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(+1)

the little cats remind me of rainworld ^-^. i found it impressive how big the level was but the controls felt a little slippery for me with seemingly no coyote time. it was frustrating to fall long distances and have seemingly only 1 good path back to where i was. meeting up & holding hands to capture an objective is a  neat idea, though i got tripped up that it only triggers the [break;] when i let go. and usually it was too much for my brain to control both slugs at once so usually i'd be getting one there, and pinging it over and over attempting to make the path a second time with the other one and it got a little tedious

(+1)

Glad you liked the little creatures :D actually there was coyote time but i guess it couldve been a bit too short since i didnt have any playtesting, since most people have different opinions on the right coyote time, and yeah having to let go to break was also something i didnt wanna do but there was an issue with the players inputs causing game to break lmao so had to force player to stop inputting to loop it. Anyways hope you at least enjoyed the art and stuff!