Thank you for the help! I'm just waiting for one last piece of information, but this should be solved by mail now.
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I am a business and it wasn't a direct pay option, it was made through PayPal from funds that added up in my itch.io account. As a business I need to emit an invoice for those money and present it to my local authorities. I need the company data for that, the company that made the payment to me, it's what I do with Steam, Nintendo and everyone else. But for some reason no one from itch.io bothers to give me an answer...
I was wondering if anyone from itch can help me with their company data, including company name, EIN and business address. I need to emit an invoice just for my records, to justify a payment from itch to my local authorities, and I need to include that company data on the invoice. I tried sending a mail to support, but I had no reply yet, so I was hoping maybe someone notices this thread and helps me out.
Thank you and have a great day!
Update 0.4.0 is going to be live very soon! I don't want to fully commit to a release date, but chances are really high that you'll be able to play it tomorrow. New mechanics and new levels are coming your way, stay tuned!
Great news! v0.3.5 will be live tomorrow with 3 new dungeon screens, dynamic music with more tracks and an updated pause menu. To celebrate, here's the final version of the above level on a different machine:
Ever miss being a child, playing games at your grandma's or in your old bedroom? Well, I got you covered!
The Adventures of Elena Temple is the classic you never knew existed. And the best part is that you can play it on virtual old machines that kind of sort of maybe existed. It's not like you can remember for sure anyway, right?
- A dungeon of 50+ screens to overcome, each its own mini-level
- Open exploration, you choose which way to go, but don't worry, a helpful map is just one button away
- Challenging, old-school platforming
- Collect as many coins as you want, but we both know you'll get them all, you're a completionist, don't even try to deny it!
- Coins will make you rich, but there's no escaping the dungeon without all the gems
- Secrets for the more observant player
- Best of all, you can play the game on any of the included 7 virtual old machines, from the Pomo D'or 4, to Maple and Some Toy and all the way to the NS-Bos PC
Thank you so much for the kind words! About the music filter, I did considered it, but didn't focus on this so far. There is a slight difference in the sounds pitch on the Pomo D'Or, the black and white TV one, but that's about it for now. Will think more about this after I finish all the content and I get to the polish phase.
Wow, thank you gor the extensive feedback!
First of all, the lack of a true ending is because the game is still in development, the plan is that with all the gems collected you'll be able to open a door to the final area of the game where you can properly finish the game.
There will be more music tracks and I want to implement a dynamic music manager that changes tunes based on elements in each game screen, while keeping the baseline the same. Until, of course, the whole arrangement changes.
As for the various machines in the museum, yes, it's the same game “ported” on those machines, so the only differences will be in the visual style. Like how if you played the original Prince of Persia it would look different depending on the system you played on, like the Macintosh vs Spectrum vs Game Boy vs MS-Dos. While it would've been great to have a different game on each system, it's way out of my time and money budget - 7 games worth of content would take me a crazy amount of time to pull of, since I'm making the game all on my own.
Regardin the Ctrl issue on Mac, I will look into it, you can alternatively use the E key to shoot, I'll put all the key mappings in the help section for the next version.
Thank you so much for trying the game and I really appreciate the feedback!