fell back into the street and entered again. nice work
divine machine
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the little cats remind me of rainworld ^-^. i found it impressive how big the level was but the controls felt a little slippery for me with seemingly no coyote time. it was frustrating to fall long distances and have seemingly only 1 good path back to where i was. meeting up & holding hands to capture an objective is a neat idea, though i got tripped up that it only triggers the [break;] when i let go. and usually it was too much for my brain to control both slugs at once so usually i'd be getting one there, and pinging it over and over attempting to make the path a second time with the other one and it got a little tedious
i adore the way you utilized & developed on the sprout lands pack and i think the skills work well together.
the fights just last a lot longer than i'd like them to. i approached it on hard mode at first but over time (esp. on death) the music would start stuttering and not loop properly anymore. to escape this, i tried to reload the game, but my progress wasn't saved. so i replayed the game from the beginning with the difficulty slider all the way down. bosses still took forever and i couldnt get to boss 3 with music intact. and at that point, i didn't deal any visible damage to radio-hen after several minutes and gave up.
very stylish entry i really enjoy it
i love sekiro!
your entry's core mechanics have a lot of potential
i think itd be nice to spawn in a safe area and agro the boss myself because i was not ready for the attack immediately on respawn. or ever. theres no telegraphs and the sounds do not match up to the moves. dudes going monkey mode on me with a giant sword
i found the character movement pretty comfortable, and i liked the varied arena designs.
i though it was really good & chill until the third boss started to spam lasers with a nauseating & severe chromatic aberration effect. i would suggest a flashing lights/eye strain warning somewhere. cool game though
it appears that there's many abilities, but when i got tornado it was just the starting sword again, or dark vortex and debris just being the pistol again. i played on controller and shooting my gun also made me dash unless i stood still, which was jarring at times. the wheel of weapons is a cool idea! i wasnt sure how to dodge the laser attack on the spinning mauler. thought the boss designs were interesting. nice entry c:
i dont fully understand the earth-shakers in the basement, or the basement. the trening arena didnt let me spin the cannon, and so at first i wasnt sure what i was meant to be shooting or if it was working without a healthbar, until swampster inexplicably died. returning to the center of the arena anytime i bumped something was also a frustration point. sussy caves felt unfair to me being bombarded with fire and really feeling how slowly the cannon spins & fires. i wish maybe there could have been buttons for rotating and firing the cannon. cool entry!
creative snake idea, balancing segments/ health with ammo.
sometimes i lost control of my snake trying to dodge, or had troubles reaching my tail. took so long fighting the boss that the music stopped. it was less enjoyable that being shot in the head killed me in one hit, though it makes sense. i was confused what had happened at times. love the python gun lmao
i adore the bug theme c: & the variety of upgrades is impressive!
the jump when dashing is abrupt and mildly disorienting. the difficulty is extremely punishing. died after defeating first boss one time. empress ant gets a little laggy. i thought i was going to get to keep my upgrades on ascension u_u
cool entry >:)
really really cute art, and i love the mouth sfx!
after the initial skill drops i only ever got trash during the tv fight. its quite difficult to focus on dodging while managing skills. i also found the bullet attack on tv really frustrating, as it would usually hit me immediately upon retry, or id get stuck on turret collision and corners of the arena while flailing with my skills and hoping for an effective attack. wasnt able to beat tv after trying for 20 minutes
i couldnt find a use for crow mode and couldnt tell whether gliding was working. i couldnt beat the eye fight as certain attacks seemed impossible to avoid. much of the fight is passively waiting for openings and i wish i was able to shoot the eye while its firing lasers. the fight music is pretty nice though
this was pretty fun. active reloads are awesome. save for the final fight, i found it a little unclear when i win a boss. thought i died the first time. and theres so much happening on the screen its hard to focus on all of it at once. the active reload, the health the round count the wheels in different places while the boss is going all out. solid entry





