And all done. But I stumbled on such a big issue in the meantime that it took me a few good hours to figure out why it was happening, create a scenario where I could reproduce it 100% of the time, then find a workaround to fix it. Fortunately, one man's complaint on the forums about Pulp's behavior was exactly the sort of information I needed to be able to code my solution. I got lucky. Anyway, here's the level! One more to make, hopefully tomorrow, then I'll release the final Early Access version before the full release (unless there are some major bugs and I need to post a patch before).
