Ah glad you got it working! I'll update the page to show the minimum engine version.
Recent community posts
If anyone's still getting the "symlink" error, it seems the issue starts with nwjs 0.22 and onwards. If you change your version in Gruntfile.js to '0.21.1' it'll work fine.
I'll try and find a way to correct this in the next release.
Hmm, I've never seen these happen - I'll check the mac one next time I'm on a mac.
Win10: Are you running as admin?
"the linux build shows a grey window with 'nw.js" in black (unfinished build?)" - From memory, this happens when it can't find the index.html file in the build.
I feel the music doesnt fit, but its not jarring. Really nice linking of mechanics and story - The fact that the forced fail-state is something that you are angered by the first time, but learn to accept it by the end is just such a clever move, I wish Id thought of it.
A cyberpunk / futuristic take on Scheherazade, with a writer who does a 1960's spy novel exploring 'retro' tactile experiences? There's so many damn layers to this! I love it. "Get the hell out of this office" is just perfect.
Probably repeating most of what others have said, but really nice, focused little game. The hit detection is a bit hard to judge, but having the horseman get closer and closer is a great touch.
Really nice stealth mechanics, and great overall production!
Perhaps turn off the enemies spawning when the player's right near the end? Felt cheap to be killed by something that appears when you're that close. (I've also made a game where this happens :( )
Absolutely too hard for me, but really well put together. I would have liked some sound when you hit the tripod, or a healthbar? It felt like my bullets were completely ineffectual, but I see someone managed to take one down. It'd be great to know whether I had done better/worse than last time.
I think I've been singing this one's praises since you uploaded it. While personally, I don't like the way the win/loss scenario is decided by a choice you make blindly (I do acknowledge it IS a common fairy-tale device and so it still fits well) the execution is flawless - if you set out for a Mignola-style one-shot comic, you nailed it.
I agree with HandwrittenAnthony, there's a lot going on here. It's a really impressive twine entry - I would have loved to have seen that player state reflected a bit in a title or something. Has the beginnings of something like "the yawhg" in it, but at the moment it feels like a lot of those loops don't terminate once you've exhausted your options for the day.